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=BFP=Cheetah

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Everything posted by =BFP=Cheetah

  1. =BFP=Cheetah

    Pistol mags in primary slots.

    I don't think there is a way to add them to the primary weapons.. max amount of pistol mags is (i think) 4
  2. =BFP=Cheetah

    Mission making

    yes, all the files that were in your users/nickname/missions/... map will be saved to the .pbo
  3. =BFP=Cheetah

    Satchel charges

    hmm, maybe you could spawn the satchels by using camcreate, like this: bomb = "PipeBomb" camCreate [x,y,z] x,y,z are to be replaced with numbers (for the satchels position) you can use them to spawn the bomb at a position Hope this helps you
  4. =BFP=Cheetah

    Constructive criticism

    I'd like to see a new unit, a unit which is an ammo carrier. It should be good for some mission that there are runners, guys who run with ammo to all mates. And after a battle give resupply the soldiers. I think that they should be capable of carrying an assault rifle (not M60 or LAW etc.) Because then they would be super soldiers (like a law soldier with 7 rounds) I don't know if this is realistic.
  5. =BFP=Cheetah

    All objectives complete for mission to end.

    in the two triggers: On act: obj1=true; "1" objstatus "DONE" On act: obj2=true; "2" objstatus "DONE" And the condition when they activate like: cond: not(alive station) create a 3rd trigger: cond: not(alive plane1) AND not(alive plane2) AND not(alive plane3) on act: obj3=true the 4th trigger goes like this: Cond: (obj1) AND (obj2) AND (obj3) On act: "3" objStatus "DONE" You could try if this works.. Or just use the search function, I'm sure you'll find more then one treads....
  6. =BFP=Cheetah

    Killing ******'s character didnt make any sense

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">He might not be dead, Guba could have taken him prisoner. He might be on one of those chppers that got away....I guess we will have to wait for the next one to find out....Operation Flashpoint-Special Ops (Just my guess).<span id='postcolor'> Nope, You do already have the campaign, Cold War Crisis. This is before the CWC Campaign, I think he is really dead.
  7. =BFP=Cheetah

    Killing ******'s character didnt make any sense

    the intro is almost the same as another cutscene further in the campaign. At the end of the intro there is some text: One month back (or something like this) Then you play and Victor narrates untill you get the cutscene again, then it is real time again and you play the other part of the campaign but without narrating But the end makes James more hungry, and he wants to kill Guba (Cold War Crisis Campaign) Like he said in a cutscene, he wants to do a little plane hire job And in one of the starting cutscenes of CWC he runs it
  8. =BFP=Cheetah

    Unit group

    maybe: Alpha = group this in the leaders' condition field and in the script: ?(Alpha knowsabout > 3) : goto "ScudFound" i don't know if it works
  9. =BFP=Cheetah

    Objectives question?

    if you check with an trigger when an objective is done like: not(alive enemy) then you can set an variable to true when the objective is done; like this: condition: the thing that detect if an objective is done on activation: obj1=true; "1" objStatus "DONE" and the end trigger that checks if all objectives are done like this: condition: this AND obj1 AND obj2 AND obj3 on activation: "4" objStatus "DONE try if this works
  10. =BFP=Cheetah

    Its so simple script!

    maybe in a triggers condition field: nameofplayer in thislist
  11. when a face is in .jpg just put it in your user>nickname folder when it is in pbo and part of an addon use: this setface "nameofface" the name of the face is variable, i think you've to check the addons readme for the name of the face
  12. =BFP=Cheetah

    Resistance release date...

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Well if i understood it right u said that u think that its not a fault of codemasters, but that benelux services or stuff screewed up......well something that sort a thing <span id='postcolor'> Almost... the shops in the benelux just suck, I went to a shop in a city, i searched for ofp: resistance but nothing. I asked it, he looked in the computer, nothing, they didn't order it i hate this, i want to play resistance
  13. =BFP=Cheetah

    Resistance release date...

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Bah... Dynabyte would call me today when they had it.... been waiting next to the phone all day.... and guess what: NO PHONECALL... <span id='postcolor'> That sucks, but I've the same problem. No, we don't have resistance yet. Maybe tomorrow Then I'll try the next day, no we don't have it. I'm pissed off
  14. =BFP=Cheetah

    Resistance release date...

    Ik wil OFP Resistance. Ik woon in Vierlingsbeek (klote dorpje tussen Nijmegen en Venlo) Ik ging in een stad naar de free record shop en wat andere winkels, maar telkens het antwoord dat ze hem niet hadden Maarja, morgen een nieuwe dag! Nieuwe kansen I want OFP Resistance P.S Ik denk niet dat ik mee kan gamen want de shops zullen de game niet hebben, maarja het kan zijn dat ik hem heb. Mijn adres op msn: cheetah99@hotmail.com
  15. =BFP=Cheetah

    Tidying up the loose ends.....

    (i) give the brdm's names like: brdm1, brdm2, brdm3 then create a trigger and in the condition field: not(alive brdm1) AND not(alive brdm2) AND not(alive brdm3) then the trigger will activate after they are destroyed (ii) in the EZ trigger (i think you've one that detects if someone is in it) you've a field condition with (i think) this in the previous trigger type in the on activation: obje1=true and in the EZ trigger in the condition: this AND (obje1) now it will only activate when someone is in the EZ trigger and when obje1 is set to true (so when the brdm's are destroyed) if you've any questions just ask
  16. =BFP=Cheetah

    Force-firing on uh-1s

    Did you try any other choppers? Or you could use the M2 guns (maybe you could use them)
  17. =BFP=Cheetah

    Briefing

    thanks, ex-ronin but i meant that when you've completed a mission, when do you get the loose-end cutscene and when the win-end cutscene? because there are 7 different ends and anyone on the 1st question?
  18. =BFP=Cheetah

    Briefing

    I've made a mission, there are several ends of the mission, some bad ends, some good ends. I can create a briefing and i know where to place the #end 1-6 (which shows up in debriefing) but where to place the end loose? I don't know where i should put it. Also, how do the end cutscenes work (end-win, end-loose) When does end-win play and when end-loose? Thx in advance Cheetah
  19. =BFP=Cheetah

    Remove dead ai

    i don't know how they sink into the ground but maybe you could move the into the sea after they die?
  20. =BFP=Cheetah

    Anyone ever completed "convoy"?

    I accomplished the mission by going back to the hospital. But I also accomplished the mission so that a boat came to pick me up. I got in the boat but it didn't move. So i killed driver and gunner, used the boat to get away and accomplished the mission without court martial it is possible, but the pick-up is buggy
  21. #1: How to use the cadetmode command? I can't get is to work (to detect if you're playing in cadet or veteran) #2: where should i place the "loose" end in the briefing? I select it in the trigger but where to place it for the debriefing text
  22. =BFP=Cheetah

    Again some editing questions

    is there no-one that can answer my questions?
  23. =BFP=Cheetah

    Again some editing questions

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> try this in some script: ?( cadetmode ) : hint "Playing in cadet mode" ?( !cadetmode ) : hint "Playing in veteran mode" <span id='postcolor'> could you give more info about this? i tried it in a trigger and a script but it didn't work, could you give more info (in a normal script or init.sqs)
  24. I don't think there is an problem with the script. Doesn't every computer in a multiplayer mission play the script or only the server?
  25. =BFP=Cheetah

    New cumboy aviation mission

    i finished the mission a few hours ago, try #1: I lifted off and flew over the road, i saw a fire burning in the forest, i flew to it and the M2 fired at me i took some dammage but i wasn't injured I flew 150 metres back and to 10 feet above the ground so that the 2 couldn't hit me, because he's on higher ground. I used the artillery and i clear everything After that I flew to lamentin, i flew very low and fast when suddely a telephone pool showed up, i tried to fly higher but i crashed against the pool mission failed try #2: i cleared the camp in the forest pretty easy and i searched for more camps i found a few camps and patrols and cleared them and i could go back home (i could take those camps out easy because now i could use my artillery fast) 2nd part of the mission, i searched for camps 15 minutes when i flew over an forest and i saw a fire, the a10's came in and the camp burned the city wasn't to hard and i clear almost all soldiers with my ffar so the my friends could kill the remaining ones i got back and the last part was there, i reloaded my ffars with ammotruck and i attacked the enemy forces with my ffar and a ah64 as a partner i didn't have any trouble. i cleared the north hill easy with the help of hellfire rockets from ah64 the other hill i used remaining ffar and his remaining hellfire also the artillery helped me (fly over soldiers, then press 1-1-1 and boom! so i cleared everything nice mission one thing, cumboy, maybe you should add some soldiers in le moule because they took that village, or any other villages
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