Jump to content

9thAircav

Member
  • Content Count

    54
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About 9thAircav

  • Rank
    Lance Corporal

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. http://uk.news.yahoo.com/helicopter-crash-caught-live-internet-003652526.html close vid of the recent crash in aukland, thankfully no deaths. It was helping install a giant Christmas tree on Auckland's waterfront when its blades appeared to catch cables attached to scaffolding causing it to break up about 25ft above ground. if you pause around 8 seconds you can see the wire being blown in to the central rotor assembly.
  2. ETA for the Steam version 1.02 ?
  3. 9thAircav

    Frequent crashing

    for my black screen crashes the Flush command doesnt work, screen goes black. falls to desktop with no way to switch back to it. but it still runs sound and some ingame commands. gtx280, w7 3g ram.
  4. 9thAircav

    Maps

    there are no town names on the EMF files. EMF-PNG variants. Asia 20 meg: 49531x8459 http://www.mediafire.com/?dm2veveumjrpg1t Seattle: 50 meg:20483x20486 http://www.mediafire.com/?7zzjvnv7kbbhm6x
  5. 9thAircav

    Maps

    here is the convert of your Asian EMF file. its rather small....maybe Irfan viewer is not the best program to convert these vectors. http://i.imgur.com/h4kS4.jpg The convert of your states EMF is about 20463 x 20469 pixels. and weighing in at 500 meg in jpeg format or 50 meg in PNG format.
  6. 9thAircav

    Where is flight path marker on HUD?

    there is a a basic attitude indicator for the helicopter poisitioning, and a travel direction indicator if you enable it. for the virtual hud that is.
  7. i think it'd have to be fictional, or done with whatever elevated mesh data available. Three valleys. courcheval altiport area would be perfect. mammoth job to do this as a mod though :( .
  8. ive re applied the trackir profile to the trackir controller via the controller section. my slider now works as zoom by default ! and for the first time ever in any flightsim it works properly without stuttering \o/ Hoorahh !
  9. yeah ! couple of hours of dabble and im really quite taken, it works well ,the idea the concept etcetra. Iam a DCS user and fan of some great Flight models(FM's) out there, so i hated arma2's thouroughly playfull FM and was quite hesitant about this and taking into account the community preview for TOH. im really quite taken by the whole thing though. The FM is really quite nice with my x52pro serving well, better than arma2. it could be smoother in some areas still but nice all the same. flying over the asia arena felt great for a free flight. and starting the tutorials was a blast. lots of interesting ideas to be thrown around. may it be as succesfull as the arma series. \o/ my only niggle so far.(i expected performance to be a serious niggle, thankfully not! i7-950 (no overclock), 3 gig ram, GT280(1gig), not max settings but certainly nice looking. Trackir. not normally done but my style, i like to use my lean forward as a view zoom facility but there are no analogous variations of the zoom that i can see. just need to get viewing the cockpit instruments more closer at times. seems its only at the furthest extents. In or Out. wishing for better system there. ohh and do keep the official download content rolling.
  10. me wants : realistic mountain terrain scenery where we can work our mountain rescue folks into the bitter cold of night. with ground crews. pilots uttlilising FLIR, joint operations with those ground crews on skidoos, animated snowboarders, ski'ers, piste bashers. Avalanche surveiliance & rescue. Ski resort expansion duties (heavy lifiting) , cable car repair/rescue, sightseeing. camera crew filming, and well what about an ALTIPORT ! a functioning mountain airstrip. Thats an environment i would like for Take on Helicopters, make sense ? Ive done some terrain for A2 before. but populating the scenery was another thing. But i would be interested in making this idea come to life. very interested ! with alot of knowledge of these real life areas.
  11. Ghooood job fellas. ! nicely finished.
  12. 9thAircav

    IR strobe not visible in FLIR?

    the inability to attach them without scripts to a character is ludicrous, isn't the main use of an IR strobe to indicate friendlies ?
  13. 9thAircav

    Analogue Throttle

    what people want is to use for e.g. 32% throttle then lets say 43% throttle. andany divisions other than throttle on 100% no throttle 50% brake 0% this is currently not possible. correct me if im wrong please. because it has been annoying since day one, i have x52pro and soon to have the thrustmaster warthog, its essential we get to use them properly on any milsims's irregardless of the digital nature apparent.
  14. 9thAircav

    Analogue Throttle

    i believe the core problem with the issues being discussed here is that the original control concept for the helicopters has seen an analogue function added to work within its initial digital switch style constraints.analogue usage has been worked into the digital switch concept. its always going to be 0%..50%..100% untill BIS actually add analogue functionality, simply adding it in would probally wreck all AI functionality where aerial vehicles are concerned. This is one fix or overhaul i would love to see. presently there is no FM or flight model that actually pays attention to real life. It would be epic too experience one in ARMA2/OA.
×