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AgentFox2

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About AgentFox2

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  1. AgentFox2

    RPG(role play) mission

    This is great! Awesome work, deanosbeanos! A great feature would be multiplayer compatibility and "translation". For example, one player being able to "understand" portuguese, but the others don't, so he has to relay the information to the others. At SOW we had a project that was to be included in our campaign that was in the pre-design pipeline for a long time regarding dialogs with AI. CrashDome made a Dynamic Dialog script that works well, but we talked a lot about making a multi-lingual skill-based version. Here's an example to illustrate the idea: Two mercenaries (the players) are patrolling some nearby friendly villages to build rapport with the locals. Player A has language skills in Spanish and Portuguese. Player B has language skills in Arabic. They arrive at town X and talk to the chief, who speaks Portuguese. Player B doesn't have the "Portguese skill", so when he opens a dialogue with the chief all the subtitles are in gibberish. Player A, however, overhearing the "conversation" that Player B started, sees the English subtitles for both sides of the conversation (or whatever language the player's OFP is set to). Having completed their business, they leave the village when a woman runs by screaming in Arabic. Player A (the portguese/spanish speaker) hears the screams but his subtitles are in gibberish. Player B, however, having the "Arabic skill" has legible subtitles, and learns from her screaming that enemy forces are on the way from the road. Features like this would add not only a lot of immersion but also great teamwork gameplay to the mix!
  2. AgentFox2

    SOW Mugs

    Hey Dr. Strangelove, Apologies for the late reply, I've had no internet access for a couple of weeks due to moving out of state. Regarding your question; I'm not an expert, but I think you can do this by adding this to the init eventhandler of your config: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[this, <type>] exec "\SOW_Mugs\rfaceinit.sqs" replacing <type> with the type of face you want ("me" for Middle-Eastern, "amer" for American, etc. Check the readme for a full listing.)
  3. AgentFox2

    SOW Mugs

    First post updated with version 1.2, which adds a game logic mission makers can place their missions can require the addon to play (no white faces).
  4. AgentFox2

    SOW Mugs

    Hey Marco, You have two options: 1) Unpbo the addon, find the specific face you want to use, and use it like you would any other face image. (Name it face.jpg) 2) Make sure everyone has the same addon. The next update will have a game logic provided so if your mission uses these faces it will require the addon automatically (instead of showing white faces)
  5. A fireteam of U.S. Army rangers peeks around a corner while another covers the rear. Better Better Addons: SOW Mugs (faces from CodeBlue team) - WGL 5 (personal HYK US Soldiers config) - BDM Saint David
  6. AgentFox2

    SOW Mugs

    First post updated with new version, which adds farmland and lost brothers faces, and screenshots of a fraction of the faces included. Credits to all the original authors. Mirrors appreciated!
  7. AgentFox2

    SOW Mugs

    Normal BIS faces for those of us who still prefer the variety of the old head models.
  8. AgentFox2

    SOW Mugs

    We've released a small addon we call "SOW Mugs". You can find it here. Direct link Mirrors appreciated! It's a compilation of a lot of face addons with some random scripts to assign to units. The idea is that you could have more diverse units by changing faces of unit addons to fit different ethnicities/types. Changelog Version 1.2 - Added game logic for mission makers to require SOW_Mugs to play a mission Version 1.1 - Added some Farmland and Lost Brothers faces. - Modified the "Maj. Gen. Garrison" face to be less creepy. Version 1.0 -Public release Current Categories - with more to hopefully follow Caucasian/White African/Black Asian Middle-Eastern Camouflage Balaclava Helmet Credits Liquidsnake BAS Suchey CodeBlue Laser Iraq Mod: Unforseen Circumstances OFPD AfghanEveron SEB Unsung BOH Farmland Lost Brothers Screenshots: Middle-Eastern African Caucasian Asian Camouflage Balaclava Helmet shadows This is a well-rounded pack, but we need your help... If you would like to see any faces in this pack, let us know! If you have any faces to contribute, let us know! Enjoy and take care! - Sinews of War Team
  9. AgentFox2

    WGL Missions of the Month

    Update: Guests can now view current and past themes. Anonymous users still cannot download or upload missions due to the need to monitor bandwidth usage. Refresh
  10. AgentFox2

    WGL Missions of the Month

    If they fit at least one of this month's themes, and use mainly WGL and at most a couple of other (small) addons, I don't see any reason why you couldn't.
  11. AgentFox2

    WGL Missions of the Month

    Good idea! I'll get in touch with Crash and see what we can do. For reference, the current themes for July are: Hasty Ambush & Mechanized Attack
  12. AgentFox2

    WGL Missions of the Month

    Hey everyone, Just wanted to let you know that so far we have three missions up for grabs for this month! There's still a lot of time left for those finishing up their scenarios. Remember, don't dig yourself a hole by making your mission too complex! Make a simple scenario, even just one small firefight or engagement ala the Tactical Decision Games. Have a good one!
  13. That's part of the inspiration behind the Sinews of War Missions of the Month; to create very small, realistic scenarios without a whole bunch of scripting or complexity...just straight fun. Unfortunately, it doesn't seem like many people are biting yet! Hopefully, more people will contribute, or else there's not much point to it. Forum post. Link
  14. AgentFox2

    Destructable buildings/walls/etc

    How about some versions without totally destroyable walls, just windows and doors? I think this would be a good compromise to enable large amounts of buildings to have some dynamic aspects. For example, using breaching charges or shotguns to take a door down. My best wishes for your father. Remember family is what is important, not a game! Take care
  15. AgentFox2

    Destructable buildings/walls/etc

    I'm very interested in this project, it looks like it might be very fun! What do you think about a "light" version with only separated doors and windows? Wouldn't this allow you to create a lot more buildings, but still add some destructability? For example, I would love a remodeling of standard BIS buildings, except with the openable doors removed and separate door objects added. Breaching charges, here I come!
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