Birkoff
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Troubleshooting TrackIR in ArmA 2 / OA
Birkoff replied to Merad's topic in ARMA 2 & OA - TROUBLESHOOTING
I had similar problem bit earlier as I have both TI4 + TI5 (hw+sw). TI4 hw I removed, but sw was still left. So I removed the sw but it didnt help. Then I did tons of attempts to get it see the TI5 but no luck. The problem was rather simple to solve, I had to remove the TI hw then uninstall the sw. Then install the sw , THEN insert the HW and let Vista detect it and automaticly find drivers for it. The problem seemed to be same as with tons of other usb hw that needs the sw to be installed first. And if it aint working on that usb port try swapping with another one. Hope this helps you, good luck. -
Video to show the difference in -winxp or DX10 mode under Vista. http://www.youtube.com/watch?v=rUnPib-lzaE
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Ref: http://forums.bistudio.com/showthread.php?t=75537&page=8 IF you have installed the newest 1.02 patch then you more likely have an issue with the game. 186.18 I also use and I done extensive testing to verify it is the 1.02 patch NOT the graphic card or hardware (I am a pro pc senior tech). Wait for an new patch or you can try reinstall the game and use the first 1.02 patch.
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Using nVidia 186.158 driver, 8800GT 512MB, Vista 64bit, 16GB memory, 8 core Xeon system. Previous 1.02 patch, no problems all worked very well no crashes. New 1.02 patch, "game" (actually it reports graphic driver has stopped working) will crash randomly within 10-20 minutes regardless of what I do. No other changes made to the system, same missions (both sp, mp, editor). I tried one by one every video setting within the game to see if anything makes any difference and no change, still crashes. Not sure whats different with this patch vs the previous one but it stopped the game from being playable here. EDIT: Retesting a bit. I used to play with -winxp -nosplash as toggle. With -winxp it starts stutter, textures starts missing (huge areas goes gray etc) and crashes after 15mins approx. Without -winxp toggle it loads, but almost no textures is showing up just about everything is missing. Togging any video setting to low/off etc doesnt make a difference. Forcing AF/AA off in driver dont help either.
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How to set new leader of the group when using teamswitch?
Birkoff replied to Birkoff's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks. -
How to set new leader of the group when using teamswitch?
Birkoff posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
In my team I have various units that will come and go, I can use teamswitch to switch between them but when I do the highest ranking unit is still team leader. What I want todo is use teamswitch to swap to another character and then that character is automaticly the new group leader. I been toying arround with > onTeamSwitch ('_grp = units group _from; hint format ["gruppe: %1 ",_grp]; _to setLeader _grp; _from setRank "Private"; _to setrank "Sergeant"; ') The hint part I use just for debugging, somehow changing rank or trying to setleader doesnt seem to work. Probably bad syntax from my side, but clueless on whats wrong. Anyone ? -
Teamswitch Question
Birkoff replied to froggyluv's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This is an theory thats not been tested but using the command " selectPlayer unit " could work, in SP mode atleast transfer players controls to the new unit id. Thus able to swap from rifleman to sniper or whatever. Also " selectNoPlayer " could be of interest to remove players options to move etc. I suspect you must run that server side as client side would probably end up getting objects desynced and server would enforce position of player when he tries to move etc. -
First of I agree that people shouldnt make money off BIS work here by creating models or whatever for sale. I still wonder about the legality of say sponsoring a mod crew with money/hardware etc to inspire such a crew to work faster etc on a free mod, would that be legal or illegal ? Just wondering :P
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Teamswitch Question
Birkoff replied to froggyluv's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Reference : http://community.bistudio.com/wiki/Team_Switch Many ways but heres how I do it for now : 1) Insert all units I want into editor and on each one I want to swap to I add in their initalization field: addSwitchableUnit this 2) On one of the units, or in a trigger (that goes off when mission starts) I add: enableTeamSwitch Enable; Then ingame I press T to swap to another unit. If you have a mechanized infantery squad and have enabled the vehicle for team switching then you can swap between the units within the vehicle like commander/gunner/driver etc. My method dont take into account that when you swop to another unit your probably no longer "commander" of the units, but for me so far its been enough just to swop to squad leaders. And I tend to be battlefield commander, thus away from the trouble :-) -
Debugger from arma press demo, how to enable?
Birkoff replied to Birkoff's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Exactly the one I was talking about. Running 1.02 here and I get it to display but so far not much use of it, except look at bis functions :P Thx. -
Debugger from arma press demo, how to enable?
Birkoff replied to Birkoff's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The only one I seen is ported from Arma1 and is an 3rd party debugger, I ment the one bis buildt into the game itself. Which looked quite different :P -
Debugger from arma press demo, how to enable?
Birkoff posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
In the press demo Marek often shown a buildt in debugger that would be of great help when scripting and tracking bugs, but whats the key or how do I enable it so I can use it myself when working with editor etc ? -
How / what setface value to use to set saboteur "camo" face ?
Birkoff replied to Birkoff's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Oh great, thank you thank you thank you tons :bounce3: -
How / what setface value to use to set saboteur "camo" face ?
Birkoff replied to Birkoff's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks, so far I made it but where do I find a list of new faces etc. I searched forums/wiki etc but only found the Arma1 / ofp versions, which didnt work :P -
How / what setface value to use to set saboteur "camo" face ?
Birkoff posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
When I spawn a group of USMC saboteurs ingame the char I play get the face I use from MP menu, while the AI controlled ones in the same group gets a dark camo face. :confused: Does anyone know what faces/glasses etc that can be used and how to set them correctly using this setface "whatever"? Point being I want to have equal camo ;-) Thx