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Broileri

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About Broileri

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  1. Broileri

    Arma beta patch 1.09 - released

    My point exactly. The AK74 is a bad weapon compared even to the M4 in the 1.09 beta. Unlike in real life.
  2. Broileri

    Arma beta patch 1.09 - released

    There is a game balance issue with US and Russian assault rifles and carbines that is rather serious, IMHO. The patch improves the M16 and M4. To put it simply, they are very accurate, have a small recoil and do good damage even at long ranges. However, the patch makes the AKs worse than before. Their recoil seems the same as before (although it has been tweaked and now affects the weapon as it should, moving the barrel up, not down). The problem is that they do less damage. The difference can be easily observed in any target practice map (e.g. http://www.kyllikki.fi/missions/co 12 ampumataitotesti.sara.pbo made by Patteri: press 0-0-1 to rise the targets and 0-0-3 to lower them.) In 1.08 the AK74 is almost equal to M16, but in 1.09 beta the situation is very different. In other words, as of 1.09 beta, the Russian rifle calibre weapons are of no match the US rifle calibre weapons. In the beta, even the carbine M4 is much more effective than the assault rifle AK74 at ranges of roughly 150 metres and more. Even if "realism" is not discussed, improving one weapon class considerably for one side and making it worse for the other side may substantially affect game balance that seemed rather good until now. Other than this, the patch seems very good with some excellent new features.
  3. Broileri

    Co-op servers

    Happy you like the server Hurlo. Mind you, Kyllikki's server is not what you would call an international server in the strictest sense. The language used is primarily Finnish and though most of us are able to speak and write in English, we are used to communicating in Finnish on our server. So there's a language barrier. That in mind, visitors outside Finland are not unwelcome.
  4. Broileri

    What's your favourite war novel?

    However, should you find the English translation, burn it. It's probably one of the worst translations known in the history of translation. Not sure if it's been translated (better) again more recently, though...
  5. Broileri

    Finnish defence forces mod 1.0 released!

    'Guerilla' sounds a bit too unorganized, I think. If you are looking for one word, 'ranger' might come closer, but then again it's something completely different in the US army. IMO it's a good idea to just say 'sissi' and never mind how it may sound. (For those who are interested, if any, it's pronounced ['sis-si], not [sisi] as in 'sissy' ) Anyway, they are long range recon/sabotage units, as cam0flage said. Where paratroopers get a free ride, they walk. Â The AI can't use it, and why would you want to let the AI use such a wonderful weapon in the first place. The markings in the vertical indicator are metres, though the accuracy depends on both the altitude of the weapon and the target. As for controlling it, it takes a while to get used to. The mortar is excellent in coop-missions. Suggest you try the following: X <---- Mortar & the player firing it . . <---- Straight line between the mortar & the target, . with the FO inbetween; hills, trees, . some sort of coverage, so the target can't see . the mortar . FO <-----Forward observer: a player with binoculars . trying to stay hidden . . X <-----Target Since the FO has to see the target and the mortar should not, it makes sense to try and position both players in a straight line in regards to the target. As the FO sees where the fire comes down (and how much it misses the target), he only has to give simple orders to shift fire (e.g. "left 200m, add 150m"). It would get a lot trickier should the FO be positioned in any other spot (as it most certainly would in real life) - this way no calculations are needed. The whole thing gets even easier if the forward observer is the mortar's squad leader and can give target or move commands to the mortar.
  6. Broileri

    The Iraq Thread

    A wound from an AP mine can certainly be lethal and so can a bullet wound without immediate first aid. I don't think taking a shot at someone with an assault rifle is any more humane than trying to blow somebody's leg off with a mine. The point is to make the enemy unable to fire his weapon back at you. I seriously doubt the first thing in your mind in the battlefield is how easy a death the enemy will have.
  7. Broileri

    How about adventure games?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I'd say a "real" old-school adventure is a game where you really "adventure", you cannot die or get a "game over" no matter what you do, no time limits or anything, just examining things and solving puzzles. Monkey Island and such being perfect examples.<span id='postcolor'> Agreed. It's a shame they just don't make those any more. The last one I've played fitting that description was Gabriel Knight III: Blood of the Sacred Blood of the Damned. It was excellent. The (early 3D) graphics seem a bit outdated these days, but the game has such a strong storyline I have to play it again at least once a year. It's like re-reading a good book.
  8. Broileri

    Space shuttle columbia lost

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Goeth[kyllikki] @ Feb. 01 2003,20:45)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wilco @ Feb. 01 2003,19:32)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Goeth[kyllikki] @ Feb. 01 2003,19:20)</td></tr><tr><td id="QUOTE">Couple of people dead, so what? What is this big grief s..t.<span id='postcolor'> Alright then, 6 of your family dies, so what....nobody cares about your losses.  That's how you say it.<span id='postcolor'> Exactly. People die everyday and i don´t see a reason why this should be any different and special occasion. If you feel extra pain in this case maybe you sould put up dead astronauts foundation or something.<span id='postcolor'> Goeth is right, of course. And all wrong. It's interesting how differently people feel about things like this. How is someone's death more important than somebody else's? Shouldn't be, despite what they died "for" or how futile was their death. But that's not how the world runs. Remember Princess Diana's death? It was a very big thing at least in this part of the world. For months before that the head news had been about the mass murders in Algeria (entire villagefuls of people having their throats cut open and thrown into a well). I don't know how many noticed, or if it was different elsewhere in the world, but the instant she got killed there was nothing in the news for days but the accident - but that didn't mean the killings would have paused for awhile in Algeria so the world could mourn Diana's death. It meant the news agencies carefully considered how important did people think the death of a celebrity was compared to the deaths of Algerian civilians. And they did well, of course it was Diana's death people wanted to know about. Surely a tragedy, but how did a fatal car accident become more important than the murders of civilians? It was all over the news; the general public had read about Diana in the tabloids and she felt like a real person, someone everybody knew; there was loads of film material from the accident. There was no film from Algeria (it was too dangerous for anybody to get there), people hardly knew where the place was (somewhere in Africa, a whole other continent); nobody knew the people who were getting killed. You only read and heard about it so it almost felt like a rumour. The astronauts are something of national heros in the US. We saw the shuttle breaking apart in the sky. The strong reactions about Columbia in this forum are all but uncomprehensible. I apologize if my viewpoint seems too cynical to someone. My condolences to anybody feeling involved with the tragedy.
  9. Broileri

    Kyllikki vietnam pack

    Kyllikki Vietnam Pack was just a collection of Vietnam addons made by various authors. It became obsolete the instant SEB Nam Pack (1.0 and now 2.0) was released. Suggest you use it instead. (It can be found everywhere, Kyllikki's addon section among others.)
  10. Broileri

    Finnish defence forces

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (cam0flage @ Jan. 11 2003,12:51)</td></tr><tr><td id="QUOTE">Some coastal artillery would be essential!<span id='postcolor'> Definitely. A battery of 100mm, 130mm or 150mm coastal guns would give a Russian unit a very good reason to invade even a small island. An island with three guns in fixed positions and a fire control tower... The Finnish side of the Gulf of Finland is full of batteries like that. It makes attacking the southern coast via the sea tricky, to say the least.
  11. Broileri

    Finnish defence forces

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Edge @ Jan. 09 2003,14:26)</td></tr><tr><td id="QUOTE">Even if someone creates Suursaari, the result will be very different from original: I am not sure if it would be that fun to play on island covered by dense forest (about 90% of the surface)...<span id='postcolor'> Actually, I think it would. Sure there should be some large open areas as well, but I would love to see some wide-spread forests. Ought to be more like mixed forest though, not just pine trees... Take a look at cam0flage's picture. Not exactly what you would call tank terrain, is it?
  12. Broileri

    Ldd kyllikki's tribute

    LDD Kyllikki salutes all those who have fought and died for their country. The picture, taken by Kegetys, is from LDD Kyllikki's Company Inspection that was held in tribute to Finnish Independence Day. On Dec 6 Finland has been independent for 85 years. BIS, thank you for a great game. (For a full-sized picture, go here.)
  13. Broileri

    Ldd kyllikki's tribute

    LDD Kyllikki salutes all those who have fought and died for their country. The picture, taken by Kegetys, is from LDD Kyllikki's Company Inspection that was held in tribute to Finnish Independence Day. On Dec 6 Finland has been independent for 85 years. BIS, thank you for a great game. (For a full-sized picture, go here.)
  14. Broileri

    Seb nam pack 2 out!

    Overall an excellent addon! Great work! </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Blake: I hope the SEB team will improve the promising-looking mortar with some sighting equipment. I think it's easy to implement compass (with degrees as in tank commmanders view) to mortar and elevation, possibly even range gauge. Currently firing the mortar is very inaccurate and it's impossible to judge distance.<span id='postcolor'> I agree, any kind of a better aiming system would be great, be it an actual mortar sight (which would be excellent) or a simple script as in the old Goetterfunke's artillery piece, displaying compass degrees and range in metres. However, what bugs me more than the missing sights is how the mortar actually works. The higher you aim the tube, the closer the rounds are supposed to land to you. Not the other way round.
  15. Broileri

    Where is the m-109 paladin?

    Any news on this one? To echo others, basically all you'd need for indirect fire in general (in addition to being able to fire the thing at angles from 0 to 45 (artillery) or 45 to 90 (mortars)) is an accurate compass for horizontal direction and one for vertical, though it would simplify things if the vertical indicator showed just the accurate range.
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