Asmodeus
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Staff Sergeant
core_pfieldgroups_3
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Interests
Flying (real) Helicopters<br>OFP<br>& other stuff
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Thanks Walter, hopefully you'll get many more such on-screen credit!
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For the invisible markers, try de-pbo'ing my mission "The Lost Lion" and look in the init.sqs If you have questions let me know. Â Once you see the code it's really easy. Â -Asmo
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Sooo, anyone able to watch the outro yet?
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Indirect machine gun fire.
Asmodeus replied to ckolonko's topic in OFP : MISSION EDITING & SCRIPTING
I'm pretty sure you can doTarget and doFire on game logics.... -
Here you go Captusnr: Â http://www.4shared.com/file/37266766/4747a459/ECL_Safepack.html @ Zuku1 I'll get that list of Everon Cartel addons for you soon. Â Off the top of my head though, here's a few of em: -Billboard addon -Safe Pack -Fboat (Barracuda Gunboat) -EC_KL420 Submarine -TMCM (Biker/motorcycle addon that we helped on) -TAAB (buildings/docks/bunkers that went on the water, this needs to be updated with new textures) -Waterpipe addon (the kind you smoke with) Â Â -Kalighat Island Hmmmm... that's all I can think of. Â I'll have to look again, it's been awhile! -Asmo
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Ok, I took out the campaign that comes with the mod and put the new one in. Started over and got to the area with the MG and we killed some guys and lost 2 of our own. Blew the cache and another guy died and I was in charge. Ran all the way to FB Dolly and nothing happened when we got there. So I once again killed my squad, got the message that I was alone, hit continue and CTD with the error "Error in campaign Structure".
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Ok, I finally got it all d-loaded without any corrupted files. Â I played the first mission and here's my feedback: 1. Â Nice atmosphere. (except the monkey sounds, they started getting kinda annoying lol) 2. Â It felt kinda strange walking on the path instead of in cover, I felt exposed there. 3. Â At Position 070213 we killed 2 charlies at the huts and 2 more came running up a bit later and we killed them, then we just sat there for a LONG time with nothing happening... Then I got bored and killed everyone in my squad and the mission failed. Â I hit continue and it CTD'd with the error: Â "Error in campaign structure". Â D'oh! -Asmo P.S. I just d/loaded the campaign yesterday, so it should have been the correct version. Also nothing happened to the squad at all until we got to the huts, no fighting up to that point.
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Hi Hawkins, thanks for uploading that stuff. Well I tried playing it and on the briefing screen I got: error loading haw_w\haw_vityp56.p3d And when I tried playing it the weapons were invisible and when I hit the aim button (iron sights I think?) I spun around in circles! (I almost puked, had been drinking! lol j/k Did another of the files get corrupted on the d/l or somethin? -Asmo
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Hi all, if anyone needs any of the Everon Cartel addons let me know and I'll upload them.
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Hey Hawkins, I tried to d-load the campaign but your bandwidth is exceeded. I'll try it again March 1st. -Asmo P.S. Is there any way you can send me the HAW_veh addon? For some reason when I downloaded everything that file was corrupt and I don't want to have to re-download everything just for that file.
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I stopped playing for awhile rather abruptly but I'm back and enjoying it just as much as I always did! I think I'll always like playing OFP.
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LOL, you're welcome Zuku1! I'd love to hear any feedback anyone may have on this mission still. It is probably the most involved mission that I've finished making (so far).
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NEW VERSION AVAILABLE Version 1.2 is now available! Changes/Fixes/Additions 1. Â Now there's an HYK dude driving the Scud 2. Â Dang, I forgot to fix the carlgustav launcher, maybe I should just take it out lol. Â Will fix in next (maybe final?) version I promise! 3. Â Added outro You can download it here. Let me know what you think! -Asmo
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@ Hawkins Thanks man! Â Glad you liked it. Â That's funny about you being used to jungle missions, I can see that. Â Yeah I just made them alert because it seems to fit the idea I had for the mission. Â lol (BTW I'm going to download the addons for your mission and test it out when I get the chance) I forgot to add a silenced pistol but I got to thinking about it and the thing is I don't want people going into this in a "stealthy" manner. Â I planned this mission for fast and furious, guns blazing & stuff blowin up! Â Â I've got the outro done and it's in this version I'm about to post right now! @ Walter LMAO, well I just couldn't make myself add barrels for no reason whatsoever. Â It is pretty cool how they react to the mass of the scud launcher though. Â Thanks for the suggestion but I think I'll leave them out of this mission. Â However, I have a sequel in the works that I might be able to use this idea in and make it go with the plot! Â
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Thanks Walter, glad we fixed that intro. No prob on the weapons, I thought the same thing. 1. Just changed it, thanks. 2. I'll fix that, thanks! I don't know about the SMAW's, I wonder if they suck like that in real life too lol. Include a heap of barrels hmm? Perhaps I can do this. Is there anything you can think up that would allow me to put them in there and make a realistic reason for them to be there? -Asmo P.S. I've completed an outro for it. I'll upload it soon.