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Airstar

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Everything posted by Airstar

  1. Airstar

    1.05 Causes performance Hits.

    Hello! With windows xp like this: http://www.serverwatch.com/tutorials/article.php/2177271 Take a look what it is currently, that is shown as total paging file size for all drives. Maybe you could try setting swap to 2GB like I did. That is done by setting Custom size: initial and maximum to 2048.
  2. Airstar

    Question about widescreen

    1680 x 1050 is very extreme indeed. I'm supprised you can even play the game at that resolution. I play it 1024 x 768 because i have a geforce 7800Gts. Not may people will play it above 1280 x 768 as they will get a massive performance hit. Oh no! Theres your problem and reason why 16:9 doesn't look right! You can't or should not play with a resolution different from the tv:s native. Not only it stretches the image to a wrong aspect ratio but it also blurs it because of scaling so you get really low quality picture  Do you also use 1024x768 in Windows desktop? Please try to change it to 1360x768 which should be available with nvidia and most 32" LCD tv:s. I promise the quality impromevent will be massive. As for Mr. Reality, 16:10 is the correct one, because 1680/1050=1.6
  3. Airstar

    1.05 Causes performance Hits.

    For every single computer I have installed, I always have forced swap file size to be around 1GB so the file keeps defragged. This has been a long time recommendation in various web sites so maybe others do it aswell. Now yesterday I changed swap to 2GB and it seems the texture problems disappeared! Previously: 1GB mem, 1GB swap in game memory use both 100% in use, alt+tab required to keep the game playable. Now: 1GB mem, 2GB swap in game memory usage 900MB and 700MB, no alt tabbing required. This is funny, how can the same map use now less memory than before... But the game for the first time now is very playable and shows a lot of promise. Some other settings, 1360x768, textures high, models high, postprocessing off, shadows off, AA off, AF normal. These slowdowns are definately not about graphics card memory, I have 7800gs with 256MB and the game just flows smoothly now. Previously it run a few minutes then started to choke very bad until alt+tab.
  4. Airstar

    Excessive RAM usage on 1.05 on Client PC

    Come on people, read what the man says. With 1.04 his game worked ok, now with 1.05 very likely even all swap mem is used. How can you start telling him to get more memory?? If this is always the solution, at Arma 1.96 we need Vista 64bit and 16GB of memory... Bottom line, coders say there are no severe changes in code made from 1.04->1.05, however there are lot of us whose computers came down to their knees with all mem used after patching to 1.05. There is obviously a memory leak somewhere, but there has been no other comment about this from the devs except "nothing big was changed, so there is no known issues".
  5. Airstar

    Question about widescreen

    Ok i have switched it to 16:10 but i'm still unsure if this is what i am suppose to be using on a wide sceen Lcd television. Can anyone else help out here. Whats your tv:s native resolution? I bet its 1366x768 as most 32" lcd:s are. Derive this 1366/768 you get approx. 1.78. Now 16/10 is 1.6 and 16/9 is approx 1.78 so 16:9 is the aspect ratio you should use. Now you get perfect circles&squares.
  6. Airstar

    1.05 Causes performance Hits.

    I believe you're on the correct track. However there has to be also memory leak bugs in arma 1.05. Thats because with my 1GB system, arma process always uses only about 500MB of memory but still freemem is zero and page file is fully used, game crawls and textures suck. This is after few minutes of playing. My GPU 7800gs has 256MB and AGP aperture is 256MB so not all of the system memory should never be filled right? There gotta be another way doing this than loading the whole game in memory lol!
  7. Airstar

    Huge drop of FPS

    Hmm with 1.05 there has to be a memory leak somewhere. I dropped the grass off alltogether to gain lots of fps but still it only helps for a short while. Because when the textures sadly also in 1.05 start turning into boxes, fps goes to the floor. I have a S754 3000+ with 1GB and GF7800GS. When I just checked task manager it said Arma.exe uses only about 480000 kB of memory. However at the same time free memory was at 11000 kB! And page file was maxed out at 1.1GB... Not very efficent memory usage I'd say.
  8. Airstar

    Huge drop of FPS

    Hmm with 1.05 there has to be a memory leak somewhere. I dropped the grass off alltogether to gain lots of fps but still it only helps for a short while. Because when the textures sadly also in 1.05 start turning into boxes, fps goes to the floor. I have a S754 3000+ with 1GB and GF7800GS. When I just checked task manager it said Arma.exe uses only about 480000 kB of memory. However at the same time free memory was at 11000 kB! And page file was maxed out at 1.1GB... Not very efficent memory usage I'd say.
  9. Airstar

    securom of my ass ...

    stompy is correct, its a warez forum, so no links im afraid. But believe me I have bought the game, as I'm a big fan of original flashpoint. However the info is all here and very simple, just add another drive in Daemon tools using "set number of devices". Go to regedit and change the name of those virtual drive keys. Arma should start without problems.
  10. Airstar

    securom of my ass ...

    Hello all! Great game but stupid copy protection. Wouldn't it be just enough to rely on cdkey check in multiplayer as this is server side and cannot be bypassed?!? I too like the comfort of disc images and the fact is that dvd:s dont last forever. So now after 1.05 patch I couldn't play Arma as the security module error always came up. In other forum users found a working solution, make 2 virtual drives with daemon tools, and modify their drive letters with regedit (add some extra letter as in picture). Now Arma starts from image again! Â http://img338.imageshack.us/img338/456/arma2ku8.jpg
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