

BlackDeath-CFH
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Everything posted by BlackDeath-CFH
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (placebo @ Mar. 17 2003,21:08)</td></tr><tr><td id="QUOTE">Fonekill either lose the offensive, abusive attitude or you'll lose access to the forums, plain and simply, addon makers owe you nothing whatsoever. Rest of you don't rise to the bait please, if someone is being a moron report them to one of us and we'll deal with them, better than you getting yourselves into trouble as well.<span id='postcolor'> ive already said they dont owe me anything you dumb fucking shithead, and i dont want anything released because it wont happen anyways and dont dont give me that bullshit about how you make it for you own enjoyment because why the fuck would you put up websites about it and post it in these DUMBASS forums about it? ban me already so i can stop posting on this fucking forum
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ Mar. 17 2003,12:30)</td></tr><tr><td id="QUOTE">Show some respect to the addonmakers dude. Believe it or not, they don't owe you anything.<span id='postcolor'> yeah they dont owe ME anything, but theres more people then just ME who want to see some stuff actually released for east/soviets. like i said earlier... they chose to make this stuff for free for us, and then wave it around for months and dont do anything else.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Skaven @ Mar. 17 2003,12:17)</td></tr><tr><td id="QUOTE">I'm not gonna argue with you cause I have better things to do, however I didn't start this post I just replied to it  Case Closed  <span id='postcolor'> better things to do... like go realise i am right, ok.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Skaven @ Mar. 17 2003,12)</td></tr><tr><td id="QUOTE">You know what, your right, I had an idea, I'm gonna make them now, than I'll post a bunch of pics for you to see how good they are, but than I'll only release them to my friends and to the addon makers,this way, you just don't have to whait cause you'll never get them. Nice Idea uhh  <!--emo& I just decided not to release them  <span id='postcolor'> fine by me, was gonna happen like that in the end anyways. edit: oh yeah, the only reason why you made this post was to try and piss me off by saying you wont release them because you knew i was right in my last post.
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i really hate it when you say to make it yourself.. you expect everyone to be a genius at ofp editing. and i never said i wanted to make it myself, your the guys who are showing off the work, maybe YOU should be the one working on it instead of telling everyone else to. and if you give me that bullshit about how you make the shit for free for the "community" you made that fucking choice.
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ive read so much shit about how people are gonna make 'more soviet weapons' or 'better soviet units' but ive never seen ALOT of it released, i guess you all think there isnt enough shit for west already. when maybe some of it comes out (doubtfull), ill take it seriously.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (STGN @ Mar. 04 2003,11:48)</td></tr><tr><td id="QUOTE">I have read that Force Recon only youses Ironsight is that true<span id='postcolor'> http://www.forcerecon.com/strongmenarmed3.htm read.
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probably not, because the mods are pretty much all tight asses.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suchey @ Mar. 03 2003,04:10)</td></tr><tr><td id="QUOTE">Updated the pic with progress Ive completed on the sniper thus far. Â The basics are very loosley based on the Ghost Recon Sniper as I liked the ghille suit colors and pants.<span id='postcolor'> a new ghille suit sniper... i love you.
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Russian desantniks (paratroopers)
BlackDeath-CFH replied to desantnik's topic in ADDONS & MODS: DISCUSSION
eh... ill be supprised when\if\probably never someone makes some VDV units like this: -
Russian desantniks (paratroopers)
BlackDeath-CFH replied to desantnik's topic in ADDONS & MODS: DISCUSSION
shouldnt this be in work in progress? -
Russian desantniks (paratroopers)
BlackDeath-CFH replied to desantnik's topic in ADDONS & MODS: COMPLETE
shouldnt this be in work in progress? -
Music/radio help.
BlackDeath-CFH replied to BlackDeath-CFH's topic in OFP : MISSION EDITING & SCRIPTING
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Nic @ Feb. 25 2003,08:35)</td></tr><tr><td id="QUOTE">FoNeKiLL....this might work : Where you have "db+10" Â .... Try putting something like "db-40" A volume of +10 might be too loud and you can hear it from farther distances. I'm pretty sure that ive seen -40 work. Let me know. Otherwise...if its not working at all as a "sound"....then all I can think of is making sure the file is saved as "mono" instead of "stereo". Oh...and I figured I could ask a question here since we are on the subject of sounds and music. Has anyone found a way to stop a sound/music file in the middle of playing. So that way you could have say a radio, with actions that have you pick from a few different songs, and instead of the songs overlaying each other when you click on them...it would stop the previous song and start the new one you selected.<span id='postcolor'> useing mono works, thanks man. -
i know how to get music and sounds into a mission, but instead of the music playing where ever you are i want it to be playing on a radio where these 2 soldier are sitting down, and when you walk closer it gets louder and when you walk away it gets lower. how do i do this? i did search but all it came up with was like useing the radio ect ect and useing music in a mission i already know how to do.
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Music/radio help.
BlackDeath-CFH replied to BlackDeath-CFH's topic in OFP : MISSION EDITING & SCRIPTING
well it doesnt seem to be working, the music file plays fine when i activate it through the trigger but i named the object radio 'radio' and in the activation field of the trigger i put radio say "music" and it doesnt play. here is my description.ext </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgSounds {   class music   {     name = "music";     sound[] = {"\sound\music.ogg", db+10, 1.0};     titles[] = {0, $STRM_music};   }; <span id='postcolor'> did i do something wrong? because i dont think i did.. because the music plays fine... just not the way i want it to be done. -
Music/radio help.
BlackDeath-CFH replied to BlackDeath-CFH's topic in OFP : MISSION EDITING & SCRIPTING
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RED @ Feb. 24 2003,09:57)</td></tr><tr><td id="QUOTE">As Pins said in the other thread, use the say command instead. radio1 say "music" Sorry for getting that wrong, my brain was recovering after saturday night RED<span id='postcolor'> i dont know what to do with that command, do i put it in the init fiield of the radio? or a activation field of a trigger? -
Music/radio help.
BlackDeath-CFH replied to BlackDeath-CFH's topic in OFP : MISSION EDITING & SCRIPTING
hmmm nevermind what i said, after tinkering around with it a bit i got it to work. but when you walk away from the radio it still plays like it was a music file. doesnt get any lower. -
Music/radio help.
BlackDeath-CFH replied to BlackDeath-CFH's topic in OFP : MISSION EDITING & SCRIPTING
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RED @ Feb. 23 2003,12:55)</td></tr><tr><td id="QUOTE">Define your music as a sound and use the playsound command on the radio. RED<span id='postcolor'> so where it says CfgMusic in the description.ext i make it CfgSounds and use playSound "sound" in the radio object placed on the maps init field? if so this doesnt seem to work, i get a "No entry" error. -
a sv-98.
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[help] binarize transparenzy problem
BlackDeath-CFH replied to Totmacher's topic in ADDONS & MODS: DISCUSSION
if i knew how to help, i would. your pack looks great though man. -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Tigershark @ Feb. 17 2003,05:33)</td></tr><tr><td id="QUOTE">You weren't healing yourself....another Delta had asked you to heal and you were healing him. All Deltas have healing capability as they are all highly trained in field medicine. Rangers only have a single medic. Sorry if it inconveniences you but we felt this was a good addition that set the Deltas apart. I doubt this will be addressed in future patches.<span id='postcolor'> well you dont know your addon then, because my freind noticed it and i noticed it aswell, he was being shot at by a bmp on the SacredGround map, he stoped and started to heal himself and the bmp killed him, and i i was far away watching this through my scope of the m24. no other soldiers were near him. and in the DeltaForce map near the airfield i was running trying to get to the office and got shot, stoped to heal myself and got killed. edit: ill get a screenshot of it next time.
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one thing i wish you guys would fix is the healing shit, when i get shot while running i STOP and heal myself automatically, this is really anoying when the guy who is shot you ISNT DEAD and kills you while you automaticly heal, and at times when i DO get shot and i WANT to heal... i cant. please fix this. this is the only drawback i see from your units.
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this is all the info i could find on the rifle from world.guns.ru VSS "Vintorez" (USSR/Russia) Caliber: 9x39mm SP-5 and SP-6 subsonic cartridges Action: auto, selective fire, gas-operated, striker-fired. Lenght: 894mm Barrel lenght: 200 mm Weight: empty: 2.6 kg, loaded w. scope PSO-1: 3.41 kg Magazine: 10 rds detachable box Muzzle bullet velocity: 290-300 m/s (~ 900 fps) the AS "Val" which is technically the same weapon.. AS "Val" (Russia) Caliber, mm: 9x39 (SP-6, PAB-9) Action: Gas operated, rotating bolt with 6 lugs Length, mm: (stock open / folded): 875/615 Barrel lenght: 200 mm Effective range ,m: 400 Weigth, kg: 2,96 Magazine , rds.: 10, 20 AS "Val": http://www.world.guns.ru/assault/as10-e.htm VSS "Vintorez": http://www.world.guns.ru/sniper/sn20-e.htm
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this is all the info i could find on the rifle from world.guns.ru VSS "Vintorez" (USSR/Russia) Caliber: 9x39mm SP-5 and SP-6 subsonic cartridges Action: auto, selective fire, gas-operated, striker-fired. Lenght: 894mm Barrel lenght: 200 mm Weight: empty: 2.6 kg, loaded w. scope PSO-1: 3.41 kg Magazine: 10 rds detachable box Muzzle bullet velocity: 290-300 m/s (~ 900 fps) the AS "Val" which is technically the same weapon.. AS "Val" (Russia) Caliber, mm: 9x39 (SP-6, PAB-9) Action: Gas operated, rotating bolt with 6 lugs Length, mm: (stock open / folded): 875/615 Barrel lenght: 200 mm Effective range ,m: 400 Weigth, kg: 2,96 Magazine , rds.: 10, 20 AS "Val": http://www.world.guns.ru/assault/as10-e.htm VSS "Vintorez": http://www.world.guns.ru/sniper/sn20-e.htm
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Shadow NX @ Feb. 12 2003,05:01)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Munger @ Feb. 11 2003,12:11)</td></tr><tr><td id="QUOTE">Totmacher your textures are quality. Which is why you really must release those weapons! OFP needs a good looking AK74.  <span id='postcolor'> Oh we will release this weapon and dozens of pretty Russian rifles and pistols, but cant say much cause this is still all Top Secret  <span id='postcolor'> please tell me your makeing a sv-98... please... PLEASE!!!