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AK-Chester

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Everything posted by AK-Chester

  1. AK-Chester

    .wss problems

    Well, maybe I´m just stupid (bet so) but what do you need the .wss files for when you can use .ogg files for all kinds of sounds, speech and music in OFP?
  2. AK-Chester

    More mission help

    Check this site for the radio stuff. You should find it there - faster than I could explain it.
  3. Nice artwork dude! lol I have no idea what this is though.
  4. AK-Chester

    Question...

    You mean the description.ext entries? If yes: respawn=4; respawn_delay=6; 1 = respawn as seagull with respawn_delay 2 = respawn as the same unit where you died with respawn_delay 3 = respawn as the same unit at marker with respawn_delay 4 = respawn as next unit in group with respawn_delay (leader only?) 5 = respawn as next unit of group in commandolist with respawn_delay (whatever. again: leader only?) 6 = no respawn (I translated this from MR MURRAY's tutorial, that one´s in german.) Not too sure if this helps with your prob...?
  5. AK-Chester

    Mr nice coop

    Maybe you would like to check out my new coop-mission entitled MR NICE. It´s a tribute to Howard Marks featuring the hemp-addon by AK-George (included). More  info. Get the mission  here. Enjoy!
  6. AK-Chester

    Specify faces

    If you wanna make a face-addon, check this out: http://www.flashpoint1985.co.uk/showthr....e+addon
  7. AK-Chester

    Daft question

    lol ... you don´t sound like one..., Jub-Jub!
  8. AK-Chester

    Daft question

    Thanks bird!
  9. I think it´s cool you made the files as wav though. This way you can easily edit them before use.
  10. AK-Chester

    Daft question

    I sure didn´t want to confuse anyone.
  11. AK-Chester

    Newbie here

    Connect with your mates via IP. Works well.
  12. AK-Chester

    Daft question

    I saw this questions in many forums for some time but I didn´t find any good answers. Meanwhile I figured out how to make your own face-addons. I was suprised how easy it is. First create a config.cpp (using notepad) like this: class CfgPatches { class Faces { units[] = {}; weapons[] = {}; requiredVersion = 1.20; }; }; class CfgFaces { class AKChester { name="AKChester"; texture="\AKChester\akchester.jpg"; east=1; west=1; }; }; (...this config.cpp uses a file called "akchester.jpg"...) Now put the pic (.jpg) that you want to use in the same directory where the config.cpp is and then stuff the two files (in this example you would save it as "AKChester.pbo") using the stuff-pbo tool. That´s it! Put the pbo in your ..\OperationFlashpoint\Addons directory. Now you should be able to give any soldier or even civilian the face you stuffed in that pbo by typing this in his init field: this SetFace "AKChester"; (again you´d have to replace "AKChester" with your own pbo filename... gee, it´s harder to explain this than to do it!. Hope this helps. Peace! Vince Ps.: Sorry if my english ain´t perfect, I'm grrrman...
  13. AK-Chester

    Jeep in 1.46

    Hm, 1.46 here too but I didn´t recognize any changes to the jeeps speed. Still slows down when climbing hills. The new features (briefing preview, etc) are cool though...
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