Arkon2
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PLEASE READ ALL THE TEXT! The Chernarus Run: http://www.armaholic.com/page.php?id=9845&a=dl Author: Starlight Productions Version: 1.2 Required Addons: None Required version: ArmA2 v1.05 (not varified as v1.07 compatible) Installation: Copy the PBO from the "The_Chernarus_Run_V1.2.zip" file into the "ArmA2\Missions" folder. Island: Chernarus Weather: Mixed View Distance: 4000-4300 Spec Required: Quite a high spec as there is lots of things going on. IF YOU PLAY THIS MISSION PLEASE GIVE FEEBACK TO IMPROVE THIS MISSION AND CONVINCE US TO DO MORE MISSIONS IN THIS STYLE! FEEDBACK to: http://forums.bistudio.com/showthread.php?t=96520 http://www.armaholic.com/forums.php?m=posts&q=9994 http://www.ofpec.com/forum/index.php?topic=34752.0 Please state version number when reporting bugs. Known Bugs: Awaiting further feedback... ACE users: if you intend to try this mission then please find out how to disable ACE. Features: Long story driven mission. Health checks and Healing packs. Player can recall conversations. Many ways to complete the mission. Several hours playing time. Sound effects and Music. Sprinkling of humour! The Chernarus Run is a long, story-driven mission using elements of RPG and Adventure. It differs somewhat from the "normal" ArmA2 missions and is probably not suitable for purists. You will need stealth, patience, tenacity and the ability to act on your own initiative. Strong-arm tactics will not work here. Be prepared for plenty of reconnaissance work. There is also a fair amount of travelling and in-game reading to be done. The Chernarus Run is a single player scenario designed for players who prefer stealth missions. You are Major Gary T. Wolinski, brought in to do a very special job for the Western Alliance in Chernarus. Wolinski's knowledge of Russian will be an important asset in this "deep behind enemy lines" scenario. Please give us feedback so we can improve the mission and correct bugs. This mission is loosely based on the ArmA mission The Sahrani Run. The scenario does not relate to the current BIS Arma 2 story. Hints and Tips: 1) Best played on the "Regular" option. 2) We would encourage players to NOT use the time acceleration "-" and "=" keys as this tends to screw the A.I. 3) When talking to characters you will need to approach them until you are close enough to make contact (just edge forward a little at a time until they engage you). 4) Take notice of what characters say as there are clues in the text that could help with the success of the mission. 5) In the early stages of the mission try playing without NV goggles for added atmosphere whenever possible. 6) Remember that ArmA2 sometimes "loses the plot" especially with civilians and a certain amount of tolerance may be neccessary at times re A.I. behaviour. 7) Check your health level through your action menu - If you are damaged you may use a Healing pack to heal yourself - healing packs are obtained at first aid tents and at few other places - you may carry 2 healing packs at any one time. 8) When using the "Hide Body" Action you probably need to wait at least 30 seconds after the kill for it to funtion. 9) Please use the savegame option in the radio rather than the menu one. This is to try to avoid the BIS savegame bug that "forgets some AI settings when reloading a saved game (click once). ChangeLog: V 1.1 Fixed loadout problem whereby some players were missing equipment/weapons. Shortened journey to 1st objective. Changed events at 1st objective. Fix to stop mission ending prematurely. Fixed healpacks to allow 2 to be carried. Changed Player's Character to Demolitions Specialist (thanks to Electricleash) Other small fixes. V 1.2 Added cut-scene ending. Added Steerable Parachute (can land on buildings). Added more music to ending. Changed 1st encounter events. Tweaked Ambulance Base encounter. Added fix for BIS savegame bug. Fixed Loadout problem. Many other tweaks. DISCLAIMER: Bohemia Interactive Studios or any of their affiliated publishers, are in no way affiliated with the creation and release of this mission. You download and use this mission at your own risk.
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Hi BKnight3, Please let me know how you get on. Regards Arkon
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Hi, Version 1.2 now available. See 1st post. Please post feedback. Regards Arkon2
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Fantastic feedback, best we have had yet :) Sounds like you had to pull out all the stops to accomplish the mission. There was a bit of worry that it may be a tad to hard for the player. But seems like you enjoyed the challenge. Take your point re the outro. As for the "veritable slide show" Yup, as you pointed out the UPS does a lot of the damage (actually there are only 4 groups and a handful of units using UPS in the City itself, most other non-city groups are deleted when you reach the city) but the city textures sure don't help. I'm not sure re the barbed wire and objects as these are fixed objects so once they are in place they should not take much proccessing power. I guess its a case of getting the balance right between trying to create a "City alive with movement" and it still being playable. Your sys looks reasonable, have you tried overclocking? There will be V1.2 available next week so I'll try to tweak the city stuff. Yes, it could be worth another go as there is quite alot of different stuff to experience depending on your choices and the final act can be done in many ways. If you give it a go let us know how you get on. Regards Arkon
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Hi Kommiekat, Sorry to hear yor problem :( I take it that you are NOT using ACE. I would suggest that you do not use Addons - try it without them. What Version of The Chernarus Run are you using (.zip version)? Arkon
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Hi Electricleash, Thanks very much for the comprehensive feedback :) Looking forward to hearing more of your adventures. Thanks again Arkon2
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Yes, that is the most recent one: Not sure what has happened here as I have not seen this myself and nobody else has reported this problem :( Hope this helps. Arkon
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Hi NoRailgunner What Version of the Mission was you using?
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HI NoRailgunner, Please reply Regards Arkon
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Hi =KCT=BlackMamba, Sounds like you had an eventfull time. Thanks for the update - keep it coming. Arkon
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Hi Nokturnal1ne, Thanks very much for the feedback, Good to hear you are enjoying the mission - please keep us informed how you get on. Regards Arkon2
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Thanks for the feedback BlackMamba. Keep us upto date on how you progress please. Regards Arkon
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Hi =KCT=BlackMamba, Enjoy the mission and let us know your thoughts. Thanks Arkon
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Hi, Loadout problem fixed in New Version 1.1 See 1st post for link. Arkon
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Gulp! Gotta sort this one. EDIT: Ok, managed to reproduce this problem on my PC. Does not happen in the editor. Working on a fix. In the meantime I found that restarting the mission seemed to solve the problem (maybe take more than 1 restart) but players need to know what gear they should start with. Arkon
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Ok thanks - see my earlier post - I'm changing him to a Demolishions Specialist. I've started on another run through, Was this with/without ACE? Erm... yus, a good 6 months Ok, I'm not sure myself but I'll give it a try.
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Ok BlackMamba, thanks I'll await your feedback. It'l be good to know if ACE is the culprit or not. Arkon2
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Hi BlackMamba, Well, at least that confirms there is some sort of problem with the NV. You aren't using ACE of anything else are you? Strange how some people have them and some don't! The player should start the mission wearing them. MadRussian said he tried a couple of more times and he did have the NV. As for the Mission Failed. I think I have the solution : it seems some important dude is getting run over by a vehicle. It would be good if you could maybe try again and see if the same thing happens. Thanks for the feedback, I will be putting V1.1 up on Monday, hopefully the NV etc will be sorted by then. ---------- Post added at 18:14 ---------- Previous post was at 18:07 ---------- Glad you liked that part! The First walk has been shortened in V1.1 (due Monday) Hmmmm that's a puzzler Thanks for the feedback. Please let us know how you get on. Thought it was best to avoid complications.
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Hmmmm... That's very strange, he must have had then when he started the mission. He starts the mission wearing them. You know about pressing "N" to use them, I guess. I can only think that you must have lost em on your journey somehow. Try starting the mission again and make sure they are in your inventory.
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Hi nuggetz, Sorry, but do you mean at the start when its nightime? If so, afraid I cannot do anything about that. Are you not using your Night Vision Goggles? Hi Jakerod, Thanks, Iv'e found the guy now, dunno how I missed him after all this time. He'l be in the next version realeased in a few days time. Thanks to you and Electricleash
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Hi, I cannot find any Specop in the editor, so how do you find Force Recon units without Mods/Addons? Good luck this time, let us know how you get on.
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Hi maturin, Nope, that is to call for your extraction by helicopter after the mission is completed. When I said best to use transport, I meant find some:
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Hi Electricleash, Thanks for the feedback, seems like you may have hit on a bug with the message you got, did you get any other messages prior to that one? or perhaps ACE may have been the culprit. I'll take a look at that now. Not sure about the ACE business, can you not turn it off as I cannot test for ACE bugs. As for the dress: Specop is not available without a MOD is it? I did prefer not to use MOD's for this mission. He does have a silenced weapon. No need to walk anywhere as there is plenty of other transport about. Shame you did not get a bit further as you were only scratching the surface of the mission. Thanks again for giving it a go though. Hi maturin, As mentioned above this mission does not require any Addons and was not created with ACE in mind. But, best to use transport as suggested in the text. Thanks for giving it a go.
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Code error on arma2 editor
Arkon2 replied to Aodan's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
HI, Aodan Sorry it was my error, just leave out the "?" !alive T1 and !alive T2 And yes its telling you that you have made an error in your code. Also, you cannot use it in a Units ini. -
Code error on arma2 editor
Arkon2 replied to Aodan's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, For the Trigger try: ? !alive T1 and !alive T2 etc Don't think you can do this in a Units ini though