Bart.Jan
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Everything posted by Bart.Jan
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (R. Gerschwarzenge @ May 06 2002,09:51)</td></tr><tr><td id="QUOTE">These two quotes are both from the same game. "Um... has anyone seen a floating sarcastic skull around here?" "An elderly man was sitting alone on a dark path, right? He wasn't certain of which direction to go, and he'd forgotten both where he was traveling to and who he was. He'd sat down for a moment to rest his weary legs, and suddenly looked up to see an elderly woman before him. She grinning toothlessly and with a cackle, spoke: 'Now your *third* wish. What will it be?' 'Third wish?' The man was baffled. 'How can it be a third wish if I haven't had a first and second wish?' 'You've had two wishes already,' the hag said, 'but your second wish was for me to return everything to the way it was before you had made your first wish. That's why you remember nothing; because everything is the way it was before you made any wishes.' She cackled at the poor berk. 'So it is that you have one wish left.' 'All right,' said the man, 'I don't believe this, but there's no harm in wishing. I wish to know who I am.' 'Funny,' said the old woman as she granted his wish and disappeared forever. 'That was your first wish.'"<span id='postcolor'> Planescape: Torment
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Without autoeject it is verry unlikely that you eject in time bevore you die... (you will always think: yea I will get away just in time and... BOOM -you are dead) Before I had it without autoeject but then you never had the chance to play the escape home part of the mission. <span id='postcolor'> So enable auto-ejecting for cadet mode and disable it for veteran mode.
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I destroyed my target, but I lost my plane and rescure chopter with pilot. I don't think it's realy succesful. Maybe you can add more endings in debriefing (clean mission,lose of plane,lose of plane and recure chopter). I found officer in airfield with no problem, but you can add a mention about him in briefing and for example use him in intro. I saw outro with destroyed a10. BTW I think it is not good idea to send chopter to rescue downed pilot from AA guarded area.
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[civ1] join me1
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No, I don't like auto ejecting. I prefer eject in time I choose. For exemple not over sea.
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Oh I forgot it's a one big island and not several smal islands  .
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Well I simulated your plane beeing hit in vital parts so that the engine cuts of. (to make it more likely for you to enter the escape part of the mission) Just do not let them hit you!<span id='postcolor'> It's good idea, but pls make it random. I don't like if every time I'm hit my engine is out. What am I supposed to do when my extraction chopters is shot down ?
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Yes it will be fun, but I hope it will not be a last objective .
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Yes it works that way, but it will be very hard mission if it will be a mission objective.
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Mission is working fine now. I played it once now and there are some suggestions : -I got bad formated text in briefing -When resistance attack is starting there is hint "startassault.sqs" (or something like that). Probably you forget to remove it when you were testing your mission. -There is radio message 5-Alpha team ready, There is no mention about it in briefing and the message can be called repeatly. -about extraction : When I board heli it crashed into near tree (poplar). Maybe rising fly altitude can help. When I call chopter it will sit on ground and waiting like duck. I think better way is to let chopter flying around extraction site until player is near. If I find something else I will let you know  .
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The command for setting group name is group. GroupName = Group this (in init field of unit that is part of group) setgroupid defines only radio id for group as I know. When you are using player (it's always name of player's unit) and unitName it's fine unless you are making multiplayer mission or unit unitName is death.
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I think it will be very difficult. Tank can kill you at long distance.
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Do youy read document from http://www.flashpoint1985.com/docs/misc.html ? You don't need scripts when you are making briefing.
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I can't play your mission  . There is an error message at the end of intro when game should start : </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Can not load mission, missing addon KEGSOfficerGNight, KEGSSoldierGLAW, KEGSSoldierGG, KEGSSoldierGMG, KEGSSoldierGB, AshT55East<span id='postcolor'> I'm using no unofficial addon.
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I found way with triggers. It can be done with setwppos command.
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4--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Dawdler @ May 03 2002,094)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Bart.Jan @ May 03 2002,08:25)</td></tr><tr><td id="QUOTE">The script is fine. I think problem is with @unitready jeep2. Script is waiting until jeep is in exact location as px. Try : @(jeep2 distance px)<15<span id='postcolor'> @unitready reacts to when the unit is READY, not when it has moved to exact location (OFP movement isnt that exact). If it has moved there, it is of course ready. The unit can move to the pos? It should work then. A better way would be to simply make waypoints and then stop the jeep if the gunner dies...<span id='postcolor'> You are right. @unitready is better and should work. If you want to create dinamicaly changing route for unit you must to use commandmove instead of waypoints.
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I think you can remove only custom added action. When you want to prevent player from ejecting use command heli lock true when helicopter is flying and player is in and use heli lock false when it ladnds so that player can disembark.
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The script is fine. I think problem is with @unitready jeep2. Script is waiting until jeep is in exact location as px. Try : @(jeep2 distance px)<15
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Creating mines with a script
Bart.Jan replied to buxtetown's topic in OFP : MISSION EDITING & SCRIPTING
Try in script : _mine="MineMine" camcreate [x,y,z] -
How do i make a trigger fire by only one unit?
Bart.Jan replied to Redline's topic in OFP : MISSION EDITING & SCRIPTING
Group (F2) player with trigger and check activation list. -
and LaserDesignator...................................LaserDesignator
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Czech Republic : 1] I don't eat there so I don't know 2] $0.45 3] $0.65 4] $0.35-$1.0 5] $1.6-$4.3 6] $0.14-$0.48 7] 1 litre of gasoline $0.9
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so piercing and tattoo is also mutilation ?
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Hmm... Is it faster when you turn on engine or when you fire from mounted weapon ?
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1.) Graphics Editor : Paintbrush 2.) MP3 Player : Winamp 3.) Web page builder : Frontpage2000 4.) Archiver/File Compresser : WinAce 5.) CD Ripping : AudioGrabber 9.) Antivirus : PC-cillin and AVG