Bassemoluff
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That's good enough - thank you.
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Could you please name that addon? The guy who wrote that bug description wrote that he had installed OFP clean, then patches 1.20, 1.30+RH, 1.40, nothing else - believe me.
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Well - I just read I should only post critical bugs, so if I had to reduce my above list to those, I would name<ul>[*]Tank driving issues (friction/inertia?) [*]Visibility issues [*]Save game issues [*](Not a bug, but yet ...) allow me to drop stuff (e.g. hand grenades) Â from my inventory!
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One more thing: You should be able to drop things from your inventory.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I notice the sound problems with EAX as well. Â In fact, when I turn EAX on, I can here everything on a given map, no matter where on the map it is, as if I were standing right next to it. Â You name it, fountains, people walking, boats, planes, helicopters, ANYTHING on a map ANYWHERE.<span id='postcolor'> This bug is rooted in the OS level EAX drivers. Nothing BI Studios can do about this. You need to turn EAX support off in OFP (and probably even turn off hardware accelerated sound on OS level).
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<ul>[*]Thrust control should work like in flight simulators, i.e. should be reversed [*]When steering an airplane or helicopter, slightly tilting the joystick should cause the air vehicle to only slightly drift sideways, and not strongly (Playstation-like) as it is now [*]You cannot rotate helicopters with only 30% thrust. You need at least 50% which is bad if you want to turn during descents or landings. This is caused by the analog/digital control system [*]The infamous "flying BMP" bug needs to be fixed (occurs with only patches 1.20, 1.30+RH, 1.40, 1.42 installed - no inoff. addons!) [*]If you use animation commands like "FXStandAtt" (causing a soldier to stand with hands behind the back), soldiers turn immortal and need to be explicitly set mortal. This should happen automatically. [*]Often, the command "return to formation" does not work if you are aboard a vehicle and the rest of the team is onboard (other) vehicles [*]Gunner does not take notice of targets assigned by the commander [*]Driver does not take notice of way points assigned by the commander [*]Friction of heavy objects seems to be wrong (examples: tanks on slopes are very slow or sliding down, helicopters reel through the air after being hit) [*]Generally, heavy objects (tanks, helis) should not fly through the air after being hit (esp. by satchels/mines) as if they were made of cardboard. [*]As a commander, you can hardly control tank movement: The driver arbitrarily changes direction and does not turn where he is told to (tank turns, but "snaps" back when turn key is released). Tanks should go where the commander tells them to, and if it is down a cliff! [*]Many object states are not saved in save games (e.g. tank barrel direction, NV goggles being worn, zoomed sight, etc.) [*]Empty ammo crates are full after saving and loading game (example: RH:Alamo, sometimes even illogical, i.e. a crate not having contained AT4s before suddenly does) [*]It seems like you cannot tell an AI soldier an exact position for placing a mine [*]The AI often sees you through bramble and even house walls (I got shot by a tank through a house wall in RH:Alamo when crouching) [*]AI often does not react to a close-up team mate being killed (esp. when attacker is far away) [*]AI soldiers sometimes pass you in 2m distance and do not notice you although you're standing upright [*]Tank crews usually do not see you when you're crouching [*]AI soldiers sometimes lay down inhumanly fast and fire almost while falling [*]When pressing the "lay down" key, often your avatar keeps running several meters before laying down [*]AI tanks travel around obstacles even if they could easily push them away (i.e. trucks) [*]AI tanks do not fire at empty enemy tanks even when these had just fired at them - you just need to leave them fast enough [*]Tanks reload when empty (not manned) [*]If a tank has just fired, and you save and restore the game, it has immediately reloaded [*]Badly hit, but still functioning tanks explode after a while [*]Bad vehicle routing (vehicles bumping into obstacles forever, esp. in narrow passages like on village streets) [*]If you deactivate satchels, you cannot pick them up and reuse them [*]Sometimes, when often reloading a gun magazine, it does not have full capacity any more (happened very often with Dragunov, where I could only have 3 bullets in the magazine after frequently reloading, and despite still having several full spare mags) [*]Joystick throttle control is far to sensitive and lacks a "middle" or "neutral" position [*]Helicopters bounce continuously when landing until they are destroyed [*]If shooting a tank with a rifle (M16) it starts to bounce. Instead, the projectile should ricochet. [*]Installing new patches often impossible because of CRC errors in existing OFP files with no apparent reason [*]AI soldiers often don't hit you when firing at you from close range while you're crouching and they're standing upright
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I have the following report of the flying BMP bug from a German OFP BB: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I encountered this bug the first time when replaying the following mission from the '85 campaign: "Conquer 2 bases" (mission preceding the one where you are a captivated pilot and have to flee/Invasion Kolgujev). Description: In that mission, I was dispatched by parachute over Kolgujev together with my team. Instead of all of us hanging below parachutes, each of us was riding on a BMP. The BMPs were floating through the air, crashing into each other and finally into the ground. I was the only survivor because I jumped off my BMP in time ... and lo, suddenly I was hanging below a parachute, softly sailing towards the ground. Close to me, the crashed BMP was exploding. Besides that there was an infernal noise from the flying BMPs. If you don't believe it, ask me for screenshots. I haven't installed any addons to this very moment.<span id='postcolor'> (This very moment being about 10 mins before I was posting this) So it appears not to be caused by unofficial addons ...
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AI solider doesn't fire over fence(Ver1.4 or later
Bassemoluff replied to tack's topic in TROUBLESHOOTING
Hmm - I even got shot through fences by AI soldiers (v1.40, v1.42); but you never quite know why the AI is doing something (or not). I have seen worse AI "features" however (once an enemy soldier ran straight past me in a distance of about 2m without noticing me although I was standing upright ...) :/ -
Ummm - and the rest? Tank driving and commanding is a night mare! Why are tanks sliding down hill at the slightest touch? E.g. I tried to hide behind a BMP wreck standing at a slope (/me being on foot). When I accidentally touched the BMP, it slid down the whole hill like it was a piece of soap on oil. That's ridiculous. How about the save file issues?
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This one encountered by another guy is from a German OFP BB: There is a mission where two soldiers guard a checkpoint at the road. Everytime you pass them they salute. It happened that they got killed during that mission and their corpses were laying at the checkpoint. Now everytime the guy passed the dead bodies, they rose up, saluted, and fell dead on the ground again. Now that's discipline, isn't it! LOL! (I guess it's a scripting bug, btw).
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This bug list is a compilation of bugs reported in a German OFP forum. The chopper problem might be caused by keyboard-only control. /Me using a joystick with twist stick never had this problem - I could turn on the spot.
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Are you using the most recent reference drivers for your Radeon 8500? If so, are you running OFP in 16 or 32 bit color depth? If in 16, try 32 - it might actually be faster with the newest gfx cards.
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If you're running WinXP, and have turned on cursor (icon) shadow, turn it off - that should help.
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This usually happens if you have set the BIOS to check HD/CDROM drives when they're accessed first, and not during boot time. When you make the first input to the URL field, IE restores the recent URL list from disk, and accesses your HD drive for that purpose, thus having the OS "mounting" your drives. Same goes for me (WinME, now WinXP). Don't worry - it's a nuisance, but nothing more.
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List of known OFP v1.42 bugs<ul>[*]Thrust control should work like in flight simulators, i.e. should be reversed [*]When steering an airplane or helicopter, slightly tilting the joystick should cause the air vehicle to only slightly drift sideways, and not strongly (Playstation-like) as it is now [*]You cannot rotate helicopters with only 30% thrust. You need at least 50% which is bad if you want to turn during descents or landings. This is caused by the analog/digital control system [*]The infamous "flying BMP" bug needs to be fixed [*]If you use animation commands like "FXStandAtt" (causing a soldier to stand with hands behind the back), soldiers turn immortal and need to be explicitly set mortal. This should happen automatically. [*]Often, the command "return to formation" does not work if you are aboard a vehicle and the rest of the team is onboard (other) vehicles [*]Gunner does not take notice of targets assigned by the commander [*]Driver does not take notice of way points assigned by the commander [*]Friction of heavy objects seems to be wrong (examples: tanks on slopes are very slow or sliding down, helicopters reel through the air after being hit) [*]Generally, heavy objects (tanks, helis) should not fly through the air after being hit (esp. by satchels/mines) as if they were made of cardboard. [*]As a commander, you can hardly control tank movement: The driver arbitrarily changes direction and does not turn where he is told to (tank turns, but "snaps" back when turn key is released). Tanks should go where the commander tells them to, and if it is down a cliff! [*]Many object states are not saved in save games (e.g. tank barrel direction, NV goggles being worn, zoomed sight, etc.) [*]Empty ammo crates are full after saving and loading game (example: RH:Alamo, sometimes even illogical, i.e. a crate not having contained AT4s before suddenly does) [*]It seems like you cannot tell an AI soldier an exact position for placing a mine [*]The AI often sees you through bramble and even house walls (I got shot by a tank through a house wall in RH:Alamo when crouching) [*]AI often does not react to a close-up team mate being killed (esp. when attacker is far away) [*]AI soldiers sometimes pass you in 2m distance and do not notice you although you're standing upright [*]Tank crews usually do not see you when you're crouching [*]AI soldiers sometimes lay down inhumanly fast and fire almost while falling [*]When pressing the "lay down" key, often your avatar keeps running several meters before laying down [*]AI tanks travel around obstacles even if they could easily push them away (i.e. trucks) [*]AI tanks do not fire at empty enemy tanks even when these had just fired at them - you just need to leave them fast enough [*]Tanks reload when empty (not manned) [*]If a tank has just fired, and you save and restore the game, it has immediately reloaded [*]Badly hit, but still functioning tanks explode after a while [*]Bad vehicle routing (vehicles bumping into obstacles forever, esp. in narrow passages like on village streets) [*]If you deactivate satchels, you cannot pick them up and reuse them [*]Sometimes, when often reloading a gun magazine, it does not have full capacity any more (happened very often with Dragunov, where I could only have 3 bullets in the magazine after frequently reloading, and despite still having several full spare mags) [*]Joystick throttle control is far to sensitive and lacks a "middle" or "neutral" position [*]Helicopters bounce continuously when landing until they are destroyed [*]If shooting a tank with a rifle (M16) it starts to bounce. Instead, the projectile should ricochet. [*]Installing new patches often impossible because of CRC errors in existing OFP files with no apparent reason [*]AI soldiers often don't hit you when firing at you from close range while you're crouching and they're standing upright