AK-Chester
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Everything posted by AK-Chester
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You CAN also decrypt scripts (sqs) by simply naming them .sqm and after that rename them back... Works as good (or as bad) as it does with mission.sqm files (good enough to see how they´re done).
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Adding custom faces
AK-Chester replied to Tales_From_Topographic_Oceans's topic in OFP : MISSION EDITING & SCRIPTING
No tricks with winamp here, it worked from the very start. Sorry man, dunno. -
Adding music, please help me
AK-Chester replied to BaN5Hee's topic in OFP : MISSION EDITING & SCRIPTING
No probs with winamp here. Works fine both as ogg-player and encoder. Couldn´t be much easier. @ Tales_From_Topographic_Oceans: Not me (the clown)... -
Adding music, please help me
AK-Chester replied to BaN5Hee's topic in OFP : MISSION EDITING & SCRIPTING
@ BaN5Hee: The code is correct but it´s gotta be in the description.ext not in the stringtable.csv... @ Tales_From_Topographic_Oceans: Hm, dunno, works just fine here (in_vorbis as well as out_vorbis). I play ogg-files with winamp the same way as wavs or mp3s. -
Adding custom faces
AK-Chester replied to Tales_From_Topographic_Oceans's topic in OFP : MISSION EDITING & SCRIPTING
KIs = AIs (german here)... -
Adding custom faces
AK-Chester replied to Tales_From_Topographic_Oceans's topic in OFP : MISSION EDITING & SCRIPTING
Jpg-faces can only be used for the player (you), while a pbo lets you give the face to ALL soldiers, even KIs (everyone playing the mission must have the pbo-file though). Fact is that the face.pbo-files are nothing but the jpgs and a simple config.cpp. Got it now? -
Making a mission need help
AK-Chester replied to D.murphy man's topic in OFP : MISSION EDITING & SCRIPTING
What about military police...? And there´s several other police cars here. Bet you already knew... -
Have you got the Weapon & Ammolist? Well, the scud´s not in it but most of the others are...
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Where can i find "combat voices"?
AK-Chester replied to NEO -PZ-'s topic in OFP : MISSION EDITING & SCRIPTING
There´s a rather new tool out on ofpeditingcenter, called PBO-Tool. It does both packing and unpacking pbos and works better than the ones I knew. Dunno if it solves the problem though. -
Black Barons terminator (T-800) addon can be downloaded here.
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Speperate markers for sides.
AK-Chester replied to bn880's topic in OFP : MISSION EDITING & SCRIPTING
Got you wrong then, sorry... Let us know if the script does it, will ya?! -
Speperate markers for sides.
AK-Chester replied to bn880's topic in OFP : MISSION EDITING & SCRIPTING
You´ll have to make seperate briefings for east and west then. Check the tutorial "How to make multiplayer briefings" on this site (you´ll have to scroll way down). -
Oh, and I forgot: it only works in the "real" mission, not in the preview...
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@ Suchey: I don´t think that it is possible to make this side specific (doesn´t mean it isn´t...). @ NEO [PZ]: It´s defined in the description.ext (like the other options). Example: // OPTIONS // debriefing = 1 showWatch = 1 showCompass = 1 showNotepad = 1 showGPS = 1 showMap = 1 1 means yes/on, 2 means no/off. In this example the GPS is on, so the player will see himself (and his group?) on the map.
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Jungle everon team deathmatch
AK-Chester replied to -=RA=- DarkMan -Pvt-'s topic in OFP : MISSION EDITING & SCRIPTING
There´s one or two deathmatch tutorials here (scroll down), dunno if they´re good though - haven´t testet ´em. -
If you put this code in the description.ext file of your mission and include a pic called akpic.jpg (in your mission folder too) than you will be able to put that pic and a big OPERATION CUCUMBER in your mission... class RscStdText  { type=0; idc=-1; style=2; colorBackground[]={0,0,0,0}; colorText[]={1,1,1,1}; font="TahomaB24"; size=1;  }; class RscTitles  { titles[]={"akpic", "mtitel"}; class akpic  {  idd=-1;  movingEnable=0;  duration=5;  fadein=2;  name="akpic";  controls[]={"akpic00"};  class akpic00   {   type=0; idc=-1; style=48; colorBackground[]={0,0,0,0 }; colorText[]={1,1,1,0.6}; font="AudreysHandI48"; size=1;   text="akpic.jpg";   x=0.25;   y=0.25;   w=0.5;   h=0.5;   }; }; class mtitel  {  idd=-1;  movingEnable=0;  duration=5;  fadein=2;  name="mtitel";  controls[]={"mtitel00"}; class mtitel00   {  type=0; idc=-1; style=2; colorBackground[]={0,0,0,0.0 }; colorText[]={1,1,1,0.6}; font="SteelfishB128"; size=2;  text="OPERATION CUCUMBER";  x=0.04;  y=0.27;  w=0.9;  h=0.5;   };  };  }; These custom ressources would be found in the effects section of the editor just like the codemasters stuff. And yes, there is a tutorial for this stuff but... sorry guys... it´s in german. I´ll post the link, anyway. http://www.ofp-editing.de/index.php?sec=tutorials&tut=ressourcen
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How do i play a user made sound in ofp?
AK-Chester replied to Aculaud's topic in OFP : MISSION EDITING & SCRIPTING
You better get a good description.ext tutorial then. ;-) In case you don´t already have it... -
Don´t wanna pull the breaks on this your project but to me it sounds a lot like the upcoming resistance-campaign that´s already on the way... Â
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List of animation for editing
AK-Chester replied to Black Hawk's topic in OFP : MISSION EDITING & SCRIPTING
Different movements you can use in the playmove or switchmove commands: http://editing.deltaforcecommand.org.uk/lusty/tutorials/playmoves.txt -
Is there a site about mission making for newb?
AK-Chester replied to 1SHOT's topic in OFP : MISSION EDITING & SCRIPTING
And another one: getting started. -
How do you add pictures to the pre-briefing?
AK-Chester replied to <COPPERHEAD) =>'s topic in OFP : MISSION EDITING & SCRIPTING
Or let the briefing and overview generator do the job for ya. You can get it from this site. -
There´s quiet a lot of weird scripts in a german forum regarding weed and how it might be "used" in OFP. Have a look at these threads (in german, but you could check the scripts if you don´t know any...): http://www.k-foren.de/showthread.php?s=&threadid=24886 http://www.k-foren.de/showthread.php?s=&threadid=25313 Greetz, AK-Chester
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@ Sergeant Rock: Oh, I see... got no idea though. Don´t know about any other tools than the one you are using. Good luck anyway!
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Command for unit to speak
AK-Chester replied to Cpt.Hakweyez's topic in OFP : MISSION EDITING & SCRIPTING
If you use unitname say soundfile and it´s a custom sound that you made then you´ll have to create a .lip file as well. Otherwise the soldier will talk without moving his lips (in german we call this "Bauchredner", what do you call it in english? lol)... Check the tutorials and the tools.