

acidcrash
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Posts posted by acidcrash
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its pretty good, only cars cant use it, armour can no problem, but jeeps just stop as if they are trying to drive thru a solid object
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here here! without is more of a challenge and more fun
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hi, works perfect, thanks
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hi, thanks for the reply, the marker size worked perfect, but not sure how to implement the group part. as it is now, this is my script
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">#loop
"outpostmarker" setMarkerPos [(getpos outpost select 0), (getpos outpost select 1), 1]
~2.5
?not (alive outpost):"outpostmarker" setmarkersize [0,0]
goto "loop"
<span id='postcolor'>
i was thinking maybe it would be
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">_groupPos = getPos (leader outpost)
#loop
"outpostmarker" setMarkerPos [(getpos _groupPos select 0), (getpos _groupPos select 1), 1]
~2.5
?not (alive _groupPos):"outpostmarker" setmarkersize [0,0]
goto "loop"
<span id='postcolor'>
but when i tried it it didnt work
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righty, im working on a mission which i have markers that follow units on the map, here is the script so far and all works fine
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">#loop
"outpostmarker" setMarkerPos [(getpos outpost select 0), (getpos outpost select 1), 1]
~2.5
goto "loop"
<span id='postcolor'>
now what i want to do is that if the unit is wiped out the marker is deleted, on a side note, how do you make it so that the marker follows the group, not just the unit with the name. I tried using a group name, outpost=group this, but this didnt work
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out of interest, what is the island in the 2nd image?
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ok, couple small bugs:
muzzle flash as seen here
wrong shadow:
agreed the sounds are too echoey(sp?) very weak sounding though looking good sofar
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because we are insomniacs
here is the full size version plus another
looking very cool i must say
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CoC uses scripting which doesnt work in MP, though youd have to ask them for a more accurate reason
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">not(alive civilian1) and not(alive civilian2)<span id='postcolor'>
that should work
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looks really good, nice work with that
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (denoir @ April 08 2003,15:14)</td></tr><tr><td id="QUOTE">Colonel Klink is an associate of CoC
We are cooperating with him on some projects.
Right now we have some problems with our server (severe database crash) so we are a bit paralyzed in the information department. Hopefully the problems will be resolved soon.<span id='postcolor'>
Denoir is this why your forums are down at the moment?
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it worked fine for me without downloading anything else
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is it me or does that cockpit look exactly like that of an F16 (more accuratly Falcon 4)
anywho, the model, look very rushed and rough around the edges, and its either the pilots too small, or the model is too big, one or the other
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took me a few moments to find em but then upon finding them i se the reason; they arent a "special operations" unit as such are they? they are as stated in a previous post, spotters and recon, just a normal army unit.
nice work though, stingers are cool, finally a damn hind can go down without firing 3-4 stingers (as with the MANPAD version)
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mmk am i the only one having poblemns getting them to hit anything? i can place them far and close and still they miss every time by no less than 500m (this is with the script btw)
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Necromancer- @ April 03 2003,16:30)</td></tr><tr><td id="QUOTE">Losing weight by gaming???
Heck... I gain weight by gaming. Â
<span id='postcolor'>
i thinks its cos he prolly didnt eat (much/at all)
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you could also add the extension manually when saving, ie "image.jpg" instead of just saving as "image"
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (denoir @ April 02 2003,13:20)</td></tr><tr><td id="QUOTE">Has anybody used the new drivers without problems?<span id='postcolor'>
yep, although screencapture programs no longer work inside games (of any kind)
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out of interest, will the rapier be manned by just one person? or a commander and gunner? and where would they be seated? (its not "inside" the rapier on the real one so just wondering) in a caravan* maybe?
(* cant remember name of it)
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hmmm didnt someone post a 1.95 patch earlier? lol
wait, upon clicking avons link yes
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Leone @ Mar. 27 2003,15:03)</td></tr><tr><td id="QUOTE">That is a fine suggestion
The C130 is in desparate need of a couple of new skins....<span id='postcolor'>
nevermind a reskin, it needs redoing from scratch, it needs a new model and controls tuned for starters
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its part of the maac and marfy MT-LB pack, cant think of their site atm sorry
What about a campaign in multiplayer mode
in ARMA 2 & OA - SUGGESTIONS
Posted
that would be a great addition, and to anyone who says "no" well then dont play it then! ive played a similar idea in Falcon 4 and i can say its very cool