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B_LuckY

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About B_LuckY

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  1. B_LuckY

    Eek.... unmerge ?

    ohhh dear i pressed shift and delete and now the whole lot has gone all in one go it never deleted just the merged map i feel like swearing very loadly it took me 2 months to build that co-op - ctf level eek
  2. B_LuckY

    Eek.... unmerge ?

    hmmmmm i tried that but i can only delete one thing at a time is there some other way of deleting more than one thing
  3. B_LuckY

    Eek.... unmerge ?

    he he he cheers
  4. i dont believe it how gutted am i. i was doing some bits and pieces to my map adding little waypoints in. and i merged my map ontop of itself. i am so P***ED off any ideas? PLEASE
  5. B_LuckY

    Reloading!

    yup i just got the reloading and cycle waypoint bit done but although they rearm from crates they dont reload the weapon
  6. B_LuckY

    Reloading!

    How to make a AI unti rearm Tigershark Personal Weapons, Ammo and Rearming 9/13/2001 5:33:26 PM -------------------------------------------------------------------------------- Put a few ammocrates somewhere (make them type2 crates since they allready have mines in stock) and let your minelayer walk to this (put a movewaypoint on top of a type2 ammocrate so the two are linked). Give the waypoint a timeout of 3 or 4 seconds or so for effect. Then in the waypoints activationfield set : aP action["REARM"] Where aP is the name of the minelaying player. Ok, now youre half way. Then add a trigger to the direct vicinity of the ammobox (very small radius, 5+5 should be enough) and in this trigger (activation "your minelayerplayers side", type switch) put in activationfield: aP addmagazine "mine" (times 3) then give your unit a move and cycle waypoint back to where you want him to lay mines et voila. (if you put everything on repeat and make sure that the ammocrates get supplied with fresh mines..-their stock is limited-) you could have yourself a soldier that mines a road so dense not even an ant could get past it. I FOUND ALL THIS ON A WEEBY DOES IT HELP ?
  7. B_LuckY

    Reloading!

    yup sound simular to what i wanna do. i have a resistance team with AALaunchers but once they have fired thats it but i want them to reload and refire. but i have no idea on the script whatsoever
  8. B_LuckY

    Reloading!

    lol i just this minute posted a simular thread. i have no idea but exactly what are you trying to achieve.
  9. hi all. ive built a CTF/CO-OP type map.and have it all working fine. i have the flags in a town that is protected by resistance.the resistance is computer AI. and dotted around the outskirts of the town is resistance soldiers with AALaunchers. the problem i have is once 1 or 2 helicopters have flown over the town the resistance have used up there ammo and are unable to refire. what id like ideally is for the soldiers to carry unlimited ammo and to reload the weapon.is this possible at all ? any help would be great.
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