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Anunnaki

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Everything posted by Anunnaki

  1. Anunnaki

    Performance Tweaking Experiences

    Athlon XP3400+ (socketA) non-dual 1GB RAM ATI X800XT 256MB AGP terain,model,drawing = very high texture detail = low posprocess = low AF,AA,Shadows = off Blood = max visible distance=1200m resolution = 1280x1024 Game works fine. IMPORTANT! In control panel for graphicscards its necessary to made following: 1) turn everything to performance (not quality) 2) unselect/disable options like "let application choice" settings everything must be set on PERNAMENT PERFORMANCE 3) disable all AA or AF or other features like that 4) select choice double buffering (not tripple) 5) DENY V-sync !!! (turn V-sync PERNAMENT OFF!!! 6) close all not-necessary programs running on your computer behind For ATI users this works very nice but sometimes game crash, but for this is not "cure" at this time.
  2. Anunnaki

    JAM3 - Beta testers

    ------------------------------------------------------------------------------------------ --------- // Redefined WEAPONS with new type of magazine (with 3 kinds of accuracy) // I add there _v3 name :] class JAM_M16A4_v3: M16 { scopeWeapon = 2; scopemagazine = 0; reloadMagazineSound[]={"\JAM_Sounds\sounds\M4Reload.wss",0.010316,1}; picture="\dtaext\equip\w\w_m16.paa"; displayName = "M16A4"; modes[]={"Single A","Burst A"}; magazines[]={"JAM_W556_30HDmag_v3","JAM_W556_20HDmag_v3"}; }; class JAM_M16A3_v3: M16 { scopeWeapon = 2; scopemagazine = 0; reloadMagazineSound[]={"\JAM_Sounds\sounds\M4Reload.wss",0.010316,1}; picture="\JAM_Magazines\pics\JAM_m16a1.paa"; displayName = "M16A3"; model = "\JAM_Magazines\JAM_m16a1.p3d" modes[]={"Single B","Auto B"}; magazines[]={"JAM_W556_30HDmag_v3","JAM_W556_20HDmag_v3"}; } class JAM_M4A1_v3: M4 { scopeWeapon = 2; scopemagazine = 0; reloadMagazineSound[]={"\JAM_Sounds\sounds\M4Reload.wss",0.010316,1}; picture="\dtaext\equip\w\w_m4.paa"; displayName = "M4A1"; modes[]={"Single C","Auto C"}; magazines[]={"JAM_W556_30HDmag_v3","JAM_W556_20HDmag_v3"}; } class JAM_XM177E2_v3: M4 { scopeWeapon = 2; scopemagazine = 0; reloadMagazineSound[]={"\JAM_Sounds\sounds\M4Reload.wss",0.010316,1}; picture="\dtaext\equip\w\w_m4.paa"; displayName = "XM-177E2"; modes[]={"Single C","Auto C"}; magazines[]={"JAM_W556_30HDmag_v3","JAM_W556_20HDmag_v3"}; }; ------------------------------------------------------------------------------------------ --------- // NATO W556 HD V3 (version Jam3) this is only HIGH DISPERSION VERSION (fixed muzzle speed from 874 to 950) and little changed dispersion class JAM_W556_30HDmag_v3: M16 { //-- scopeWeapon=0; scopeMagazine=2; picture="\JAM_Magazines\pics\JAM_556x45_30rdMag.paa"; count=30; initSpeed=950; displayNameMagazine = "30rd 5.56 Mag HD"; shortNameMagazine = "30rd 5.56 Mag HD"; drySound[]={"\JAM_Sounds\sounds\Dry.wss",0.010316,1}; modes[] = {Single A, Burst A, FullAuto A}; class SingleA { ammo = JAM_West_556x45_Single_Bullet; multiplier=1; burst=1; displayName="5.56 Semi HD"; dispersion=0.005; sound[]={"\JAM_Sounds\sounds\M4Fire.wss",db0,1}; soundContinuous=0; reloadTime=0.075; ffCount=1; recoil=JAM_556x45_RifleRecoil; autoFire = 0; aiRateOfFire=0.850000; aiRateOfFireDistance=500; useAction =0 ; useActionTitle = ""; }; class SingleB: SingleA { dispersion=0.01; }; class SingleC: SingleA { dispersion=0.02; }; class BurstA { ammo = JAM_West_556x45_Burst_Bullet; multiplier=1; burst=3; displayName="5.56 Burst HD"; dispersion=0.015; sound[]={"\JAM_Sounds\sounds\M16Burst.wss",db0,1}; soundContinuous=0; reloadTime=0.075; ffCount=3; recoil=JAM_556x45_Rifle_Burst_Recoil; autoFire = 0; aiRateOfFire=1.00000; // delay between shots at given distance aiRateOfFireDistance=500; // at shorter distance delay goes lineary to zero useAction = 0 ; useActionTitle = ""; }; class BurstB: BurstA { dispersion=0.02; }; class BurstC: BurstA { dispersion=0.03; }; class FullAutoA { ammo=JAM_West_556x45_Auto_Bullet; multiplier=1; burst=1; displayName="5.56 Auto"; dispersion=0.03; sound[]={"\JAM_Sounds\sounds\M4Fire.wss",db0,1}; soundContinuous=0; reloadTime=0.075; ffCount=30; recoil="JAM_556x45_RifleRecoil"; autoFire=1; aiRateOfFire=0.850000; aiRateOfFireDistance=500; useAction=0; useActionTitle=""; }; class FullAutoB: FullAutoA { dispersion=0.035; }; class FullAutoC: FullAutoA { dispersion=0.04; }; uiPicture="ivojak"; canDrop = true; }; class JAM_W556_20HDmag_V3: JAM_W556_30HDmag_V3 { count=20; displayNameMagazine = "20rd 5.56 Mag HD"; shortNameMagazine = "20rd 5.56 Mag HD"; } // Description: for weapons M16A3/A4 and M4A1 is possible (exist) to use 20rd, 30rd, 40rd or 100rd magazine type and all can be equipted with SOPMOD accessory kit developed originaly for M4A1 (http://world.guns.ru/assault/m4sopmod.jpg)
  3. Anunnaki

    JAM3 - Beta testers

    HI. Cornhelium. in OFP all charasteristics of weapons are defined in mags. And there is problem. When i Have M16A2, that is more accurate against M4A1, or silenced and alikes. When you want share the magazine between this two weapons, characteristics are there the same. I have workaround for this problem. Make one new definition of magazine for NATO5.56 but you define there more "MODES". Normaly are there "Single","Burst","FullAuto" (i hope). You can make more, something like this: "Single A","Single B","Single C","Burst A","Burst B....and so on. In every definition you of "MODE" you specifi other specifications. A versions can be more accurate, and C less acurrate. Nothing more. And addons maker can specifi in theyr addon (definition of weapon) which "MODE" their weapons use. (normal for M16A2 is in definition is "Single" and "Burst". But now can hi use "Single A" "Burst A" for M16A2/4 (more accurate) or "Single C" and "FullAuto C" for M4A1. Can you add this new definition od NATO5.56 magazine witch 3 kinds of accuracy ? Maybe you can make this for other magazines too, or maybe you can make more MOD versions there like "Single A silenced","Single B silenced and so on. Than the same magazine can i use for M16A2,M4A1 and M4A1 with silencer, every weapon use the same magazine but every have other characteristics (and sound and other thinks ...) because every use same magazine but different mode What do you say for that ? (reply to rbilka@inmail.sk)
  4. Anunnaki

    JAM3 - Beta testers

    The same you can make for SD ammo ... i mean enought are 3 class of "accurate and dispersion" of weapons. A, B, C. You can than make another magazine deffinition dor SD bullets, of course next A, B, C class too, but with other "accuracy and dispersion" ... the same for other guns. Maybe is the time to leave OLD def. of magazine in JAM2/MAAM and in JAM3 append to end this new deffs of new MAGAZINES. But i hope better marked. Something like JAM_W556x51_30rd_xxxx_v1 where xxxx are: NN-notsilenced/normal, SN-silenced/normal, NH-notsilenced/highdisp,SH-silenced/highdisp. At the end you add version of magazine. Next time when in JAM4 we want something changed (maybe realistic disp or recoil and soo) yo make the same mag name and at the end you add _v2 ... . But all defs of new magazines must have 3 class A,B,C ...than weapon addon creator can choice in weapon defs, which magazine from JAM3 can use his weapon and how high is accurate and how recoil have nad soo be definition of (for M4A1 SOPOD) modes[]={"Single C","Auto C"}; A-long barels and very precise acc weapons, B - middle-normal class for long barels but not so accurate like A group or equiped with GL and other acessories, C - for all shortbarell weapons and soo.
  5. Anunnaki

    JAM3 - Beta testers

    Hi, i have problem with JAM/JAM2/MAAM ... or maybe next idea. Problem is, that i have weapon pack where are the following weapons: M16A4 (moded M16A2 = that the weapon can now have all accesories from M4A1). This M16A4 is very accurate in real, have SINGLE and BURST mode. Next weapon that is there is M4A1. Well, this weapon is made from older M16A3, and have SINGLE, and FULLAUTO mode. Have shorted barrel too. And of course this weapon is not so accurate as M16A4(or older M16A2). But both weapons can youse the same magazine in real. But with JAM is that not possible i think, because definition of DISPERSION, RECOIL are defined in the JAM/MAA magazine, and when both weapons use the same magazine, have same parameters (acc, dispersion and soo). Have you thing how can you that resolve ? My idea: make pls new def. of one Magazine for both M16/M4A1 (all versions) but! in deffinition of MODES in mags make more choices. Make there "Single A","Single B","Single C","Burst A","Burst B","Burst C","FullAuto A" ...and soo. A means lower recoil and dispersion and more acc (like for M16A2 or M16A4 or AK74S). B is normal, for Ak74, M16A1/A3 or A2/A4 with equiped GL and other things which make weapon "less stable" (recoil). And last C is for weapons for short range (like short barrels and more equiped accesories) like AKS74-U, AK74-U, AK47,AKM, M4A1 and all with GL. I mean that the WEAPON addon CREATOR can use the same MAGAZINE from JAM/MAAM but only specifi there in weapons deff. which "mode" can use the weapon like: modes[]={"Single B","FullAutoB"};. I hope this is one of the latest thinks that can make usable this JAM/MAAM for all addons maker. (this all you must make 2x, one for normal disp. and second magazine HD with higher dispersion). THX. Anunnaki
  6. Anunnaki

    MAAM 1.31

    Download links: MAAM v1.31 (Rapidshare link - please scroll to the bottom of their page and click the "download Free" button) Amore Community Soundpack 1.1 Â (Hosting timed out. Will update tonight. Meanwhile, please use Tomislav's link.) Rainbow Soundpack 1.1 (Hosting timed out. Will update tonight. Meanwhile, please use Tomislav's link.) Repeater Sounds for Community Pack (Hosting timed out. Will update tonight. Meanwhile, please use Tomislav's link.) Repeater Sounds for Rainbow Pack (Hosting timed out. Will update tonight. Meanwhile, please use Tomislav's link.) All soundpacks hosted by Tomislav (Thanks mate!) Big thanks to all involved. If this gives you any ideas for the development of JAM, please post in the JAM beta thread HERE. Cheers Cornhelium Hi, i have problem with JAM/JAM2/MAAM ... or maybe next idea. Problem is, that i have weapon pack where are the following weapons: M16A4 (moded M16A2 = that the weapon can now have all accesories from M4A1). This M16A4 is very accurate in real, have SINGLE and BURST mode. Next weapon that is there is M4A1. Well, this weapon is made from older M16A3, and have SINGLE, and FULLAUTO mode. Have shorted barrel too. And of course this weapon is not so accurate as M16A4(or older M16A2). But both weapons can youse the same magazine in real. But with JAM is that not possible i think, because definition of DISPERSION, RECOIL are defined in the JAM/MAA magazine, and when both weapons use the same magazine, have same parameters (acc, dispersion and soo). Have you thing how can you that resolve ? My idea: make pls new def. of one Magazine for both M16/M4A1 (all versions) but! in deffinition of MODES in mags make more choices. Make there "Single A","Single B","Single C","Burst A","Burst B","Burst C","FullAuto A" ...and soo. A means lower recoil and dispersion and more acc (like for M16A2 or M16A4 or AK74S). B is normal, for Ak74, M16A1/A3 or A2/A4 with equiped GL and other things which make weapon "less stable" (recoil). And last C is for weapons for short range (like short barrels and more equiped accesories) like AKS74-U, AK74-U, AK47,AKM, M4A1 and all with GL. I mean that the WEAPON addon CREATOR can use the same MAGAZINE from JAM/MAAM but only specifi there in weapons deff. which "mode" can use the weapon like: modes[]={"Single B","FullAutoB"};. I hope this is one of the latest thinks that can make usable this JAM/MAAM for all addons maker. (this all you must make 2x, one for normal disp. and second magazine HD with higher dispersion). THX. Anunnaki rbilka@inmail.sk
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