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AustralianSpecialForces
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Everything posted by AustralianSpecialForces
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Flashbang
AustralianSpecialForces replied to AustralianSpecialForces's topic in ADDONS & MODS: DISCUSSION
lol, Soz Kyle, Have been busy... Sounds I have been given hope from someone that they have some for me. Kyle I will send you my config.cpp tommorow or maybe today. As i am still a noob scripter, what is _x? -
lol suprise suprise
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Mapfact nogova released
AustralianSpecialForces replied to raedor's topic in ADDONS & MODS: COMPLETE
looks good -
Mfcti editable?
AustralianSpecialForces replied to aviel's topic in OFP : MISSION EDITING & SCRIPTING
I have a BAS and Sucheys Marine Pack MFCTI i created. Its extremely easy to convert MFCTI, just de-pbo it then edit the stats.sqs and the loadouts at the start. Then in the editor change all the units to whatever. Boom you have a conversion -
Flashbang
AustralianSpecialForces replied to AustralianSpecialForces's topic in ADDONS & MODS: DISCUSSION
I'm having trouble with the config.cpp, the model is done but texturing is still troubling my dreams. Sounds are impossible to find, and the stupid scripting aint working! Any help would be great -
Cooperation and Teamwork
AustralianSpecialForces replied to AustralianSpecialForces's topic in MULTIPLAYER
Here Here, I agree with that, theres nothing more satisfying then to have a purpose, if your always going solo its no fun. . Anychance an Australian would be able to play on that server . -
Cooperation and Teamwork
AustralianSpecialForces replied to AustralianSpecialForces's topic in MULTIPLAYER
Man that suck -
R03Underhill.pbo! Patch 1.91... Not Working
AustralianSpecialForces posted a topic in TROUBLESHOOTING
Hey Everyone my freind Isen is having trouble getting OFP to work, he needs to put patch 1.91 then put on 1.96, everytime he trys to get it to to work (1.91) it says 'error... R03Underhill.pbo (<something><numbers>) . So i need a original version or he needs one of R03Underhill.pbo from Resistance not GOTY. -
CheatsEnabled
AustralianSpecialForces replied to ericfr's topic in OFP : MISSION EDITING & SCRIPTING
Lol, those cheats work in MP aswell as in SP, i accidently lagged the server a bit when i tested it, pressed - then typed savegame. lol u can guess what happened. The MP mission saved slowing down a skit server. -
Flashbang
AustralianSpecialForces replied to AustralianSpecialForces's topic in ADDONS & MODS: DISCUSSION
Theres a noise... And a Flash... And a Deafining... (note: this i am still working on ) *EDIT* Ok i am getting better at texturing, i was just fiddling around with a rust image just now and made a rusted flashbang. I reckon i got the hang for it now. there is also going to be a ammocrate to grab them from. With a bit o rust -
Flashbang
AustralianSpecialForces replied to AustralianSpecialForces's topic in ADDONS & MODS: DISCUSSION
OK, I'll make it a bit thinner and higher. Oh and by the way: "I.. hate... texturing...." Well I'm finished for tonight.... -
Flashbang
AustralianSpecialForces replied to AustralianSpecialForces's topic in ADDONS & MODS: DISCUSSION
High School, and yeh started today But I find time to do some stuff on these forums during IT (information technology) and sometimes maybe even a cold lunchtime. Homework is easy, well i get it done. So i work on this as much as i can. I am currently texturing it, expect some pics this week of it textured or underway . -
Carry an object (gas can)
AustralianSpecialForces replied to Sexacutioner's topic in OFP : MISSION EDITING & SCRIPTING
Just what i been looking for.... A medic script carrying a litter.... -
BAS fast rope in MP
AustralianSpecialForces replied to Snake Raper's topic in OFP : MISSION EDITING & SCRIPTING
I have tried doing it in MP and all they (they being the Helicopter) do is roam around the area and they never fast rope..... -
That tiger would be awesome... Anychance of a release? I have tried to find something that can kill people quickly in the middle of the night. Oh if it is a tank or something it doesnt kill peoplle by trampling them?
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Flashbang
AustralianSpecialForces replied to AustralianSpecialForces's topic in ADDONS & MODS: DISCUSSION
I've decided to use my own textures. The model is not going to be to complex, as no one is going to see it much. The model itself will be much neater and accurate then the first screenshot though. *EDIT* Some New Screens of the updated version Flashbang. Feel welcome to add suggestions. Also remember this is my first time using Oxygen . I have highlighted the some bits to distinguish them as they can be sometimes hard to see. -
Flashbang
AustralianSpecialForces replied to AustralianSpecialForces's topic in ADDONS & MODS: DISCUSSION
Currently the only thing slowing me the tinyiest bit is "School" and some scripting... (The Flash works, but I am still working on how it will screw up Ai) I think maybe a hold fire command or something and a do stop combined will do the trick. Things like if your behind a wall and the Flash bangs on the otherside (wall is half a meter wide) is a problem because you would be flashed aswell even though its on the otherside. If any one can figure that out. Things like offtime giving me those textures - he will be included in readme . -
Flashbang
AustralianSpecialForces replied to AustralianSpecialForces's topic in ADDONS & MODS: DISCUSSION
Thanks offtime, as i explained the model is no way near finished. I will be perfecting it this week so expect more screens. Those textures are great, though I need a paa to jpg or jpg to paa convertor. I had a link to get it b4 some called "TexTime" or something but it doesnt work. Any idea where to get one? Thanks -
Cooperation and Teamwork
AustralianSpecialForces replied to AustralianSpecialForces's topic in MULTIPLAYER
OFFTOPIC WARNING: Sounds will only lag you when there is 4000 of the same one going off at the same time. I have noticed that a few of Operation Flashpoint Owners experience a reboot when there is a lot of helicopters and vehicle AA (e.g. Shilka and or Vulcan). EAX can also cause a bit of this, "I" think. Custom sounds are good. But they annoying when everyones doing them, sound spamming such as this being repeated over and over: "Crappichino apa mongo, Crappichino apa mongo,Crappichino apa mongo,Crappichino apa mongo,Crappichino apa mongo," and so on.... It gets really annoying! Which is where cooperation can help.... . Everyone who uses coordination and cooperation (the beloved two C's) are a smart and effective player. Even in DM the two C's are a great addition. -
Cooperation and Teamwork
AustralianSpecialForces replied to AustralianSpecialForces's topic in MULTIPLAYER
lol, but then even then you'd be getting the same taunts over and over. Unless there was 1000's of lines of taunts it could be repetitive. -
I am thinking of making an addon. A FlashBang, i havent seen it in the OFP community and was wondering if anyone could help me if i was going to do it with Texturing.
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ECP 1.075...The countdown begins.
AustralianSpecialForces replied to zayfod's topic in ADDONS & MODS: DISCUSSION
I was skit scared. Till i read later on that it was only a joke. My heart stopped for a moment there. Any Idea what month or perhaps year its gonna be out? I was hoping b4 spring 2006, i might have OFP2 then. -
Cooperation and Teamwork
AustralianSpecialForces replied to AustralianSpecialForces's topic in MULTIPLAYER
It seems that most games are fun when against Humans, as RN Malboeuf said. Ai are fun to use and mix with them though as they are fun, but Humans you can study them and they will eventually show up a pattern aswell so you have stages, but Ai can be scripted to never have a pattern as we can easily change so in games like OpFlash , there are no limits. Cooperation and Teamwork is just easier with humans than Ai as a lot of scripting is need for them to answer you back in a sidechat as if in real conversation. Rommel, Out -
I believe in a God, but not the Christian god. I do not believe that such a powerful being that can create time and life is going to really send you to Heaven or Hell whether you pray to him and whether you kill another. Our bodys are too complex, too smart, too great to be a mistake. And why are we here? Couldnt of just happened because of some gases colliding. How God happened is another mystery. If you think that we have come from a monkey and just get this one chance at life believe that, but I believe that we are just one stage of an infinite timescale. God is a creator that magically exists and helps us explain the unexplainable. All the proof of a big bang and all that, i just dont see how all these things can just *Happen* and we get to live and do whatever we want and that little organisms have made this body make you cold when your sick so that it can divert all its energy to helping you get better. Its all just to magical to be a mistake. And if it is, well i wont know if theres a Heaven or not. Only one way to find out and I'm gonna wait a long time till that comes along. Although my freind believes in his own Religion called "Mattism". It is a group of gods from the Greeks and Egyptians and Norse and some guy called some weird name who leads them all. Its kinda just a joke. lol
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Cooperation and Teamwork
AustralianSpecialForces replied to AustralianSpecialForces's topic in MULTIPLAYER
I once had an extremely fun situation whereas it a custom made global sector control on Nogova with 2 freinds on LAN. It was a respawnable map with vehicles at the spawn and about 3 squads and some tanks at each sector. The sector we choose to assualt was "Petrovice". The victims were: -Xanthos (Freind) -PoppinFresh (Bro of Xanthos) -Rommel (Me) Situation, 21:32pm: Team Alpha (Rommel) was behind the hill on the west side of Petrovice awaiting Go-Code "Lamentin", a squad of 12 loaded into three hmmwvs. Team Bravo (Xanthos) was waiting on standby in two Five Tonne trucks to pick up any wounded and take them back to heal. Team Charlie (PoppinFresh) was waiting on the west side of Petrovice in 4 hmmwvs. The Go-Code was initiated over false information of "All Tanks Neautralized". Team Alpha sped in from the North-West. Charlie moved in through the main road and came under frequent RPG fire losing 3 vehicles. The last one (his) turned away and fall back to base. I, Alpha was unaware of this as i moved in. I was driving at 70kmph when a RPG skimmed my hood. I stopped and told all to disembark. Only to see a HMMWV get hit by an RPG and 2 of my men sprawled on the ground. The other 2 that were in the hmmwv were badly injured. I ordered everyone to hide behind the Hmmwvs and get up shoot a few rounds into the small park of Petrovice then get down. Another RPG pummeled into the back hmmwv. 4 men who were behind the doors were killed instantly.being only six of the 12 men left i called for Charlie to pick me up. It seemed almost 10 minutes for him to reach me but in the mean time i was stuck behind the hmmwvs under heavy fire. Charlie came with one truck which 5 seconds after leaving concealment behind the hill and approaching us it was turned into a heap of debris and spraying shrapnel. I got 5 of the men in the truck and got in myself as i went over the hill i felt safe. The base was a mess vehicles with windows screwed up and injured all around the medic tent. Team charlie and Bravo then decided to attack the town with a BlackHawk and do a parachuting run but it was to risky to lose another vehicle (vehicles dont respawn) due to the AA on the rooftops. I decided to move in again with hmmwvs this time along the main road as their RPGs were almost depleted... I was driving along the main road into Petrovice at full speed with 2 other hmmwvs behind me i parked behind cover as soon as i could and got out of my vehicle. Ran for cover and layed suppressing fire on the MGs. It was then the BMP zoomed behind me that I had to clean up the puddle beneath me. I had no ATs and all RPGs were depleted. Teams Bravo and Charlie were still arming up but i was stuck here. Yet again pinned down with no AT and hiding from a BMP kinda gave me a bad situation. I got into the buildings with 4 remaining men of the 12 the set off and now lay on the ground. The grass soaked with blood. 2 men stood at the top of the stairwell keeping good cover on the entrance as me and another Ai got to the rooftop and picked off a few Ruskys... I'd say that was an extremely serious and fun situation. Intense yelling was all over the room calling for backup that never came was quite Exchausting but the most fun.