2GvSAP_Dart
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Ahhh, ye ole "Optically Induced Vertigo," as it was called in the early days. My sister cannot play any sort of fast moving game or sim without getting ill. Can't even watch! I've been fortunate to not be caught by the bug.
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The idea that governments can alter topography is valid. Just for fun, go to Google Earth and follow the Mexico/Guatamalan border....rainforest on one side, barren soil on the other that follows nearly to the inch.* I chalked it up to desertification due to over logging by the Communist regime, as nobody can really, really damage the environment like a Communist. * The situation will, in time, change, as the Mexican government was as shocked as anyone else when they got that perspective, and is taking action to bring the forest back over on their side.
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Um, could we get a link to the merged thread?
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Whoa, guys, let's not get to the point where you're pulling trousers down and debating which ruler to use to figure out who's better! Movement is one thing, it's the ability of the AI to not only detect, but fire insanely accurately at long distances at a concealed, prone target. The worst thing to try to find is an enemy that fires just one round from 300 meters away, and does nothing else. The bullet reaches before the sound...and even then, one only gets a general direction. If one is in a city, the sound bounces about, making it sound as if it came from a different direction a lot of the time! All I'm suggesting is that the AI have some dispersion of aim at greater distances. Heck, a three degree shift from center would mean that they would be suppressing fire at 300 meters rather than getting headshots on a prone figure. As to mods and scripts, I would think that one shouldn't have to modify the sim in order to make it playable. One would think that "Normal" difficulty would be, well, normal. At any rate, I'm glad I bought the UK import from gogamer.com, as I'm gonna need all the learning curve I can get before the official US release...
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[saying hello to everyone] Being new to ARMA and never having played OPF, I must say that the AI is shockingly good at long distance. Supernaturally good. The weird thing is that it's fantastic on close encounter; it looks like real Joes (or Ivans) reacting. For me, the problem is when one is at maximum effective range and they're nailing me on the first round. While I'm in the prone, behind both cover and concealment except for a very tiny portion of my body. At 400 meters, hit percentage should be no greater than fifty percent from the prone on iron sights, particularly with Soviet light arms. And that's giving them the credit of having nothing but expert shots in their army. What I've seen is 80 to 95 percent accuracy at maximum effective range from any position from the AI. Three hundred meters is a very long way with a rifle; most current Soldiers miss it on a nice tidy rifle range where they know not only that there will be a target, but where it will be for a solid eight seconds. I have no idea if it would be possible to code the AI to use suppressing fire at long range - in order to fix the enemy - rather than the one-shot-one-kill there seems to be now. Maybe a modifier on their aimpoint slightly past certain ranges? I'd rather not disagree with the statement that "if you can see them, they can see you," but it's false. If it were true, no ambush would ever work, no sniper ever escape detection, and a leader's recon would be a pointless endeavor.
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Oh, but us flight sim geeks love SLI!