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acidcrash

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Posts posted by acidcrash


  1. hi, thanks for the reply, the marker size worked perfect, but not sure how to implement the group part. as it is now, this is my script

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">#loop

    "outpostmarker" setMarkerPos [(getpos outpost select 0), (getpos outpost select 1), 1]

    ~2.5

    ?not (alive outpost):"outpostmarker" setmarkersize [0,0]

    goto "loop"

    <span id='postcolor'>

    i was thinking maybe it would be

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">_groupPos = getPos (leader outpost)

    #loop

    "outpostmarker" setMarkerPos [(getpos _groupPos select 0), (getpos _groupPos select 1), 1]

    ~2.5

    ?not (alive _groupPos):"outpostmarker" setmarkersize [0,0]

    goto "loop"

    <span id='postcolor'>

    but when i tried it it didnt work sad.gif


  2. righty, im working on a mission which i have markers that follow units on the map, here is the script so far and all works fine

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">#loop

    "outpostmarker" setMarkerPos [(getpos outpost select 0), (getpos outpost select 1), 1]

    ~2.5

    goto "loop"

    <span id='postcolor'>

    now what i want to do is that if the unit is wiped out the marker is deleted, on a side note, how do you make it so that the marker follows the group, not just the unit with the name. I tried using a group name, outpost=group this, but this didnt work


  3. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (denoir @ April 08 2003,15:14)</td></tr><tr><td id="QUOTE">Colonel Klink is an associate of CoC smile.gif We are cooperating with him on some projects.

    Right now we have some problems with our server (severe database crash) so we are a bit paralyzed in the information department. Hopefully the problems will be resolved soon.<span id='postcolor'>

    Denoir is this why your forums are down at the moment?


  4. is it me or does that cockpit look exactly like that of an F16 (more accuratly Falcon 4)

    anywho, the model, look very rushed and rough around the edges, and its either the pilots too small, or the model is too big, one or the other


  5. took me a few moments to find em but then upon finding them i se the reason; they arent a "special operations" unit as such are they? they are as stated in a previous post, spotters and recon, just a normal army unit.

    nice work though, stingers are cool, finally a damn hind can go down without firing 3-4 stingers (as with the MANPAD version) biggrin.gif


  6. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Necromancer- @ April 03 2003,16:30)</td></tr><tr><td id="QUOTE">Losing weight by gaming???

    Heck... I gain weight by gaming.  confused.gif<span id='postcolor'>

    i thinks its cos he prolly didnt eat (much/at all)


  7. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (denoir @ April 02 2003,13:20)</td></tr><tr><td id="QUOTE">Has anybody used the new drivers without problems?<span id='postcolor'>

    yep, although screencapture programs no longer work inside games (of any kind)


  8. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Leone @ Mar. 27 2003,15:03)</td></tr><tr><td id="QUOTE">That is a fine suggestion smile.gif The C130 is in desparate need of a couple of new skins....<span id='postcolor'>

    nevermind a reskin, it needs redoing from scratch, it needs a new model and controls tuned for starters

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