And what about realistic ballistic in the game, especially when you are shooting from assault-reflies? As I remember, in the first OFP all assault-reflies bullets are flying directly, their trajectory not depends on the distance to aim, wind has not any influence on trajectory. In real life each assault-reflie has special marks on the sight, for example: AK has special sight marks which are needed to be set according the distance to aim, M-16 should have such sight marks too. For example: if we are shooting from AK in the aim, which situated at 700 meters distance, we should set sight number "7", if the aim situated at 200 meters distance, we should set sight number "2". If aim situated at 700 meters distance, and you are using sight number "1" for 100 meters distances, bullet will not get the aim, it will just fall down on the ground. Such sight system has all assault reflies. There is also absent an adrinalin influence on shooting process in the game. And also why weapons in the game have not their own reliability level? Armour in the first OFP is also not realistic, in the game T-72 can be destroyed only by 2 RPG missles, but Chechnya's expirience says another: T-72's was standing to 6-7 RPG missles in real battles and without using ERA dynamic defence, of course much depends on the place of tank, which can be hited, all vehicles have their strong and weak places. All infantry battles in the first OFP usually continue for a very small period of time, in real life on one destroyed soldier there is minimum 100 bullets spending, this count was much more bigger in the WW2. In OFP2 I want to see realistic bullet's ballistics, realistic aiming from assault reflies, which is according to distance, also I want to see adrenalin influence on soldiers and adrenalin should depend on the expirience level of soldiers, realistic amour, realistic reliability of vehicles and guns, wind influence on trajectory. Sorry for bad English this is my 10 grades school level.