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Bart.Jan

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Everything posted by Bart.Jan

  1. Bart.Jan

    Command "action"..

    I'm using unofficial command reference too. STR_ACTION_TOUCHOFF can means string action : touch off. I'm using the last word. But there is no document with all parameters you need for certain actions. Without right parameters (like target,weapon,distance ...) many action commands doesn't work.
  2. Bart.Jan

    Ejection seats

    I know how to get out from plane  . I only think plane should be unusable after ejecting. It's not easy work to place new ejecting seat to plane .
  3. Bart.Jan

    Ejection seats

    Yes there are ejection seats, but they are respawning together with cocpit cap. I eject from sitting plane then go in and eject again and again and again ... Â
  4. Bart.Jan

    I screwed up a trigger, heh

    put : "_x setdammage 1" foreach thislist and every unit in trigger area dies.
  5. Try script from King Nothing and insert your text and moves of men to it.
  6. Bart.Jan

    Trigger?

    -1st trigger : on activation : trig2=true -2nd trigger : condition : trig2 I don't know about another way using name of trigger.
  7. Bart.Jan

    Group leader

    Every time it is : leader unit. If you want radio message from your current leader : (leader player) sideRadio "We have some trouble !"
  8. Bart.Jan

    Greatest aspects of opf..

    IceFire you said : ...I do have a problem with one of the choices that I feel is innacurate. The one about the freedom to allow players to use any weapon or vehicle. This is very untrue. ... And : I'm not talking about missions that mission makers made, I am talking about missions that OPF made. ... So if some joker from BIS create some official mission, where only you are on map and into init field of your soldier he puts disableuserinput true (that means that game ignore all actions you can do - move,look,keypress excep ALT+F4...) you will cry : "This game is piece of sh*t, I can not do anything in it even move with my soldier !!" ? Again I'm saying : The GAME is offering freedom to allow players to use any weapon or vehicle
  9. Good work. I didn't finish your 2nd mission yet. (I've killed informer with grenade) some tips : -binoculars are not cheap, mostly only leaders have it -I don't know how long your mission is, but at least one game savegame will be appreciated. For example after destroying tank -If I use all explosives on convoy I must destroy tank with grenades. Some RPG with few rockets will be fine. Add some to ammo box or place some rocket soldier to base. (If I overlook some RPG or explosive, sorry) -in briefing link to specnas camp doesn't working
  10. Bart.Jan

    Trigger?

    In condition field you put condition  . That's mean term that is true or false. For example alive player is true when player is alive, (civilian distance tank)<5 is true when civilian is 5 or less meters from tank, alpha is true when variable alpha is true, !(myMan in units group player) is true when unit myMan is not in same group as player. Trigger will be triggered when condition is true. You may set axis a and b to 0, activation nobody repatly or once. Is that clear ?
  11. Bart.Jan

    Greatest aspects of opf..

    It's very hard to choose greatest aspect of OPF. My vote : most realistic military simulation ever
  12. Bart.Jan

    Greatest aspects of opf..

    IceFire I do not agree with you. It's not game which disallow you to use some weapon or vehicle when you want. It's designer of mission. When you play camaign with linear story there must be  predetermined results of missions. If in mission "Hold Malden" you are send to certain machinegun and the other with better position is unoccupied it's designer's and beta testers' fault. Designer is only human and can not involve all possibilites that can come. It's possible to create mission with dinamic targets and story but it's very hard work which take a lot of time. If you travel far away from mission scene and you die it's not good. Better way is end mission because of your desertion or if your CO is near he shold shoot you. And in addition if you are not leader of group, if you are only grunt, you must obey orders. If you are leader, you have some freedom in your engagement, but you have your orders again. It's a war. If you think that your way is better than orders you have you may be right but you may be wrong. You can not know everything that your superiors know. They may be dumb or they have something special on mind. Simply in war, in armed forces generally, you must obey orders. You are soldier and nothing more. The game is offering freedom to allow players to use any weapon or vehicle. That's my opinion.
  13. Yes, put at least one magazine before weapon.
  14. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Aculaud @ April 06 2002,11<!--emo&)</td></tr><tr><td id="QUOTE">well, unless the activation method has something to do with it, it doesnt work for me. I'm trying to have a radio alpha trigger be activated and then count down from one minute before the effects are shown.<span id='postcolor'> Radio Alpha trigger :repatly; on activation : alpha=true Another trigger : repeatly; condition : alpha         countdown   : min=max=avg=60         on activation : your action       on deactivation : alpha=false
  15. Bart.Jan

    Getting the chopper to hold

    hold position waypoint order units hold position and not move from there. Leader will stay at this place and he sends his units against enemy who passes near. If you want helicopter to wait just read some older topics or use search for this forum.
  16. Bart.Jan

    Su-25 mission

    LST has high durability. Set some damage like lst setdammage 0.7
  17. Bart.Jan

    Dusk devil

    Nice one !
  18. I think it's possible. In MP you can see numbers of destroyed unit and both in MP and SP you can see statistic in debriefing. But I don't know how to detect it. Maybe there is some reserved variable for it.
  19. condition A knowsabout B > 2 is fine. But have on your mind that A knowsabout B is not same as B knowsabout A If it doesn't works for you check names of units you are using in condition and try right click on unit when you are looking at it.
  20. Try fill fields countdown min and max with time in seconds.
  21. As I know you have green screen in cutscenes only if you (as player) have nvgoggles on. So try remove it from player.
  22. Two ways how to do it : 1) Make trigger activated by nobody repeatly   condition : (player==gunner heli) or (player==driver heli)   on activation : hint "Move your ass back, soldier !";player setpos [(getpos player select 0)+1,(getpos player select 1)+1,(getpos player select 2)] 2) After pilot and gunner leave heli, move to their positons (movein pilot and gunner) imaginary unit until player is not in cargo. This will be small script with loop.
  23. Yes, if I'll not have some important things to do I'll play it.
  24. Mission is fine. You must chnge link to your mission. You have again Spetznaz15.zip with "s". In mission you have 2 unnecessary blank triggers. Each one near desert triggers.
  25. Bart.Jan

    Su-25 mission

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wadi @ April 04 2002,19:29)</td></tr><tr><td id="QUOTE">It is possible to destroy the LST?<span id='postcolor'> Yes, it's main target. After destroying there is no explosion but from LST is big wreck.
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