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11aTony

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Posts posted by 11aTony


  1. On one hand it looks quite nice on the other it feels kinda cheap. It looks a bit cloned Black Ops with red diamonds around targets and stabbing. Weapons feel like MoH.

    I love the game where you have to spend 2h to know how to fly. I dont want every noob out there flying helis.

    Anyway, we'll just have to wait a bit for some gameplay videos but I have a feeling it will suck ass.


  2. Hi all!

    I have a small coop mission for 6. One team leader and five subordinates. I have different loadout for each of them. Im using Bon's respawn with loadout script for players but it wont work if slot is controled by AI not human. So here is what I came up with. This is only for one unit. Please be patient with me I have nearly no experiance with this.

    for [{bot2 != player}, {alive bot2}, {waitUntil {alive bot2}}] do
    {
    removeAllWeapons bot2;
    //Primary
    bot2 addMagazine "30Rnd_556x45_Stanag";
    bot2 addMagazine "30Rnd_556x45_Stanag";
    bot2 addMagazine "30Rnd_556x45_Stanag";
    bot2 addMagazine "30Rnd_556x45_Stanag";
    bot2 addMagazine "30Rnd_556x45_Stanag";
    bot2 addWeapon "M4A3_CCO_EP1";
    //Secondary
    bot2 addMagazine "MAAWS_HEAT";
    bot2 addMagazine "MAAWS_HEAT";
    bot2 addWeapon "MAAWS";
    //Equipment
    bot2 addMagazine "Laserbatteries";
    bot2 addWeapon "Laserdesignator";
    bot2 addWeapon "NVGoggles";
    bot2 selectWeapon "M4A3_CCO_EP1";
    sleep 10;
    };

    I run this via init.sqf.

    It apears to be working, however I was wondering if there is better, more efficient way to do it becouse I have more units with different gear. Or just if there is potential fail in this.


  3. Out of this 2 DLCs I got most joy from units, vehicle and weapons of course. BAF especially becouse it has more.

    Second thing was SP and MP missions. I liked all of them in BAF.

    Last are campaigns. I guess BAF is kind of consistent and PMC missions vary. Some are good, some are... not so good and some have nice idea behind them but not made very well.

    Anyway for me both campaigns are not fun. I think campaign is something to get you into the game, present the game to you. It takes a lot of work I immagine.

    Since DLC requires OA or CO, campaign is not really needed. Nor are this small maps either.

    So overall, I think DLC should be more guns, units, vehicles and missions so you get more re-usable content for the buck.

    Im not sure what exacly these DLCs are all about.


  4. Russian invasion on US (lil red dawn there) in american suburbs. You should play Russian soldier, some Spets Naz, some tanks and some air missions. EW style mission with black ka52 would be just amazing. Russian voices in cutscenes. I would just love something like that.

    Second map could be winter mountain woodland terrain with lots of tight roads, serpentines and such.

    Other scenario could be like US vs. china with Koreans as well. You could play as Chinese or Korean.

    Or maybe a conflict where EU would be the main blufor.

    Any of these would be a lot of work though and would probably be a whole new game/huge expansion pack.


  5. So reloading launcher on the move is OK but switching to it from rifle is not? I would be happy if you could walk while switching, no need to be able to run. Its just frustrating if you are 10cm not enought behind cover and you cant move just a bit while you are switching to your pistol. Thats the only thing left from OFP and A1 that keeps getting me killed or injured.


  6. @Lord Jarhead

    1. Thank you for updating this great sound mod!

    2. The XM8 has still vanilla sounds for all the users with ACE I suppose.

    I think this is because ACE has changed the CQB view for XM8, and thus it's quite possible that it is now another weapon. So it would be nice if you would release an ACE version of XM8 as you did already with the HK416 and HK417.

    not at all

    I dont have ACE. I tried it without ANY mods, even tried it without other JSRS sounds. Just weapon sounds and there is stock sound for XM8. If you have it Isola then good for you I guess.


  7. Ok, maybe "not go off the road" was the wrong thing to write. I have had the driver go slightly off road even with no enemies around sometimes, especially in the crossroads in the village, (the one with the sharp left turn). I have had him drive into a house there a couple of times.

    But the big deviations, when the driver goes completely off road, that is done in response to enemy fire. Whenever I have managed to kill the enemies quickly the AI has pretty much stayed on the road all the way.

    I killed all the AI, OK? Asano moves few meters forward and then make a d-tour. There was no enemy alive and the corner was like 5 degrees to left. Behaviour I experienced in this mission was beyond usual AI driving.

    Even if there would be enemy, why going of road. It just makes you take more fire and your gun shakes even more.

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