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762WorldOrder

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Posts posted by 762WorldOrder


  1. Absolutely.  There are enough Vietnam mods and games out there.  I'm not even really excited about the prospect of running through endless forests, because you don't get the combined arms battles of the first game.  Besides, with most of the cool modern-day weapons and vehicles missing, it would be a big step backwards.  Going from Hinds and Apaches to Hueys?  No thanks.  

    What would be really cool is a game set in the Soviet\Afghan war or maybe even a fictional invasion of the United States by Russia and/or China.  That would open the door for great combined arms warfare, and a near-future setting would allow BIS to incorporate all the latest weapons, vehicles and technology, like optical camouflage, heat vision, radar jamming, F-22 and JSF planes, the Stryker combat armored personnel carrier, AWACS, hovercraft, etc. etc.


  2. Absolutely.  There are enough Vietnam mods and games out there.  I'm not even really excited about the prospect of running through endless forests, because you don't get the combined arms battles of the first game.  Besides, with most of the cool modern-day weapons and vehicles missing, it would be a big step backwards.  Going from Hinds and Apaches to Hueys?  No thanks.  

    What would be really cool is a game set in the Soviet\Afghan war or maybe even a fictional invasion of the United States by Russia and/or China.  That would open the door for great combined arms warfare, and a near-future setting would allow BIS to incorporate all the latest weapons, vehicles and technology, like optical camouflage, heat vision, radar jamming, F-22 and JSF planes, the Stryker combat armored personnel carrier, AWACS, hovercraft, etc. etc.


  3. By far the most annoying part of OFP MP is that I can barely ever play it online anymore. Every goddamn server has it's own special missions that require new soldier units, new vehicles, textures, islands, whatever. Most of the time the servers don't even bother telling you what you need or where to get it, so I'm stuck.

    I can never play on pub servers anymore because of this, and I only know one other person who likes Flashpoint (my brother), so the LAN option is out. Clans take too much time and many are filled with immature morons who usually aren't very good at OFP anyway.

    Releasing Oxygen was a bad idea, and for exactly the reason Bohmeia initially declined to release it: TOO MANY ADDONS. Yes, it's cool to have units from every goddamn army on planet earth (even if the difference is nothing more than a shitty retexturing job with the appropriate army insignia), and more islands, vehicles and weapons are cool and all, but the flood is so overwhelming no one can possibly keep up with it, and as a result it has totally fragmented the multiplayer aspect of OFP. I go on All-Seeing Eye and see about 1500 Flashpoint servers, 95% of which have no one playing. Why?

    Because apparently no one else can be bothered to track down every stupid custom unit either.


  4. I'm using a Microsoft Sidewinder Precision Pro (USB).

    When I'm on the ground, I can twist my stick back and forth and turn in the appropriate direction, just like a real rudder on the ground. However, as soon as I take off that functionality disappears.

    It's damn near impossible to line a fast-moving jet up with a target when you have no rudder controls. Is there something I'm missing here? Why does the rudder work on the ground but not in the air? Otherwise my jet handles great with my joystick, throttle and all.


  5. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I know, but it' still not the same like a real feature for the commander that allows to tell the gunner where to point the turret at. <span id='postcolor'>

    But why would you want to use the commander's seat at all?  Do you actually want the AI to drive??   wow.gif

    I have used every armored vehicle in the game effectively with the above technique.  Just because there's a commander's seat doesn't mean you have to use it.  I find the AI driving to be so atrociously bad it gets you killed before you can even do anything in a real battle.  2 crew members should be all you ever need.  There is no way to control exactly where the gunner points the turret (unless you have him target houses or something in the direction you want to aim), but this is the next best thing, and for all practical purposes is just as effective.

    btw, have you tried telling your gunner to look at 3 o'clock, or whatever direction you want him to face?  I've never tried it, but I'm at work and can't test it.  Might be worth a shot.     confused.gif


  6. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Staying with vehicles: One feature I suggested a while back and which I really hoped might find its way into Resistance was the ability for tank commanders to tell their gunners on where to point the turret. You can tell infantry where to look at, while clicking at that direction plus holding ALT key (or whatever key you binded for that). Why not make the same thing be possible for tank commanders. When you designate a position to look up, the AI gunner will rotate the turret to that direction, making the Bradley commander spot useable, at last.<span id='postcolor'>

    You've been able to do something like this already since the orginal OFP release.  Get into a tank as commander (make sure you get in as commander first), then add a gunner, then switch to driver's seat (you only need two people, don't add a third or he'll become commander and the gunner will ignore you).  You can drive manually and use your targeting button (right mouse on my setup) to call out targets for the gunner to aim at (I advise switching to freelook mode with the * key and 3rd person mode with the Enter key on the numpad in order to get a better view).  If you click without a target you will say "No Target" and the gunner will return the turret to the front position.   You can even choose to manually fire or have the gunner do it for you, but most of the time you want to let the AI do the shooting, especially when you're machine gunning troops.  For really long range shots or firing at aircraft, you're better off aiming manually in the gunner's seat.


  7. SpesnazWarriorX - Do you have any video clips of Systema in action? I've read a lot about it in the past and am interested in the art (I currently study Brazilian Jiu-Jitsu and would like to add more stand-up fighting techniques to my arsenal), but for some reason I can't find even a 5-second clip on the Internet to show me what it's all about. I'm not going to order a video for $30 when I don't even know what it is, and remarkably Vasilli's site offers no clips whatsoever.

    I've read all the articles and all that, but have yet to see this stuff in action. Do you know where I can find some video clips or demonstrations?


  8. Yes, while BIS is a great developer, one thing they've never been good at is promotion of their products.  First they let the US release of OFP slip, then they say they'll release Oxygen to the community, then they say they won't, then Resistance fails to come out in the US when Codemasters says it will, leading to the continuing confusion over when we'll actually be able to play it here in the States.  Not that there aren't good reasons for all of the above, it's just that they need to say what they mean and mean what they say, and quit being so wishy-washy. I've pretty much learned to ignore any announced release dates from BIS/Codemasters because of this.

    The whole IL thing is a mystery - why they ever announced it in the first place with nothing to show or talk about is beyond me.  It's annoying when a developer/publishers says, "Hey!  Look what we're making!" and then won't tell you anything about it when you ask.  I mean what's the point?


  9. The reason you have that problem is simply the design of the maps. Nogova has some towns that have quite a few detailed buildings in them, something the original maps did not (they were limited to small towns or villages with a few buildings, nothing more). You are getting bad lag simply because the engine has problems handling large numbers of buildings at once onscreen, and it's worse at night because then the engine is also trying to add lighting effects to all that as well.

    I have an Athlon T-bird 1.2 Ghz, 512 MB RAM and a GeForce 4 Ti4400 and I have the same problem, thought not to the same degree. I don't think there's much that can be done. Any environment that is that detailed in any game would bring most computers to a crawl.

    And you really, really need to get a new video card. 32MB video cards are at the very end of their life cycle in the current gaming market. I just switched from my previous card, a GeForce 2 GTS 64MB, which performed admirably, and now the game runs butter-smooth in all areas except for large towns, where it still dips quite a bit. I guess it just can't be helped.


  10. Codemasters tells us the US release will be on July 2nd.  It doesn't say it will ship July 2nd, it says "Out July 2nd" (see Codemasters' website).  

    Now I called the local EB to make sure they have a copy before I run over there after work, but they don't have any copies and tell me their system shows the release as being on the 10th.  

    I have not been able to get a straight answer from anyone about this.  Can someone (BIS, Codemasters, anyone) please tell me what the deal is with the release?


  11. Well I've already ordered a GeForce 4 Ti 4400, which I fully intend on overclocking to Ti 4600-levels, and I wanted to see if anyone here could tell me what kind of performance boost to expect.  

    My current rig:

    Athlon T-bird 1.2Ghz

    512 MB PC133 SDRAM

    GeForce 2 GTS Pro 64 MB DDR

    My framerates in OFP are pretty good for the most part (around 40-50 fps in small areas, gets down to 15-20 in bigger battles), but I have to cut down a little on the graphical detail.  I was curious to know if I'd see a dramatic improvement in framerates (far and away the most important aspect, IMO, graphical bells and whistles, while nice, are not really of concern to me) and draw distance capability (I want to run this puppy with a draw distance of 4000, so I can have massive battles where you can see enemy tanks approaching from miles away).  

    So has anyone else made a similar upgrade?  Is it > 60 fps all the time?


  12. Battlefield 1942 looks like a lot of fun. I can't wait.

    But that's the thing: BF 1942's emphasis is on the "arcade fun" aspect, not the realism OFP fans have come to expect. Even the developers have said this. So they are going for two different things.

    However, OFP's engine literally makes anything possible. Who cares if some people don't like the idea of hovercrafts? I hope someone makes one someday, because I can think of a couple cool missions I could make involving an amphibious assault or an arial raid on a hovercraft convoy.

    The beauty of OFP is that it a virtual representation of reality, and can be changed and added to at will.

    OFP is supposed to be a game about war. However, last night I spent at least an hour playing a really fun battle rally map, driving a tank at crazy speeds, running over civs and opponent racers (in jeeps and trucks), and having a blast. It had Metallica's "Fuel" blaring in the background, and had a totally different feel to it than any mission I've played in OFP before, because it was so much faster.

    THAT is why I love this game. You never know what's coming next.


  13. Yeah, I don't get it.

    Either way, this is something I think BIS should include in MP.  After all, I like to use a view distance of 3000 in all of my maps (you just can't go back to the default once you've experienced OFP the way it's supposed to be, especially for air battles), but some computers just can't handle it.  It would be awesome if I could set the viewdistance to whatever I wanted before the game starts, according to what kind of computers everyone is running on.

    btw Kegetys, I've been using your Hawk in one of my missions and I must say it's a great piece of work.  I use it any time I possibly can for aircraft roles, because the cockpit/canopy visibility is soooo much better than the A-10's claustrophobic setup (which inhibits your vision, hell most of the time I can't even see the ground unless I nose her down hard).  Are you planning anymore aircraft?


  14. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Is there problems with this forum?<span id='postcolor'>

    Other than the complete lack of site or forum updates, and consequently the endless recycling of the same 3 or 4 topics over and over again because there's nothing new to talk about, no.


  15. Played Counter-Strike since the first public beta until v1.3.  Also played Day of Defeat, Frontline Force, Firearms, Sven Coop - basically every military-themed HL mod there was.  

    I have had OFP since the demo was first released.  I had been waiting for it for a long time.  

    They are both great games, but totally different.  CS seeks to emulate the intensity of close-quarters combat with a high degree of mobility.  That's where it's fun factor lies.  That's it.  Anyone who tries to compare CS and OFP is wasting their time.  That is also why CS gets old after awhile.  You can only play the same maps a few hundred times before they get boring and monotonous.  

    OFP, on the other hand, derives it entertainment factor by closely mimicing real-life military situations.  Furthermore, its depth and freedom of play give it far more replay value than any game I have ever played.  New missions are very small and can be easily downloaded from the server you're playing on, so you're playing new missions all the time.  Not only that, but for each of those missions you have complete freedom to tackle the objectives however you want.

    CS = "you know the drill, outshoot the other team"

    OFP = "here's your objective, complete it however you like"

    Ghost Recon - played this a total of about one hour before realizing that it only contains one facet of OFP (small infantry engagements), and doesn't even do it as well as OFP does.  But it looks pretty.  Otherwise, a waste of time for me.


  16. If you have broadband, there is no experience like OFP multiplayer.  

    Ghost Recon is the same as most other FPS games in that you have a set area to fight in.  And that's it.

    In OFP you have a degree of freedom you've never had in a game before.  Say you need to take the enemy's flag.  Do you just barrel in as fast as you can using a jeep, and hope you don't get shot?  Perhaps you could sneak in on foot, through the enemy's back door while they're occupied.  Or hell with it, make it a team effort and grab a chopper so you can paradrop your whole team right on top of the enemy's base (trust me, one of the last things you want to see is a whole buttload of parachutes coming down on your base from the sky).  Or you could be a sniper, keeping hidden at the perimeter of the enemy's base, keeping the lane clear for your teammates to move in.  

    The cool thing is, you're not limited to a role.  You can do whatever you want.  Tired of being a sniper?  Grab an assault rifle and a LAW launcher off a dead body, hide in the bushes along the main roads, and do some anti-tank ambushing. Sometimes I'll shoot a guy right out of his jeep and steal it from him. 

    And that's not even mentioning the huge depth of gameplay that also comes from using all the vehicles.

    I recommend trying some coop missions for your first foray into MP.  It'll help you get used to how things work, and you'll be playing with humans instead of against them, so you can pick up some good tactics.  CTF is a whole different can of worms, because use of vehicles is much more prominent.  

    Good luck, and let us know how it turns out.


  17. The thing is, I already have an Xbox (and a PS2), but they don't get used that much.  I'm so used to the mouse/keyboard combo (it's the perfect gaming interface... so far), and the ability to chat at will, and the ability to mod my games for unlimited replay value, that consoles don't have a lot to offer.  I only buy console games that aren't going to be on the PC for awhile (if ever), such as Halo and GTA3.  

    While the Xbox hardware is fantastic (as anyone who's played Halo can tell you), the joystick blows, and I think it will be frustrating trying to play a game like OFP with it.  I mean, when I'm playing on my PC, sometimes I need pixel-perfect accuracy, meaning I literally have to move the cursor just one pixel over to hit that enemy soldier 300 meters away.  getting that kind of consistent accuracy with a joystick is a pain in the ass, and in a game like OFP you don't have ten minutes to try to line up your target - you get about 3 or 4 seconds before the enemy really gets a bead on you.  

    "Meh" is about all I can say.  I'm sure the game will look pretty (or as pretty as 640x480 can be anyway) and run smoothly, but the gameplay will not even come close to the PC version.

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