a6-intruder
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Everything posted by a6-intruder
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New Zealand Forces We are a New Zealand based Arma 3 clan with servers located in Adelaide, Australia. We are interested in recruits from New Zealand & Australia who want to play in a semi realism style type clan. Using ARCE and other mods to enhance realism. We play weekly operations nights on custom made missions and casually social play on various game modes. To join simply come to our site and sign up and get involved. www.nzf.net.nz
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Share your first Arma3 Beta Impressions (all first impression type posts here pls)
a6-intruder replied to fabrizio_t's topic in ARMA 3 - BETA DISCUSSION
Yes very impressed overall. Look forward to the ongoing development with this many Alpha testers its going to be amazing! -
[BUG] MH-6 Littlebird flying upsidedown.
a6-intruder replied to mbicko's topic in ARMA 3 - TROUBLESHOOTING
Will remember how the UH-1 used to be able to do loop to loops and cork screws in Operation Arrowhead? Guess this is the new UH-1. But i thought they were implementing the Take on Helicopters flight model? -
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Behind Enemy Lines in Chernarus :rolleyes: 6Ksswi9f62I
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http://www.rockpapershotgun.com/images/10/oct/pmc1.jpg
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Footage from an AusArma ANZAC Day community event we did TQFh329V-rA
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Filter VMA we have a server based in North America that is running the mod.
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Mando Missile ArmA for ArmA 2
a6-intruder replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Comparison of Mando CIWS and Real World q3evYhxWjvU -
Here is a comparison video Warfx Blastcore compared with BIS default and realworld effects! bTq8atxUuwQ Awesome work OpticalSnare :cool:
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WarFX : Blastcore
a6-intruder replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Here is a comparison video Warfx Blastcore compared with BIS default and realworld effects! bTq8atxUuwQ Awesome work OpticalSnare :cool: -
Virtual Mercenary Army [VMA] Virtual Mercenary Army more commonly known as VMA is a New Zealand/Australasian based Armed Assault clan. We are a very active arma clan with weekly squad nights which consists of a custom mission often using mods and proper communication protocols. We are now using ACE_OA and AAW mods in some of our missions. We have our website: vma.net.nz We have our forums: vma forums We use AusArmA TS3 used by most Australasian clans: Our own dedicated clan server based in Sydney Australia: We are currently recruiting for 2010. We have 15 active members making us one of the larger clans in Australasia. We are community orientated and a active member of the AusArma community.We commonly host large scale mission 20+ players. Our only restriction is that you are 18yrs or older although considerations can be made in special circumstances. You will be on probation for 3 weeks prior to getting accepted. Make inquires on our here or on website or on our Teamspeak. I5tV5gU6q80 gvrKtX3Rw88
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Thats already been done, I used the BAF units as there multicam/woodland is better suited to Lingor but you can change it back by Editing the config.sqf file Just change the true to a false for tfor_BAF tfor_BAF = true; // add BAF equipment tfor_ACE = false; // add ACE2 equipment tfor_ACRE = false; // add ACRE radios If that doesn't work you may have to change them manually but that should work. ACU in a jungle won't look cool though:butbut:
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Ported TFOR to Lingor Island. Basically converted all vehicles and structures to USMC (Woodland) to suit Lingor's Jungle environment. Also expanded the commanders construction options slightly, purchase barriers and camo nets etc. Change log included & unpbo mission for those who want to tweak further. http://www.mediafire.com/?anfe7pbjkm1y46p
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Updated with new info and You Tube video
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Quick Vid using some of the NZDF guys from the ANZAC mod. I can make the training mission available if anyone wants it? gvrKtX3Rw88
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ArmA2: Operation Arrowhead Impressions - ALL OA Impressions/Videos/Screenies Here
a6-intruder replied to Placebo's topic in ARMA 2 & OA - GENERAL
Video I did using the ANZAC Mod gvrKtX3Rw88 -
AC-130 Script for ARMA2 (0.3)
a6-intruder replied to LurchiDerLurch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This script is awesome, used it with my clan VMA on our assault on the new Fallujah Map. We had to destroy a Cell Mast and no one had a satchel so the MQ-9 Predator pilot just target and launched two hell-fire destroying the objective for us. Such as well written high quality script. Thanks so much for this great mod. IVUlwd--Mx8 -
HMNZS Te Kaha from ANZAC Mod AeTKdKidzDU
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EOD Dog (EODD) WIP Release
a6-intruder replied to Rommel's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Nice work Rommel Front-paged AusArma www.ausarma.org :p Hey where have you been hiding lately, you never come on TS? :confused: -
The VMA Team based on the A-Team movie trailer, replicated a few scenes from the movie using OA so you could have a good laugh. Enjoy:yay: The VMA Team idhMskT3clg Based on this Tralier from the A-Team movie z93AADd2Dpo
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Updated with latest Info for Operation Arrowhead:yay: Note :Name change, formerly know as Virtual Maori Army
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I know nothing about configs but could you put a Manuel fire switch in that could allow the commander and/or gunner to fire the weapons like in the AH-1?
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Yeah I'm getting the similar fault as CK, I am also rename the slots to something else other than 'alpha_1" etc. Also running your latest script! Mission all runs fine even on local machine. But when uploaded it doesn't work or some slots do etc. I am only running UPS and vehicle respawns scripts. I am using a Mod thought that has a whole pile of new vehicle/guns and effects in it?
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I gave this a go, cut and pasted the code into a notepad txt file and called it config.cpp. Then put this in a folder called niceai or something. Then pbo it with pboview and then uploaded the pbo to my server. I can honestly say its the first time I've heard shots around me which out the next "miracle shot" killing me. The enemy engage at greater distance but with realistic targeting. You can also suppress quite well to. Its great. Thanks Rommel for your lines of great code