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Everything posted by Balschoiw
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The train in the preview is moving straight on only. There will be no easy way to make it follow the rails around curves, make it interactive or things like that. That´s why they probably be static objects only which is a letdown imo.
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Too many kiddies here with too little reallife experience, longing to fulfill their phantasies in a videogame. Get a life. On the subject: It´s not really wise to accompany a hooker in a combat area and therefore restricted for almost any western units in combat. On a sidenote most of the hookers you meet in freight containers in a combat-zone are most of the times kidnapped or sold and are forced to prostitution. Imo it would go to far to incorporate such in a mil-sim as it´s simply disgusting.
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Should also be helpfull while editing precise waypoint routes for AI units, a thing that was hardly possible with Arma because of the terrain grid.
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Hey Keg ...why so negative ? There´s always Duke Nukem :-)
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Maybe it was on the DVD that came along with Gamemag and now got released on the webpage ?
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I´m having my eyes on iracing right now. Looks like the new heavyweigt of racesims. Biggest letdowns are the pricing policy and the non-existant offline racemode for me. Video preview Racedriver Grid is an arcade racer and apart from the gfx it´s rubbish. The AI is stupid and suicidal and there is no simulation of car´s physics that comes even close to the real thing at all. Codemasters approach to racing. I´m already throwing up when I read that they are doing a F1 -"simulation". Funracing ? Stay away from Dirt, Grid or other Codie-nonsense and get Burnout paradise. It serves what Need for Speed was aiming for and actually works like a blast.
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Really ? It got posted today and was compiled by Codemasters during the recent Gamestar visit at their studios :icon_wink:
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I wonder why people have to debate their butts off if they got nothing significant to show or share :confused: Lookie, lookie, gameplay trailer
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There seem to be problems with Arma 2 AI. It was listed as biggest issue to be fixed by testers who played the press-version. Unit controlled AI still expose themselves, run in the open while they are shot at, the healing mechanism is flawed, as player hardly won´t be healed by his AI comrades at all, supressive fire not implemented and things like that. According to their tests BIS still has a lot of work to do in that compartement as it ruins gameplay if player has to heal his comrades constantly because of their inability to behave appropriate in combat situations. I hope BIS fixes that before the release, I seriously do hope so. If not the game will get bad reviews all over the place and the buyers will once more think that they have bought a beta-version. With the tight timeframe I´m sceptical that it will be fully adressed, modified or fixed if they keep the current releasedate.
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New Forums: Feedback thread - Bugs/Suggestions here please.
Balschoiw replied to Placebo's topic in BOHEMIA INTERACTIVE: Web-Pages
Just realized that the forum is up. Thx for the hard work. Greeting from Gilli Trawangan/Indonesia -
I told you to keep Ralphie away from the red buttons  I´m curious to see the new forum. I´ll be doing so in Singapore and Bali for a month
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iFEEL, FFB, TrackIR, DirectX10, Physx...
Balschoiw replied to x al's topic in ARMA 2 & OA - SUGGESTIONS
I sure do understand but the physics enhancements are eyecandy only and therefore don´t have to be sent via internet to the clients. All effects are generated local and only enhance the visuals locally. There is no reason why the data should be shared with other clients. See it that way: Firing a field gun will call the repspective firing animation on all clients, based on engine handling that is calling the animation locally. The only data transmitted via internet is position of gun, heading, ammo status, damage status, projectory data of projectiles. People with additional physics support have a shockwave generated locally, aswell as leaves jumping from the ground in the moment of fire. Your logic is wrong if you think that such data has to be transferred over the internet. It´s a local calculation that stays local. No need for public sharing. -
Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
Balschoiw replied to EricM's topic in ARMA 2 & OA - GENERAL
I only vote for clusterbombs if they are simulated correctly with a detonation failure rate between 35-50 percent on the bomblets. Should serve right for nice surprises once you roll into bombed areas -
Salute ! I never thought that old vessel would make it so long Still... It will get a cosy place in the forum-heaven and will have some unexpected search-hickups from time to time and take all the memories of the people with it that are long gone but made this the right place for all of us for a really dang long time. The king is dead ! Long live the king ! I just hope the Mod´s don´t mess the moving
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iFEEL, FFB, TrackIR, DirectX10, Physx...
Balschoiw replied to x al's topic in ARMA 2 & OA - SUGGESTIONS
Bad thing to hear as most of the newer NVIDIA gfx-card have native support for PhysX and the effects that can be achieved without any CPU-load are quite interesting. Blowing leaves, glass fragments, shockwaves...all that could be incorporated without any stress for CPU. Bad news for me. -
Whoa ! Tales from the crypt ! Have they reactivated you for that button-pressing thing Ralph ? Cool, I can read books upside down and chase teh infidels then...or something like that. Oh and I will have a really cool blue airplane and a cool dog. Taht is awsum !
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Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
Balschoiw replied to EricM's topic in ARMA 2 & OA - GENERAL
Have you ever edited, composed a video for commercial purposes or where does your knowledge come from ? I guess people should relax a bit and wait for what´s coming, whenever it´s coming. It´s not that anyone will die a painfull death because he can´t see the picture or details of an ingame weapon... -
Nice picture What do people expect ? I had to laugh when I read the text on the weapons-page: "comming soon" Reminded me of "dammage" in editor Way to go BIS ! Give us more M´s !
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I guess I´ll save some of my profile data...just incase the data go *boom* during the forum move... You never know who´s pressing the wrong buttons... Don´t want to get nostalgic...but I´ll miss the ol lady aswell.
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Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
Balschoiw replied to EricM's topic in ARMA 2 & OA - GENERAL
Time to revive Marian then She´s a professional undead with alienhands anyway -
Seriously guys, I guess i´m not the only one who reads this thread to get new info on OFP DR as I´m not visiting the Codies forums that often. Lately all I can read is bashing and useless discussions. Do we need that ? At least the thread is named "FP: Latest news..." Ok...just visited their forums. Nothing new. Speculations about something happening end of march and a thread for questions about the landscape. Carry on guys
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Hi ! Using mimic is already possible with OFP and Arma. There is a setmimic command in the editor that allows you to use several facial expressions. There´s also a wavtolip tool that allows you to record own voice-samples and the tool will translate it into lip-movements for characters. We don´t know yet how the voicethingie is handled with Arma2 but I guess they´ll keep it somewhere close to the former approaches.
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Arma2 AI the most advanced in the world?
Balschoiw replied to quicksand's topic in ARMA 2 & OA - GENERAL
The bridge crossing problem is solved afaik and is not related to the problem I mentioned. AI walking through walls was/is a problem of engine optimizing as the engine or pathfinding for AI was simplified in a distance to ensure performance. I don´t know for sure but I guess it has also been adressed in a patch. -
I guess there is little to worry about as they already stated that no sound from Arma will be in Arma II. If you look at the trailers there are some new sounds already. The AK now really sounds solid and real. The problem with YouTube sounds is the equipment used to record and the missing "synthesis" of sounds. The sounds are recorded in an environment and are fixed to that environment sound-wise. Creating a sound that has it´s postprocessing done by an audio-engine are totally different to situational recorded sounds. It´s a technical matter of sound production. Arma 2 on the paper has a new approach to sounds and i hope that they try hard this time. For OFP it was ok, FDF showed what it can be like, with Arma BIS made no progress but I guess now they have put real effort into it as you can hear already with some new sounds. The old sounds sound like a fart today, nothing to discuss here. There is a trailer where a soldier fires an AK and from my personal perspective it definately sounds like the real thing.
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Arma2 AI the most advanced in the world?
Balschoiw replied to quicksand's topic in ARMA 2 & OA - GENERAL
Sidenote: I had problems with the missing ability of AIto move on balconies, terraces, roofs, etc in Arma. It is like that because the buildings/segments miss the roadway surfaces on such buildings. This was a turndown but I guess that in Arma 2 the buildings will have proper roadway surfaces. At least I hope so.