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Alking

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About Alking

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  1. Alking

    SAS: Scud Hunters

    It is great that someone focuses on the SAS regiments mission...I'm looking forward of playing the Mirbat battle...btw are u going to include that big Howitzer that Labalaba used? cuz that would be a lot of fun
  2. Alking

    Operation Farmland Mod

    I may volunteer as an actor can speak russian, spanish, swedish & english.
  3. Alking

    Napoleonic Mod Pack 3

    Hey guys i've played your campaign and all 'n' I think this is a great mod. Especially liked the cavalry charges in campaign
  4. Sorry for always being a critic but it would be nice to have more selection of units like cavalry & gaitlin gun :P
  5. Looks like we have a star here. Any tip on how to become a professional scripter/coder/texturer? I'm kind of a newbie on that 'n' interested
  6. Alking

    Conspiracies, ???

    to fix the missing objects thing, you have to download the campaign fix or go into mission sqm of intro.newland and erase the addon names below: addOns[]= <----erase all addon names below this title [x] [y] [z] addOnsAuto[]= <----erase all addon names below this title [x] [y] [z] then save and dont erase anything else. the campaign should work now. the uzi thing that shows up or other addons missing wont affect the gameplay or the movies.
  7. of that cwpistol doesn't seem to bother a lot, just says missing addon but the missions works. Btw can u make so that u can create soldiers at all flags cuz its still quite annoying mustering an army from just one spot? Last question, can't the game crash if you deploy so many squads?
  8. Hi I have a Intel®82865G Graphics Controller 128MB Internal and everytime I install it OFP doesn't want to start, just says "OFP has encountered a problem and needs to close". Can anyone help me? P.S. notify me if my description is too vague
  9. Hi guys, i'm wondering wherever the Chickamauga mission with controlling the flags could be a MP mission?Oh and could it have some cavalry units as well, at least a horse for the general (its quite annoying to run through the whole map) and a respawn for him?
  10. Alking

    Conspiracies

    Leopardi, dont worry about the MAAM UZi thing, it won't affect the mod. For the "objects" that are shown, you have to open up the mission sqm file in the intro.newland part of campaign with notepad and erase all the names of the addons that are: addOns[]= <----erase all addon names below this title [x] [y] [z] addOnsAuto[]= <----erase all addon names below this title [x] [y] [z] Save afterwards. Do not erase anything else. P.S. if there is any missing addons after that, don't worry, the conspiracy part 1 works anyway. hope it works now
  11. Alking

    Conspiracies

    Yeah, I especially liked the combination of creepy sounds, horror music and running zombies to though I've would have liked more zombies running at you to get more of a panic feeling. Anyways, guys, this mod rocks with this outstanding work.
  12. Alking

    Conspiracies

    Shinbusan, you have to download the campaign fix for Conspiracies Part I & for Part II, you just follow the waypoints as there is no briefing(unless you are playing veteran mode without waypoints, then you have to change it) Good luck
  13. Alking

    Conspiracies

    Hi, I've just completed Part I and i'm doing Part II though i'm a bit confused since I don't know german I'm stuck in Sector 16 where you are supposed to steal a fuel truck 'n' then do what?...btw what is LKW...since there is no other waypoint I don't understand what to do next.......also...is there an english patch for Conspiracies II??? plzz help me
  14. Hi, I have a problem with the Civil War Mod Campaign. I'm stuck on mission nr 6 Nightwalker. I did discover the Yankees and after some firefight I managed to return to camp to deliver my report. The problem is even though the objectives are done, the mission won't end. Any reason why? //AL
  15. Alking

    Csla 2

    Hi guys, I need some help with the CSLA 2 Mod Campaign. You see, on mission number 11 Transport Ambush, I do destroy all the trucks and I do eliminate the specnaz commandoes that counter attack and I do reach the the escape point. The problem is that none of the objectives are marked as "done" and that when the two Spec ops are saying that they are going to place satchel charges they don't (they run off and bow the try place satchels but don't) but there seems to be a problem with the ending of the mission which makes me frustrated cuz I want to continue the campaign. I run on version 1.96. Plz help me n //AL
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