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AustralianSpecialForces

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Everything posted by AustralianSpecialForces

  1. AustralianSpecialForces

    Flashbang

    Recently I have been working on a Flashbang. It features a working flash, a in-progress config, and need of textures. Anyone who can help me please email me at AustralianSpecialForces@hotmail.com All beta testing is by ASF members only. Estimation Time of Release [ETR]: Mid Febuary. Please note that the model is not complete. Our website is at http://ASF.ofpcentral.com
  2. AustralianSpecialForces

    Cooperation and Teamwork

    MFCTI - Almost 3 Months Back in 2004 - On [AUS] Buggfix's server. "I was sitting on the hillside near Levie after a battle talking with my freind Xanthos, deciding what to do next, when I got a message in SideChannel of a request for me to report to the base for a Newly Organised SpecOps mission, I arrived within 5minutes to find a BlackHawk struggling to stay on the ground and 2 Men standing with guns on their backs. After a small briefing of: Your going to be dropped behind enemy lines, and that they will tell me the rest en-route. They armed me with a Sileced HK Mp5 and LaserDesignator. Next Thing I was 60 feet above the sea in a UH60 MG. I was then told while flying to the target destination that i was to eject over the targer 1km from the reported enemy base and locate and mark their Light Vehicle Factory. After a few minutes of Elimanating AI outer defenses and a small patrol i did my Objectives. 2 Minutes later i heard a faint A-10 in the distance. I had been warned over the Radio to stay clear of the area. Almost 10 seconds after i first heard it the Shilkas let loose. I marked them with the Laser Designator and the player thanked me afterwards. I then marked the Light Veh Fac and saw it get flattened. Soon afterwards their base was elimanated and i was extracted, only to find halfway back to base we won the match." That was one of my best mp games, mainly because other players cooperated. If all players stopped going in Solo all the time and not contributing any Teamwork, the game wont be as near as fun as it should be. My advice to you all is to have fun, but help others do that to by working together.
  3. AustralianSpecialForces

    Hand Grenade Standard Config

    Does anyone have one they can paste here a
  4. AustralianSpecialForces

    OFP Freezes

    lol, whats the problem? I know it says it in the title but in depth...
  5. AustralianSpecialForces

    Anyone for a swim?

    lol, if you read my Signature my names Rommel.... Anyway can I change my login name to that? Moderators any help?!
  6. AustralianSpecialForces

    Flashbang

    Heres a Promotional Texturered Flashbang, with finished model, if you have suggestions about the model please advise me. The textures are mainly all done in this picture besides the ASF promos. I have done Promos because their the part where I am texturing again due to the O2 cut out.
  7. AustralianSpecialForces

    Flashbang

    Bloody O2, was just fixing a small error of stretching with the Textures, (Was overlooking them) and it "Finds an error"... I mean why... I have all the model all the main textures, just all the small little ones here and there that I have been using I have to do again... Sorry guys likes like its going to be a extra 30minutes to an hour longer until release now. Posting the pictures once its fixed.
  8. AustralianSpecialForces

    Multiplayer freezes

    . . . . . . . .
  9. AustralianSpecialForces

    Anyone for a swim?

    If someone could put an Animation together of some kind of swimming, I have a script where it makes you lay down and well crawl across the water as if swimming, about half in.
  10. AustralianSpecialForces

    Cooperation and Teamwork

    The good thing about being a high rank in a clan, is that you can hopefully boss around the lower ranks, if done right and nicely can make games very cooperative and have a lot of strategy and teamwork involved ...
  11. AustralianSpecialForces

    Multiplayer freezes

    I know how to fix the MP Problem... How To: Go To The OFP Directory.(Codemasters/OperationFlashpoint/<HERE> Go To USERS (Codemasters/OperationFlashpoint/USERS/<HERE> Click on your USER Profile .(Codemasters/OperationFlashpoint/USERS/Artak/<HERE> Then delete userinfo.cfg, I am pretty sure thats its name. Delete that and then restart OFP, re-do your voice & face in profile. Then start MP. It should work now I have had this problem, and most of my ASF freinds cause we all do Direct Play, the problem is that it has closed the game in Direct Play. This can cause Freezing as soon as you open Multiplayer. If you turn it off Direct Play back to Sockets after every remote connection, you shouldnt come across this problem, if you do.. Just follow the steps above.
  12. AustralianSpecialForces

    Flashbang

    I've got to go now, I'll upload the pictures on Saturday (got sports and stuff tommorow night) and I'll release the beta sometime next week. Just to show the progress rate. Oh and would you believe it? It was right...
  13. AustralianSpecialForces

    Flashbang

    Scripting and Config, still screwing me around they are.... Another thing to remeber I am a 1 man team scripting and O2 n00b. Ya gotta cut me some slack...
  14. AustralianSpecialForces

    Flashbang

    kk, I'll upload some screens soon Well if you read this: And I aint the greatest scripter in the world, thats why I am asking for help... Gotta learn somehow.
  15. AustralianSpecialForces

    Flashbang

    regarding _X A snippet of code i copied from somewhere for an example: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> #start @ _helo animationphase "switch1FRope" ==1 ? (getdammage _helo)>= 0.9:exit _array = [] "if (_x != driver _helo && _x != gunner _helo && _x in _helo) then {_array = _array + [_x]}" foreach _allcrew _allcrew = _array ~1 ? (count _allcrew) == 0:goto "next" If thats not enough code of what it is please tell me and i will get the rest of it.
  16. AustralianSpecialForces

    Cooperation and Teamwork

    Lmao Ns_kossak CTI is great, but sadly I couldnt participate in the excursion, because of me being a few hours ahead... Unless your Australian.
  17. AustralianSpecialForces

    Jump/leap script

    Good Idea Blanco, I've fixed my code up, lol its like a self healer otherwise. Oh to add to the effect I am looking for a Animation to make it look like you jump instead of well flying.
  18. AustralianSpecialForces

    MP Freezing

    Had similar problem, your not alone buddy. Now It freezes everytime i push on MP but only for about 2minutes then it loads, although it only does this when i am in direct play as default. Thats my problem i think, the freezing ingame i presume is because.... Uknown. Is there a pattern, (e.g it happens at a certain time, like 30 minutes in, or is there a sound or unit that is present...) explain exactly what happened at the time everything u can remember, what town u were near, or the units around you, ect.
  19. AustralianSpecialForces

    Jump/leap script

    A consistent modified jump script of Philcommandos, the difference between this and the original is this has a smoother jump and fixes a few bugs. Jump.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _vehicle = _this select 0 _dammage = getdammage _vehicle #Jump _vehicle removeaction A2 _vehicle setdammage 0 _vehicle setpos [((getpos _vehicle select 0) + 0), ((getpos _vehicle select 1) + 0),((getpos _vehicle select 2) +0.5)] ~0.02 _vehicle setpos [((getpos _vehicle select 0) + 0), ((getpos _vehicle select 1) + 0),((getpos _vehicle select 2) +0.5)] ~0.02 _vehicle setpos [((getpos _vehicle select 0) + 0), ((getpos _vehicle select 1) + 0),((getpos _vehicle select 2) +0.5)] ~0.02 _vehicle setpos [((getpos _vehicle select 0) + 0), ((getpos _vehicle select 1) + 0),((getpos _vehicle select 2) +0.5)] ~0.02 _vehicle setpos [((getpos _vehicle select 0) + 0), ((getpos _vehicle select 1) + 0),((getpos _vehicle select 2) +0.1)] _vehicle setvelocity [(velocity _vehicle select 0) * 1.3,(velocity _vehicle select 1) * 1.3,(velocity _vehicle select 2) * 1.3] ~0.5 _vehicle setdammage _dammage ~1 A2 = _vehicle addaction ["Jump", "Jump.sqs"] exit In The Players Init Line <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> A2 = this addaction ["Jump", "Jump.sqs"] This works for as many players as you want. Please note there is now a rest between jumps to allow for the death that could follow due to "setvelocity" when you land after doing it twice or more quickly. There is currently a bug that will happen to all when using the Jump action in the action menu in MP, you can make other people use jump without them knowing it because if your close enough it pops up in your menu. If anyone knows a way around this please tell me. In SP dont add Jump.sqs to Ai use the script below: JumpAi.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _vehicle = _this select 0 _dammage = getdammage _vehicle #Jump _vehicle setdammage 0 _vehicle setpos [((getpos _vehicle select 0) + 0), ((getpos _vehicle select 1) + 0),((getpos _vehicle select 2) +0.5)] ~0.02 _vehicle setpos [((getpos _vehicle select 0) + 0), ((getpos _vehicle select 1) + 0),((getpos _vehicle select 2) +0.5)] ~0.02 _vehicle setpos [((getpos _vehicle select 0) + 0), ((getpos _vehicle select 1) + 0),((getpos _vehicle select 2) +0.5)] ~0.02 _vehicle setpos [((getpos _vehicle select 0) + 0), ((getpos _vehicle select 1) + 0),((getpos _vehicle select 2) +0.5)] ~0.02 _vehicle setpos [((getpos _vehicle select 0) + 0), ((getpos _vehicle select 1) + 0),((getpos _vehicle select 2) +0.1)] _vehicle setvelocity [(velocity _vehicle select 0) * 1.3,(velocity _vehicle select 1) * 1.3,(velocity _vehicle select 2) * 1.3] ~0.5 _vehicle setdammage _dammage exit
  20. AustralianSpecialForces

    Jump/leap script

    Great Script . Opens up many doors in OFP.
  21. AustralianSpecialForces

    ECP 1.075...The countdown begins.

    Dont Give Them Ideas... I guess everyone here knows, all we want is a estimated release date. As say even if its the 5th of April, just tell us something thats reasonably true then we'll as the topics called "..Countdown" Please?
  22. AustralianSpecialForces

    Military Humor

    I've just read through most of the posts, whats court marshalled mean? Serious i dont know .....
  23. AustralianSpecialForces

    Flashbang

    KyleSarnik, i just cant seem to catch you on MSN... Anyways, The Flashbang now has sounds thanks to Victor_S, he has also supplied textures. If Kyle can help me with the config and some of the bloody scripting, it should be done soon. I'd say about %68 done.
  24. AustralianSpecialForces

    squad control?

    A squad of 12 is enough, just other interactive groups, (e.g. Your under heavy fire at um... Petrovich, you use a standard radio command like "Under Fire" but not just in your group and maybe an idle group will come to your aid. It'd be a good idea, but if you have a guy on guard and u use it it could muck things up, so you'd have to be able to turn it on and off in the mission editor like: Say a Soldier: Able to be called upon for help... etc [YES or NO]
  25. AustralianSpecialForces

    Cooperation and Teamwork

    Well I dont know about Fongs Cooperation, but sounds like you guys were coorperating, its things like that when you can rely on your freinds and you know if they will come or not makes a massive impression on your playing manoervers. Also good story, knowing whats going to happen can be a bit annoying so I reckon Fong kinda did the right thing Thats another reason i like games with random events or Ai like in MFCTI, as an example, you never really no what could happen. Gotta love OFP and its openness to be edited. Its what makes the game it is today.
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