

Acecube
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Thanks for the Answer. I see my idea probably was missunderstood. I didn't mean to have "addon" ditches and elevated roads like the bridge or one of the addon trenches!!! I was talking about topographicaly elevated or lowered areas on the map. This wouldn't make a high poly count and AI wouldn't get headaches ;) i.e. : That would be a road texture atop a flatened ridge for a elevated road. And a groove in the topography along each side of non elevated roads. Make these changes in the right proportions and moderate angles and there is the perfect realistic roadside ditches which will be good for a LOT of FUN in missions. Imagine a team of AT-soldiers taking cover behind the pavement while tanks are approaching. Then they suddenly come up with LAWs/RPGs shouldered, FIRE, back off taking cover beeing unreachable for direct fire. Get me?
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Hey folks! No reaction on this one yet!? Is this just a silly idea of mine or just not practicable? I'd really like to get some opinions on this. While I can understand people like the idea of a lot of new objects on the island (makes for a high poly count though) - How about COMBAT? More cover, more fun!
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Hey, this looks pretty good already! I don't know how far you're going about editing topography but how about finaly having realistic roads!? In a similar thread (think it was about chechen island, ages ago) I suggested having roadside ditches or similar. In real life there's 3 ways to build a road that will not be floded on rainy weather or at the big melt in spring time: 1. City Streets mostly have drains (no need to simulate this) 2. Roadside ditches which are like trenches next to both sides of the road. These would make good covering positions both in real life and in OFP missions. 3. Elevated roads. The base of the pavement is heaped about 1 or 2 meters above the surrounding ground level. This would also make for good cover in combat. Another flaw in OFP's islands is roads beeing placed along or upward very step mountains/hills. There rarely is a road with more than 24% (10-11° angle) incline/bank. In this case roads are usualy curved/cascaded. Hope you like the idea because I would love to have some OFP missions where you can take cover from an ambush in a road side ditch or such.
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Hi all! I got my new hardware a couple of days ago and nearly finished configureing OFP properly. After all it was a lot of work and so I came over this thread. It in deed is a little dissapointing to see that even the most recent (and bloody expencive) hardware is not able to perform OFP properly. Now the system specs: ASUS P4P800 deLuxe P4 2,8gHz FSB800 1GB DDR 400 CL 2,5 Sapphire Radeon 9800 PRO 128MB Seagate SATA V 120GB The settings I found to be o.k. are: BIOS Video aperture: 265MB Direct3D: 4X AA; 8X AF OFP Preferences: 1152x864x32; all textures 1024x1024; Effects to the max; Objects LOD: 0.019; Shadows LOD: 0.050 In the Game: -Refresh 70Hz -Everything enabled except W-buffer -Terrain Detail: High -Visual Quality: 6...18 -Visibility: 2347 As far as I tested this seems to be the maximum I can configure to have an acceptable frame rate. The really STRANGE thing is that suddenly I can have WAY less addons installed with the new hardware then with the old!!!!! Anybody have an explanation for that?
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What would you like to see in an island?
Acecube replied to jakerod's topic in ADDONS & MODS: DISCUSSION
I'd like to see trenches alongside the roads like in real life. These could give good additional cover especially in flat areas. And it would be nice to have the roads even, so they're not tilted along mountains etc. Also roads shouldn't be steeper than 20 - 30°. -
A very good example "pool" for the FIA can actually be found in the croatia/yougoslav war. In the beginning of this conflict the croatian "army" has been rather a resistance style mob. There were MANY self made "weapon systems" that actually functioned and that would do OFPs scale justice. Some examples: Water boiler tanks filled with explosives attached to crop duster planes as bombs. Droped on field camps near Nasice. 12-gauge single shot "shotguns" made of Volkswagen Beetle steering axles. Lots of self-made steel plate armoured trucks, tractors armed with MG-34, MG-42 and so on. Strange nobody picked up this conflict so far because it would fit the small island scale very well.
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C'mon folks! Do u really think anyone making addons is REALLY pissed of people asking about anything of their work in a FORUM (or let it even be a e-mail!? ...while theres so much spam anyway)? I mean, anyone who WOULD be annoyed would NOT announce anything about it. This all seems very much like a personality show to me. @Top Cover: The question rather is, do these all-so-famous-addon-makers have a life outside of their PC?
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Hehe, it's fun to dig up old threads when there's a reason to do so  and here's what happened meanwhile:
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Cool things! I just had a brief test run with it: I dont't get the point why the trucks have other (way too wide) wheels instead of just having the BIS-wheels also!? Anyhow, it's very good addition to the original trucks and cars!!!
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Yeah, I agree it's a good idea. Compared to "West" and "East" there actually is a big lack of good resistance side addons. IMO OFP-R is best suited to simulate Resistance/Guerilla combat situations due to the performance and engine restrictions like island size or max number of AI's etc.. That's why I think there should be a bigger emphazise on Resistance Side. My hint to good ideas for resistance addons is the croatian zivil war as there were LOTS of interesting self-made-weapons/vehicles/planes etc. (=small teaser to my upcomming addon) Â
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As I allready stated I am no fan of conspiracy theories. Some months ago I found this 8-page-pamphlet in a cafe which gets very "mystic" towards the end. Anyways there are some interesting parts in it. Denoir already posted one of these (W.B. in the classroom). Anotherone which if personally find to be quite strange, is the filling of the planes. There it states that normaly American and United Airlines normally never take of with less than 50% occupied seats per plane but either cancel or put multiple flights together. Further it states that on 9/11 they had all four planes with following vacant seats: Flight AA077: 289 seats, 64 passengers (3/4 empty) Flight AA011: 351 seats, 92 passengers (allmost 3/4 empty) Flight UA175: 351 seats, 65 passengers (4/5 empty) Flight UA093: 289 seats, 45 passengers (4/5 empty) IF this is true then AQ is a better managed organization than both of the airline companys because they apparently were able to figure this strange combination of 4 planes that are underoccupied at the SAME day while the airlines were NOT!? What do you think?
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Now this one is NOT about the survey and NOT about knowing where certain countries are located. Also I MUST emphaize that I'm NOT a conspiracy fanatic or some thing like this. The only thing I would like you to think about (or maybe even discuss here) is the old what do WE realy know question. For me as the little media consuming sucker I am, there is AS many reasons to belive AS NOT to believe that AQ-terrorists did 9/11! I will for now put aside the quantitative aspect of media coverage about 9/11 (often repeated information will not make the information it self more true than it is). The only more or less objective perception I had was of two planes crashing into two buildings and that these buildings colapsed. Still there is a hell lot of unanswered questions that of course made conspiracy theoretics go wild. But even if you subtract all of the UFO bullshit written there you will end up with a several really interesting points that will badly put the credibility of the media informations into question. I will spare you on the mentioned points as I believe you can find them all over the web if you're interested. Personally I don't have a belief in a certain truth about 9/11 yet. What I'm really curious about is: On which premisses, who's informations, which sources do your beliefs about 9/11 actually base and why do you take them for credible? cheers
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Well, talking about self-healing... IMHO thats big bull....!!! Not only that the AI units are even harder to kill, they will not even stay wounded for a while, which completely lacks realism. Let's say you launch some grenades towards an enemy position/cover, you will hardly be able to weaken them unless you fully kill them. On the other hand it's realy stupid behavior if the enemy runs over an uncovered area, gets hit/wounded and immedeately starts healing himself in the middle of the line of fire just to get finished of. Plus firefights get quite boring if your enemy does not continue to fire but heals himself first gets wounded again, heals himself, gets wounded again............. On longer distances - especially when sniping that is - you really HAVE to make one shot kills or you will just be wasting your ammo. That's one of the reasons I don't use BAS-units anymore. cheers
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Wow, folks! I got a PM from TheCounter with some VERY good help in scripting some seriously interesting functions into rifles. BIG THANKS TO YOU COUNTER! stay tuned. cheers