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Bart.Jan

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Posts posted by Bart.Jan


  1. -Units are visible on map only in cadet difficulty.

    -Waypoints are visible on map only when you mark them visible in cadet mode or visible always.

    -Yellow (or orange - depends on eyes) square (box) is vissible only in cadet mode when you are leader or you are ordered to go somewhere to do something.

    -Grouping units : Grouped units are linked by blue line. When you want to group units press F2 (groups), click on first unit, hold button and move cursor to unit you want to link to and then release button.

    You can place some predefined groups by F2 and double-click on map.

    -Grouped can be also triggers with units. Then you have another list in activation box.


  2. 2) When you synchronize trigger with wp (or there is some condition in wp) units go directly to this wp and there waits. When trigger is activated (or condition is true) units activate the wp and continue to next wp.

    So - synchronize trigger with wp that is near your tanks. They will be waiting there and when allarm is sounded they will continu to next wp.

    AT4 ammo in ammo box :

    in initialization of ammo box write this command :

    this addmagazinecargo ["AT4Launcher", 5]

    This will add to ammo box 5 of AT4 launcher missiles. Maybe you must scroll down in command menu in game when you can't see missiles in that box.


  3. I got version 1.40 and there is some bug with east mines. When east pioneer is member of your sqad and you are commander, you can command him to put mine. But if you play as pioneer on start of mission you got error message "Picture equip mine/e/e...minee.paa not found".

    Possibly it's the reason the script command "this fire ["put","mine"]" don't works. confused.gif


  4. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (drewb99 @ Feb. 18 2002,03:03)</td></tr><tr><td id="QUOTE">Yes they can silly  :p

    But they just won't shoot anybody, Civilians are defined in the game as just that, people who run away when the shooting starts.  You'd be better off if you made an extar addon with a civilian for the Resistance side, then you could make him shoot whoever you want.

    And making a guy pick up a gun isn't as simple as an Action command.  I don't know the exact command myself, but you'd be best advised to look somewhere in www.ofpeditingcenter.com<span id='postcolor'>

    When I give weapon to civilian, he fires to russians.


  5. Try this :

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">a10 reveal target;a10 commandTarget target;a10 commandFire target<span id='postcolor'>

    or this

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">a10 reveal target;a10 dotarget target;a10 dofire target<span id='postcolor'>

    a10 - name of plane

    target - name of target

    You must find proper positions of target,a10 and waypoints.


  6. Foreach can not be use with condition. It's only for use with commands. You can use this script :

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">allunits=[]

    _count=count _this

    _i=0

    #more

    ?!((_this select _i) in allunits): allunits=allunits+[_this select _i]

    _i = _i + 1

    ? _i < _count : goto "more"

    exit<span id='postcolor'>

    It's important to make empty array (allunits=[]) before you first start work with it.

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