BiG_D
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Everything posted by BiG_D
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Well, I'm not sure if anyone happens to remeber me, but a long time ago, I used to do this mission editing stuff, but I gradually quit. Now I'm back, and feel a little behind... What sites still have tutorials going? (I'm a little rusty) Some of the ones I had bookmarked don't work anymore. Any important addons that I should get before editing?? And has anyone figured out how to make a helicopter crash without killing the crew? (j/k)
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Player-starts question for multiplayer-and respawn
BiG_D replied to starstreams's topic in OFP : MISSION EDITING & SCRIPTING
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I wish this forum could send emails to you when someone replies<span id='postcolor'>Actually, it can, just click the button at the bottom that says track this topic, and that should do it. -
To make text move to the next line, simply use \n (or maybe /n , i forget)
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Or just put a helecopter above the guy so when he shoots hes actually hitting something
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if something comes up give me a shout, I finally got a new microphone
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I could whip up a script that would do that but I don't know how to make it check to see if the body is within the vision of the soldier. Otherwise it seems pretty straghtforward
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I had started an intro with a bomber blowing stuff (car, plane, buliding, helecopter and boat) up everywhere. I did it all with triggers and it sucked so i didn't build a mission around it.
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I've done some voice acting before for other missions and wouldn't mind doing some more . E-mail me.
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what version of ofp do i need to play it? (anything over 1.20 is a problem, don't have the time to download the patch with my dial-up access)
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Infantry guy stops in his tracks and proceeds
BiG_D replied to Aculaud's topic in OFP : MISSION EDITING & SCRIPTING
to stop him you can use</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">guy disableai "move"<span id='postcolor'>but i'm not sure you can enable it again -
ya, sorry i'm stuck at version 1.20
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how long do u have? i'd love to do some testing but i don't exactly keep my flashpoint version up to date and i'm not going to download a patch without my cable internet which should be coming in about a month.
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I think that if you wanted the instant action you'd probably be off playing unreal tournament. I like having to plan, and then seeing my plan work. If you are told exactly how to go about your objectives, you don't get the satisfaction of a well planned attack.
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How do you get inspiration to a new mission?
BiG_D replied to a topic in OFP : MISSION EDITING & SCRIPTING
Well, my latest mission is coming directly from a dream. (yes I had a flashpoint dream). Not sure why, I haven't been playing much flashpoint lately. -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I hope this guy doesn't last long, his posts are giving me a headache.<span id='postcolor'>LOL I agree!
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Can this be changed to say my own camera script ? <span id='postcolor'>Just create a camera script file called onplayerkilled.sqs in the mission folder
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Is it possible to record small chunks of the mission to be played back at the end as an outro (or maybe right afer they happen), preferably in slow motion? Thanx in advance!
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Thats what I thought, but if you did save every units position in an array, 30 times a second, you could play this back and get a reasonable looking replay, right?
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I am having a LAN party tomorrow and realized i need to get some good co-op missions. Anyone played any good ones lately?
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i found this and this in a previous thread, hope they help
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Would it be possible to make a script that allows a helecopter to carry a jeep, and then drop it at its destination? Thanks in advance.
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Its all good, I found what I needed at OFP editing center.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">lol flyinheight 0 why?? LOL why when you putted setfuel to 0 seems pretty useless since a chopper without fuel can only dive...<span id='postcolor'> I'll explain myself here... The flyinheight 0 will cause the chopper to lower its altitude quite abruptly. Then when it is close enough to the ground setting the fuel to 0 will cause it to drop. As long as it is close enough to the ground, no one will die, and it will look reasonably good.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">the term we use for transporting things by ropes from helecopters is "sling loading"<span id='postcolor'> Cool, well thanks for the help everyone
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Ahhhhh, yes... I remember having tried this myself. I can tell you that there was a similar thread here before that no one could find a solution for. You could try something like this </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">helecopter flyingheight 0 ~5 helecopter setfuel 0<span id='postcolor'> basicly that will make the helecopter dive and run out of fuel (you will need to screw with the delay) and this should look satisfactory. I haven't tested this, but i think it should work. I think there is a command that returns the height of the helecopter, you could use this to empty the fuel once the helecopter gets low enough, as it would work better than the delay. Good luck