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Bart.Jan

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Everything posted by Bart.Jan

  1. Bart.Jan

    Addons in missions ?

    I'm using no unofficial addon. If mission requires some, I simply don't dowload it. I think Aculaud's way is the best - create two versions, with and without addon.
  2. Bart.Jan

    Trigger q

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (NEO [PZ] @ April 18 2002,20:16)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Bart.Jan @ April 18 2002,19:56)</td></tr><tr><td id="QUOTE">About safezone : you can create trigger with condition based on the topic with tank. You can select units based on side and with script set their dammage to 1 (setdammage)<span id='postcolor'> I don't understand... Could you please explain that once again? Thanks in advance!<span id='postcolor'> This is topic with tank. I hope you find what you are looking for in it.
  3. Bart.Jan

    Question...

    You don't need name of leader or group. player commandmove getpos dd54
  4. Bart.Jan

    Trigger q

    About text : I think only way is to use radio (sidechat,groupchat,vehiclechat). About trigger : look at this old topic, I hope it'll help you. Instead of "tank" just use "air". About safezone : you can create trigger with condition based on the topic with tank. You can select units based on side and with script set their dammage to 1 (setdammage)
  5. Bart.Jan

    Plz help

    Or put this into init line of both group leaders : "_x moveincargo WH1" foreach (units group this) and result is same as typing : this moveincargo WH1 into init line of each unit from groups.
  6. I don't know how to solve this. You can use some script instead of support wp but it's not effective. Another way is to place ai commander, with one unit, to safe location and when you damage his unit he calls for support. But I don't know how to detect if support unit is ready for another movement (if you don't message 5-1-5 (ready), support unit stays in location you called it into and it's ignoring another support mesages) - (maybe command unitready). Support waypoint is never active so you can not use on activation line and you can not use another wp (for example cycle wp). I think there is no effective way of suppor units utilization in CTF.
  7. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Aculaud @ April 18 2002,11:06)</td></tr><tr><td id="QUOTE">main problem for Aculaud is that i cant call just re-enforcements as a form of support<span id='postcolor'> You must create script for this or you can place combat units together with supporting unit(s) so if you call medic whole group come to your aid.
  8. I'm back from mowing the lawn and I did the dishes. I'll be a good boy, I promise ! Â </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Back on the subject, what i can i do with a support waypoint!!?!?!?!?!?!!<span id='postcolor'> Make support wp for medic (or ambulance), another for reapair,ammo and for fuel truck.If you are leader of group, and you have at least one man, you can use radio command status-call support-(medic/ammo/fuel/repair) (5-1-[1-4]) After your call support unit goes to your location. When it arrives you got a message. After you don't need support, you should give them message 5-1-5 (ready) so another commander should call them. Suppor can call every commander even AI. Main problem, for JAP ,is that support unit doesn't go back to its previous position.
  9. Bart.Jan

    "transport unload" problem.

    It's not a bug. transport unload and get out waypoints are activated after whole loaded group is out of vehicle.
  10. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I m not talking about team, but about the last abrams on a ctf map .... even you should know how important an abrams can be for a side  <span id='postcolor'> Yes, you are not talking about team. Why waste last abrams with one man ? Shouldn't be there at least 2 men ? And some infantry support if it's a last tank ? I got some material for you to study. Maybe you find some solution yourself . Study it hard ! Â
  11. It's a hard work to be lone wolf. (in real battle even in OFP ). Team has bigger chance to succes and OFP is team game. You hasn't discovered it yet ?
  12. So if you want to save your support units  - kill youself. You'll repawn in base and there call support and they'll come to your position in base. It's a game solution.  btw : I'm using procedure about support units, I posted before, in game. OFP is a GAME with many realistic sides.
  13. Bart.Jan

    Great multi-player squad game

    Or you can check official page of UFO: Aftermath.
  14. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">If you last abrams is crippled on the edge of enemy territory you will !<span id='postcolor'> Supporting units are not only for you. Every commander can call for help. If you lost most of your tanks/men you already lost. If you are in or on edge of enemy territory and you need support then just go back to your territory. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">And how do you know there is no enemy nearby ??<span id='postcolor'> Stop, scan horizon, listen, send most able units to guard on strategic positions.
  15. Bart.Jan

    "transport unload" problem.

    Sorry for misspeling. It should be vehicle not veicle. I tryed your situation and I don't know way how to solve it. Main problem is that YOU are commander so your soldiers gets out from heli only when you give them order to do that, but game doesn't allow you to order get out/in if you are in flying heli with them. You can add another soldier to your group, with rank higher than yours, so he would be commnader and after disembarking heli (into activation line) put : [soldierName] joingroup heli so he quit from your group and you became commander. But problem is heli goes back for him. You can also join him to grpnull but then he will stay and do nothing.
  16. Bart.Jan

    Installed mods

    I'm using no add-on and I don't plan to download any.
  17. Bart.Jan

    Installed mods

    I'm using no add-on and I don't plan to download any.
  18. Bart.Jan

    Ctf and c_h map making!

    I can't vote. I think there is no problem create script (or use trigger) that sends group or side message when enemy steals flag and somebody can see him at this moment, or script that sends message (group or side) when somebody can see (knowsbout) flagpole and flag is not there.
  19. Bart.Jan

    Snipers rejoice!

    USSoldier11B = one man army  . Aculaud I'm glad you make even -unofficial add-on free- version.
  20. I don't call medical,fuel,repair support when there is enemy nearby. They are logistic support, not combat support.
  21. Bart.Jan

    Snipers rejoice!

    I played it for first time. It's really good ! I went to meeting point and later in night I tolked with res.contact, but he didn't tell me something important . Then I proceeded to first base on the east. I shoot 2 officers near TV?,1 medic, and gunner from bvp there. Then I went to south base - there I called artilery supp. (can I specify target ? I didn't read hint, I was looking on map) So supp. destroyed several armor targets, I shoot tower guards  some crew and 1 officer. Then I went along wall to another base entry and I shoot another officer, unfortunately his men was enought to kill my spotter so I obtain order to go to evac.point. There was two soldiers running to my position. They didn't know from where death come for them - little revenge for my wing. I decided that resistance camp would be easier to reach - there should not be many enemy soldiers near. I went through open area. I know it's not clever, but I carefully scanned horizon and I heard if there are some soldiers nearby. I didn't see and hear anybody so I went through open area. I was thinking - "I'm going through enemy territory so long and I didn't meet any enemy patrol " and,at a time , - bang - immediately I floped down and another -bang-, this time I heard weapon - it was dragunov !. I take cover behind near tree. (I was not so dumb to go without back-up cover ). Enemy sniper made another five shots through branches and I was hit to hand. I closely scan nearby area for enemy sniper but I couldn't see him - it was draw. I didn't want to risk another close observation. I looked at map and I tip his approximately position. I went,covered by tree, by line sniper-tree-me across near hill-top. I came round hill. And I was runnig to evac. But after few meters I was angry - "  because of this hidden bastard I can not shoot correctly !" It become personal  . I crept to position where, I was thinking, he were, but I couldn't find him. There was last 2 trees I didn't examine. He wasn't hiding behind first one so I looked throught sniper optics to the last one. "Hehe - he must be hidding behind that bush. But wait a minute ... there is some unusual piece of wood peeping from this bush. Oh my .. It's gunstock - It's not bush, it's a goddamn sniper ! ". There wasn't problem that my hands were shaking. Two shots from 2 meters and there was nothing personal more  . I was getting near forest,where res.camp is located, and I spotted another base on the south. I saw several armored targets there. "Hmm, I can not shoot but I'll go little bit near and I'll call artil.supp.". But there was no option,no radio message to HQ, to call support . I was really near. No support,some armored targets and 2 groups of soldiers. What a waste ! . I was running upwards when I decided : "I can try to shoot officers as the base even I have wounded hands." I leid down and scaned soldiers closely. I found 2 officers. I tryed to aim. It was not possible. But I had many maggazines so I shoot. I used same tactics like shooting from real gun. Concentrate, hold breath and in right moment pull .. mouse button  . 1st shot - officer is history, right away several other shots to group of surprised soldiers - several soldiers death. When their machinegunner started shoot to my location I was moving to another position where I could see 2nd group better. They were acting like there was no shooting in their base  so I did some tactics as I did with 1st group. 1st shot - officer is history, several other shots - several other soldiers death (damn ! I'm really good sharpshooter  ). I didn't wait for nothing and I run to res.camp. I was right - there was no enemy near. Results : 13 hours / 16500 pts. proffesional work, worth of codename Echo. (destroyed units: 6x officer, sniper, law-soldier, medic,3x machinegunner, grenadier, 7x soldier, 4x crew - casualities : Greg Byrd) It's a mission without objectives an it makes it good. I'll play it again when I'll have more time. Good work Aculaud !
  22. You must check their health after certain time by script or trigger. ? getdammage soldier==1:soldier setdammage 0 Or you can set their damage to 0 after period of time. It is not working for player. If player is death, mission ends.
  23. Bart.Jan

    "transport unload" problem.

    You don't need trigger. Put this command into on activation line of unload waypoint : "unassignveicle _x" foreach (units group player)
  24. Bart.Jan

    New mission

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Good that you pointed that out. I was thinking whether to do it or not, but I thought that the long ride to beach can be boring.. Maybe I'll leave it out.. or put an option to it.<span id='postcolor'> After a while use black screen, move BVP near beach (setunitpos),shift time (skiptime), then turn screen back from black.
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