=BFP=Cheetah
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Everything posted by =BFP=Cheetah
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************************************** GENERAL INFORMATION: Ever got to the point where you made an undercover mission and got frustrated because of the lack of an option to hide pistols? Then use this script to allow the player to holster and unholster his pistol! See below on how to get some output to check if the player has his weapon holstered or not. Activate the main script, gunControl.sqf with: script = [] execVM "gunControl.sqf"; This code should be put in the init.sqs or any other initialization. If you want to check if a pistol is hidden, access the boolean found in the saveWeapon array. To make it visible, use the following code. hint format ["%1",saveWeapon select 1]; If you need the value in a script, use: saveWeapon select 1, and it will return true (holstered) or false (unholstered). Easy to use in undercover missions, to trigger or not to trigger the alarm. An example is added to show how you can make a unit hostile and not hostile depending on the weapon draw or hidden. ************************************** DOWNLOAD: You can always find the newest version of the holster script on OFPEC - The Editing Center: download ************************************** CREDITS: -Thanks Mandoble, for your great advice to bundle it all into a single file! -Thanks Spooner, for showing how to use the config file to check if a player has a pistol! ************************************** CHANGELOG Version 1.03 - Improved demo mission, now shows how to switch between hostile / friendly status Version 1.02 - Improved pistol information gaining (config >> pistolcore) - Fixed bug where taking a pistol while holstered resulted in problems Version 1.01 - Changed three file method to one file, thanks to helpful comments from Mandoble - Fixed bug concerning additional weapons - Improved structure/syntax Version 1.00 - Release ************************************** CONTACT INFORMATION: To contact me use either the forum on www.ofpec.com, the official forums under the name =BFP=Cheetah, or by email: cheetah99 [at] hotmail [dot] com
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[SP] Punishment Battalion, scored 9/10 at Ofpec!
=BFP=Cheetah replied to leehunt27's topic in ARMA - USER MISSIONS
Well, OFP: Res had Abandoned Armies in which you were supposed to care for your teammates. Abandoned Armies @ OFPEC: The Editing Center. -
It is indeed a very good score for a campaign. However, there were some things that prevented it receiving a better score as you read. In the end, the reviewers taste and expectation decide on whether it's a 7 or 8.
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Maybe Stop at Everon is something that suits your needs.
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I am just afraid that this mod will spread further down the ladder as rocko_ILS instead of OFPEC_ILS_addon by Rocko. For example, they download the OFPEC ILS to addon by rocky from armaholic, which is called ils_rocko.zip and then someone downloads it and puts it up on their fansite for ArmA as 'Rocko releases ILS addon'.
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I love scripts as they don't require any addons downloads. Scripts are small and sweet compared to addons - 250megs for a new island is a lot for some users. So whenever making missions, I don't use addons. Also, they require the user to download addons from this and that website - making it harder to play missions, even more harder to use them online as ArmA doesn't have a neat addon download system which would be useless with 50meg addons Nothing personal, just my opinion about addons in general. Note that this is my opinion, not that of all OFPEC staffers. Some like addons I guess.
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Ahh right. Addon.. blergh no addons for me unless BIS makes them public
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Erhm, what is improved/fixed/better over the OFPEC ILS?
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Have you searched www.ofpec.com? Building script Mobile camp That should help a bit. Could be that I overlooked a few threads.
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Yup createCenter would prevent the need of east units. A different solution can be foud here- towards the bottom of the page. It involves placing an eastern unit (high rank) and then grouping the civilian and the eastern unit.
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OFPEC: Mission Tutorial
=BFP=Cheetah replied to =BFP=Cheetah's topic in ARMA - MISSION EDITING & SCRIPTING
It should help anyone new to ArmA with mission editing. Over the last couple of days a few fixes and small additions have been made. Thanks to everyone for their suggestions/improvements! EDIT (11th of October): Fixed bug after feedback from Thomas. Please make sure that you have the most recent Example Mission. -
"The Mission Tutorial Part 1 should give newcomers to Armed Assault plenty of knowledge to start developing missions. With detailed information about triggers,waypoints, units and scripts, using the editor will become your second nature. Adding a briefing, overview and implementing the stringtable is explained too, in order to give you even more options to improve your mission. Not only will this tutorial be your guide, it will lead to the development of a mission! Downloading this mission will help you learn and understand what is explained in the tutorial, there may even be some tips and tricks inside for veteran mission authors. There are far more options available to mission authors as those handled in Part 1, like adding music and cutscenes to your mission. Chapters concerning these mission making elements will be added in future updates to improve your missions even further. It is still unsure if these additional chapters will be added as Part 2 or chapter-by-chapter. Expect an announcement on www.ofpec.com once they are available." The tutorial can be found here. - tutorial written by Editors Depot staff and Cheetah from OFPEC - The Editing Center Feedback is welcome!
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Check this
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Explosition in the air
=BFP=Cheetah replied to bardosy's topic in ARMA - MISSION EDITING & SCRIPTING
Seems like you got your answers by Mandoble on OFPEC. May be useful for others, so check the link above if you want the answer. -
Well done, very useful in bad weather and overall just enjoyable. Hopefully we'll see some missions released with this build-in.
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Holster/unholster pistols
=BFP=Cheetah replied to =BFP=Cheetah's topic in ARMA - MISSION EDITING & SCRIPTING
Indeed nothing wrong with the OFPEC link. As foxhound wrote, the site was down for a couple of hours on the 3rd, planned downtime that is EDIT: version 1.03 released. See first post. Note, 1.03 will be up on the download server within a few hours. -
GHOST RECON style gameplay
=BFP=Cheetah replied to stingfish74's topic in ARMA - MISSION EDITING & SCRIPTING
Maybe a few units playable, then check your keyboard settings and find the switch player key. EDIT: more info here -
Anyone tested a German version of ArmA with 505 Games QG? Hope that it works
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Hahaha, poor El Cojon - marvellous You just have to play this mission, if only to know how he got his name - that may even be the part I enjoyed most Anyway, as written before, the mission scored an 8 at OFPEC.
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Can the 505 version be installed on the Morphicon ArmA version? Or would I need 505 games vanilla for it?
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This mission has been reviewed on OFPEC. Well done Rellikki! A decent mission which should be enjoyable at least once. Review found here, score: 7
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I think that this is not the proper board? If you require further information, I suggest searching the MP editing board for more info.
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OFPEC has a button named 'Experts for Hire'. It's a list with people volunteering for voice acting, script making and translating. Why not use it if you need something?
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It is indeed one of the best and most enjoyable missions for ArmA at this moment. Well done! Cheetah (review)
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Abandoned Armies-styled mission from OFP in ArmA?
=BFP=Cheetah replied to toukairin's topic in ARMA - USER MISSIONS
Punishment Batallion, released over at OFPEC is similar to ArmA and contains a lot of scripts converted from OFP (Ab. Armies) to ArmA. Why is it so unknown? Don't know, however, people don't seem to accept that a mission like Ab. Armies has been released already .