Aesgaard
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core_pfieldgroups_3
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WOW - OFP - Anarchy Online - Computers - Tech.
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Second, the best way to learn Ofp's editor is to try...Triggers are very usefull and should be known well before trying to script anything. Look here for triggers in Ofp wiki Third, as said before, giving a name to the flag - like flag1 - allows you to change flag texture : Make a try : create yourself as a western soldier, create a flag named "flag1", create a trigger activated by west, present, repeatedly, on activation : flag1 setflagtexture "\flags\sweden.jpg" on deactivation : flag1 setflagtexture "\flags\norway.jpg" enter and get out of the trigger, and you'll see the flag changing...that should help you to begin what you want to do...we cannot help you if you don't learn a little more the editor by yourself. This worked out perfectly for my use m8 Thank you very much, now my flags are changing to fit my forces occupying the city
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Thank you :) -more questions will follow :P- *makes map*
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Second, the best way to learn Ofp's editor is to try...Triggers are very usefull and should be known well before trying to script anything. Look here for triggers in Ofp wiki Third, as said before, giving a name to the flag - like flag1 - allows you to change flag texture : Make a try : create yourself as a western soldier, create a flag named "flag1", create a trigger activated by west, present, repeatedly, on activation : flag1 setflagtexture "\flags\sweden.jpg" on deactivation : flag1 setflagtexture "\flags\norway.jpg" enter and get out of the trigger, and you'll see the flag changing...that should help you to begin what you want to do...we cannot help you if you don't learn a little more the editor by yourself. Yeah, and not present means the second I move my squad out the flag will change
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Nope, I dont even have any triggers set because I am still unsure how to start, could you give me a bit by bit introduction; on how to make something easy like 2 flags wich will represent the military forces present at the location changing to the victor's side when all other personel are elliminated, and a trigger that initiates victory when one side holds all the flags ? What they would look like from start... Â I'm not very good at this but I hope to learn fast
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Ok, and since I'm a noob I didnt understand half of what you just said  Is this connected with what's allready posted up above or a standalone sollution to my problem ?
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To be more spesific.. how do I make one flag for each city and towns, represented by the occupational force so that it changes to the winning side without going blank or dissapearing while fighting (remaining russian while russians are occupying so to speak for then to change to the american or whatever's side if(and only if) they win) and count them to make a game objective (capture all cities Å• x11 flags) and make an updating mission objective waypoint/log to mark the next objective on the map, I read up on the create invisible markers bit but to be honest I dont understand diddley squat Thanks to uber help I can now place flags tho :P and currently I'm experimenting with having theese triggered, but still unsure on how to count them and lock them to objectives
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Wouldnt east and west there at the same time cause some sort of problems with the game engine, but yeah, it's kind of what I'm after Ew, sweden
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use: and you should be ok (just the backslash at the beginning). I made the same error some time ago. I feel like such a noob :P Rofl, my bad :P I got it working now, thanks alot Now for my hard problem, how to make this flag change to the current side occupying the area, if there's russians present it should be russian, if there's rebels, rebellian, aka change to the "capturers" flag ?
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Thank you, but I have read begginers guides, what I am after is how to set up a town with flag, when currently occupied by a designated army the flag should represent their side, and I need some help triggering that Doesnt say so how to do that in your guides And also I need a workaround to designate a flag to be norwegian etc. and not the "usa_blahblah.pac" but using the flagpack, wich gives me an error message when I choose a flag "flag\norway.jpg" (international) -error message : Picture flag- currently reading : http://www.ofpec.com/ed_depot/tutes.htm
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Hello, this is my first post and I have a few (several actually ) questions about making a mission and editing/scripting for it to be 100% fun and playable, first out : Flag: I wish to make an area that is currently controlled by Russians and Rebels and Americans (Nato) noticed by a flag, sort of CTF but still not the same. The way I want it to work is that when Russia is holding an area the flag should be repres. their forces in the area by waving a russian/eastern flag, and when Americans or Rebel forces take the area it should change to their designated faction (American/Norwegian etc. from what I decide to assign the forces as :P) First problem I have encountered is that the flagpack I downloaded from www.flashpoint1985/download/patches_flag.html tells me to type (Flag international) : this setflagtexture "\flags\Norway.jpg" to set a norwegian flag as directed in the flagpack, this returns and error message "Picture Flag" on mission start and I would love some help to work around this (Working on making Norwegian rebels :P) - and second, I am totaly new at scripting for the game but I'd love to make the game work so that when you die you respawn into either a squad on hold or a soldier in your squad. Also have some questions about how I make init files etc. since I am completely new at this, I have tried making a briefing.html but nothing comes up, also I have tried making a description.ext / sqs from a site I was studying about making a mission to modify respawns, so any help in what goes where and how when it comes to theese files and how to make them and where to put them would be deeply appreciated Â