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Acid

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About Acid

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  1. Acid

    What the hell!?

    i dunno why but i tried to replay the search and destro mission of the campaign, but after the mission loads i just get booted straight back to the desktop. i tried extracting the mission using DePBO, then decryptecthe mission.sqm and opened it in the editor, and it opened fine in the editor, but when i click the preview button i get booted back to the desktop again. im not gettin any error messages or anythin so what the hell is going on?
  2. Yeah that was the problem i was referring to. tyhe thing is though ive checked the whole script countless times and cant find anything wrong. hell i even tried using the script used in the defend montignac mission of the Red Hammer campaign but still had the same problem. do you know how to fix this? oh yeah two more things. first of all is the Spetz Natz paradrop team working right when you went through the mission? most of the time it works ok for me but at some points the parachuts get caught together so the unit dies. also any thoughts on the mission? could use some feedback as it is like the firts mission ive made with a few minor updates.
  3. (In reply to Shadows finl part of last post) The download link is posted above. Explaining the problem will take ages. Play the mission and get yourself killed and you'll see what I mean. You can't miss the problem with the "You are dead" screen. What I want to have done? Simply have it working right.
  4. Well politely posting the question in eight threads across several forums for over two months wasn't getting me anywhere so I had nothing to lose really. Rather than email the mission around I've uploaded it to my site (the site is working now). All scripts etc are included and the mission is ready to be played in the single player missions. I haven't exported the mission as a PBO file though, so that it can be checked in the editor and the scripts looked at etc without having to use DePBO. Here's the download link: http://acid.federationstudios.net/mission.zip
  5. well ive used this cutscene in two missions. in that thread which i posted the link to i mentioned what was added to each trigger that was used in the mission to make the script run correctly, and ive posted the script itself several times. one of my missions is only using one or two triggers to activate the script as that one is designed so that you can enter a vehicle, all of them are locked so that you have to fight as a foot soldier, that missions is totally complete and ready for release when this dam bug is fixed so i'll post that one, theres no attachments thing here though so i'll try and upload it to my site and post a downlaod link to the file, might e a bit dodgy though coz my site is going up and down all the time.
  6. What I want to know is, is that his hand there? or is it a really short person slapping his face?
  7. I've been positng the same dam question for over two months now, I've emailed the bistudios support email address several times, and not one person has so much as bothered to reply. Whether this is because no one knows the solution, or is just too lazy to bother helping anyone, I dont know. But if no one knows you could at least have the decency to at least say that no body knows instead of leaving me to keep posting the same question over and over. I've been in several communities over the last few years, and I gotta say that this one offers the least amount of help out of the lot. I've not been hostile to ANYONE here, and I've always helped out people who have asked questions or directed them to somewhere where they might find an answer. Not one single person has done so much as to say that they either dont know, or that they know somewhere that might have an answer. What the hell am I supposed to think when no one bothers making a single reply in any one of eight threads about the same question, in several forums, over a period of 2 months? Sorry to those people who have helped me with a few of my problems in the past, particularly Intruder, and DVChris Death (is that right?), but im a bit pissed at the fact that no one has had the decency to at least say that they dont think any body knows and have just completely ignored me so that im left with this same problem that is preventing me from releasing anything. you can find the latest thread of this problem at this link: http://www.flashpoint1985.com/cgi-bin....;t=9140 Though from the way it seems around here I'll be very surprised if anyone bothers to read the thread, let alone reply to it.
  8. Acid

    Radio

    the reason its not working is because when you use [west, HQ] the code tells the game to send the radio message from the main western base, where you have headquarters you can also use Base instead of HQ. this doesn't work for Alpha One, as you are trying to use a units name or something similar, what you instead need to do is use the line: name sidechat "message." name is where you insert the name of the unit that is to send the message, for example aP message is where you enter the message to be sent, in yur case it would be the: "Sir, I'm at the edge of the forest send the chopper to pick me up."
  9. <span style='font-size:67pt;line-height:100%'><span style='color:"BLUE"'>HELP!!!</span></span>
  10. Acid

    Pushups

    Nope doesn't work. The untis do their pushups for longer, but still keep standing up and then getting back down again to do their pushups. Also FXStandsur makes a unit stand with their hands behind their head for when they've been captured. FXStanddip makes a unit do pushups.
  11. does that mean no one knows then? somebody must know what the problem is. to be more precise with whats been added, ive tried using the EXACT same script that was used in the defend montignac mission in the Red Hammer campaign, so this should rule out the possbility of it being a problem with the script. to make the cutscene work correctly ive had to make use of four triggers. one to identify the player is in a vehicle. one to identify for when the players is out of a vehicle, one to play the cutscene correctly when the player dies in a vehicle, and one to play the cutscene correcvtly when the player dies out of a vehicle, the following is the specs of each trigger: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">#Player in vehicle: Condition: (vehicle aP in thislist) and (alive aP) On Activation: intank=1 #Player out of vehicle: Condition: not (vehicle aP in thislist) and (alive aP) On Activation: intank=0 #Killed in vehicle: Condition: not (alive aP) and intank==1 On Activation: [vehicle aP,10]exec "death.sqs" #Killed out of vehicle: Condition: not (alive aP) and intank==0 On Activation: [aP,3]exec "death.sqs"<span id='postcolor'> Can anyone sot something that might be causing this problem? or is it possible that i might need some extra triggers/variables to prevent this "bug" from happening. ive emailed [email protected] a few times about this but they've never answered so i dunno what i need to do to fix this problem
  12. A few people might remember me releasing a small mission called Resistance a little while ago. It was my first mission so wern't all that good. well ive been working on it sme more, fixed...well everything that was wrong with it to start with, made use of a bunch of scripts, several cutscenes (including a really cool one for when you get killed), and also paradrops of enemy Spetz Natz and a sniper when you take out the enemy armoured units. Ive got everything in the mission working perfectly, and IMO the mission is definitely 100% better. The only thing is though that there is a strange bug happening with the your are dead screen when your killed. i added a cutscene to play for when you get killed, and the cutscene works fine, but then it kinda screws up the you are dead screen, it almost seems as though you have cntrol again over a dead unit, all the current waypoints and everything are still shown on the map, if yo ded in a vehicle you can still see all of the vehicles HUD display, and the camera just wont move. you can still use the cancel and retry options and everything, the game hasn't crashed, it just looks a little weird, so this is holding back the release of my mission does anyone know what might be wrong? if anyone thinks it might be to do with the script for the cutscene when you die then let me know and i'll post the script. please rely if you think you know, ive posted about this a few times but never got a reply.
  13. Acid

    Oxygen

    I've heard loads of different rumours floating around that Marek has decided not to release Oxygen, then i heard someone saying they are going to release it, then again somene saying its not coming out, and finally hearing someone say it is coming out, but only a few people will be allowed t have it. i just wanna know one thing for certain: Is Oxygen coming out or not?
  14. Acid

    Pushups

    to make units do pushups, type this line in their init field: this switchmove "FXStanddip" or this playmove "FXStanddip" usi8ng switchmove will make the units already be doing their pushups whennthe mission starts. using playmove makes them start off standing up, then they get down on the floor to do pushups.
  15. in one of my missions ive added a trainign camp, like base that is attacked during a cutscene of the mission. i have made several lines of infantry all doing pushups in perfect sequence, but the problem im having is that at times the units keep standing up. i added a pair of triggers to correct this problem, but the best i can get it working is that when the units stand up, they immediately get back on the floor ad continue their pushups. the idea is for them not to get up at all until a particular trigger is fired, which will make them all stand to combat. does anyone have any ideas how i can stop them from standing up on their own?
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