Angelworks
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Thank you so much for your help - that fixed my problem .
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So I was doing a mission (the name I forget) and the radio (the one on the map with the clickable commands) disappeared - which has prevented me from progressing. This problem has happened on several missions actually, and usually restarting the mission helps but some of these do take quite a while to finish. Is there any way to make the radio pop back up on the map?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (placebo @ Aug. 11 2002,23:28)</td></tr><tr><td id="QUOTE">Are you trying to use that crappy autoplay thingy or are you trying to run Opf from a shortcut?<span id='postcolor'> Well I try to run it off a shortcut, but the first time I stick the opfpr disk in XP doesn't even mount it - I've actually had it sit here for like 2 minutes just spinning as fast as it can. Eject it - stick it back it comes up just fine and the game will run. If it wasn't for all that anti-piracy stuff I would have cracked this ages ago to make it work without the CD.
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Yeah - well I have no idea. I mean it seems like there are a lot of companies involved with this game.
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When I stick the CD into my cdrom drive it never works the first time - it just spins really really really fast indefinately - but if I take the cd out, pop it back in it works just fine. Its a Mitsumi 24x CDRW IDE - and I'm using this under Windows XP. Is this a known problem? Do I have bad media? Or is my drive reacting badly to the massive layers of copy protection BIS seems to put on all their games?
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Hmm - I have my own tanks? I must be missing out on something - where do they sit? I know there's a tank crew that comes in to "sneak" into the base, but they are pretty much useless. I guess I'll have to look around a bunch more. Thanks for the tip.
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I think the only person this mission is a trap for is me - what usually happens is that I destroy the enemy patrol tanks easily enough, but when our tanks go in they get wiped out by the 3 tanks waiting for them - fun! Then the tiger group moves in and gets wiped out too - more fun! That leaves me to deal with a couple T80's, a few bmp's and maybe even some T72's with 3 rpg rockets and 7 guys. Oh - and I forgot the 20-75 russian soldiers running around the city. Did anyone actually test any of these missions? Most of them were rediculous in many ways but I finished them never the less. Trap I'm really stuck on .
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I think the only person this mission is a trap for is me - what usually happens is that I destroy the enemy patrol tanks easily enough, but when our tanks go in they get wiped out by the 3 tanks waiting for them - fun! Then the tiger group moves in and gets wiped out too - more fun! That leaves me to deal with a couple T80's, a few bmp's and maybe even some T72's with 3 rpg rockets and 7 guys. Oh - and I forgot the 20-75 russian soldiers running around the city. Did anyone actually test any of these missions? Most of them were rediculous in many ways but I finished them never the less. Trap I'm really stuck on .
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I picked it up the other day - spent about 4 hours playing it :). Had at least two missions that didn't seem to want to finish for me - I think that will always be a problem... The biggest problem I ran into - was with my C-Media 8738 (under Windows XP Pro) the game would do something to my soundcard and it would bluescreen the machine - I couldn't even get past the intro. This happened before on previous versions of opfp, but it was a pretty rare occurance - opfp is the only game that seems to do this to my machine. This sound chip is on my Asus A7V-266E motherboard. The fix was to go into dxdiag and turn off all sound acceleration. Now the audio sometimes gets wacked (only ever in cinematic sequences oddly enough), but at least it doesn't crash.
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I picked it up the other day - spent about 4 hours playing it :). Had at least two missions that didn't seem to want to finish for me - I think that will always be a problem... The biggest problem I ran into - was with my C-Media 8738 (under Windows XP Pro) the game would do something to my soundcard and it would bluescreen the machine - I couldn't even get past the intro. This happened before on previous versions of opfp, but it was a pretty rare occurance - opfp is the only game that seems to do this to my machine. This sound chip is on my Asus A7V-266E motherboard. The fix was to go into dxdiag and turn off all sound acceleration. Now the audio sometimes gets wacked (only ever in cinematic sequences oddly enough), but at least it doesn't crash.
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I swear - the most frustrating thing on earth to do in operation flashpoint is be a tank commander. Most drivers seem to move around like they are on the bottle or something - they have no sense of braking, tactical manuevers or anything. But by far the most frustrating thing is while you - the commander are announcing targets the gunner only aims at the target you selected two ice ages ago after all the annoucing :(. Don't even get me started on having the computer be the commander... I had one commander target a tank, switch to the machine gun annouce fire, switch back to sabot, then switch back to machine gun and fire - did this repeated until I decided to drive the heck out of there - not that I was worried I'd die or anything - he was driving me nuts. Yup - I'm running 1.40.