11aTony
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Everything posted by 11aTony
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Sorry if this was already mentioned in previous 100 pages. Is it possible to only use anims (especially walking with LAW) from your mod without using entire mod? I like the mod its just a bit heavy on my friends PC.
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I just went back to OPF today:). A friend of mine cant even run ArmA1. We went into store got fresh copy of GOTY for him and installed. So here we are, back to Petrovice, after more then five years.
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Nice, Im downloading as I write. Well there are other desert maps with sea around. P.S.: FLIR works. If you ever decide to make a vehicle pack please put it under "USMC\Armour (desert)" so it all nice & clean:).
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When medic heals you, your player plays healing anims twice. When you heal at hospital or vehicle it works fine. I hope this really gets fixed in next patch. Lol this same bug was in ArmA1 and got fixed in 1.08 I think and now same thing in A2.
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It look good but I have 2 questions. First is, if you use addon which adds OA FLIR to A2 units, does it works for this as well? Second is, are you planing to add a server key?
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I would love undo function. I have one more suggestion though. Being able to save in subfolders of SP/MP mission. So you make like a folder called OPF in SP mission. It would be really nice to be able to pack the mission in that folder (missions\OPF). I hope this wasnt too OT here.
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ive started my own hand to hand combat style based off....
11aTony replied to BronzeEagle's topic in OFFTOPIC
Yeah, them cigarettes are keeping me down as well:). -
It works with newest beta I just tried (Build 72291). This will do for the time next patch comes out. Thanks man.
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I have the same problem. This comes up in .rpt: Distribution: 1486 Version 1.52.71816 Fault address: 01D16226 05:00DB4226 D:\Games\Bohemia Interactive\Combined Operations\arma2OA.exe file: intro world: Desert_E Prev. code bytes: 89 1C 24 E9 E7 FF FF FF 6C 58 E9 60 FF FF FF 87 Fault code bytes: FF 30 E9 F2 FF FF FF EA 81 C4 04 00 00 00 E9 ED Registers: EAX:E3599604 EBX:01CF1100 ECX:0008E3E8 EDX:01A1F244 ESI:05A1A41B EDI:01D15F15 CS:EIP:0023:01D16226 SS:ESP:002B:029EF7D0 EBP:02D45D76 DS:002B ES:002B FS:0053 GS:002B Flags:00010212
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Oh lol no fire, thats a bummer.
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I see.
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Is this mod getting updated for OA? When having NVGs on and then looking down the normal sniper scope it wont go NV. It works for half a sec and then NV disables. It would be really nice to have this working becouse this is probably my most needed mod of all.
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My suggestion is make M14 and SCAR H able to use ammo for both weapons. I mean they are both nato 7.62x51 20 rnd mags. Except there are some fitting issues in real life.
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Pbo View not working with OA Files?
11aTony replied to santafee's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
PboView from this thread seems to work with OA files. Download link is in first post. -
If I use: FixedLockedSlotsColorsInMPMissionLobby_Visuals_C_OA_PROPER I get this error message on game start up: "No entry 'bin\config.bin/CfgInGameUI/MPTable.shadow' Then game shuts down and shows this error: Error compiling pixel shader PSSpectacularAlpha:0 Other stuff seems to work fine, although I didnt try all of them.
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Will my PC Run this? What CPU/GPU to get? What settings? System Specifications.
11aTony replied to Placebo's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Well since arma does not use more then 2GB of RAM I would go with a better GPU. Besides if you have more then 3GB of RAM you need x64 OS and I hear ArmA runs worse on x64. I dunno for sure, could be the same on some systems. -
Or 2x hit Left Alt to make it toggle. You can use commanding view as well if you are leader - default Num , (del).
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Huh, on one side you might think paying for anything will help BIS to make better products in future but it may be the road to Modern Warfare 2 real fast.
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Automatic download links system for MODS
11aTony replied to Niotna's topic in ARMA 2 & OA - SUGGESTIONS
Currently the game has to be restarted in order for mod or addon to work. So auto dl & install wont do much good. If you wouldnt need to restart the game it would be already in. To be honest, that thing in game is not much of a use. I rather use -mod=. -
Nice but no .bisign files?
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Arma 2 Addon request thread
11aTony replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Is it possible for someone to make a mod so ArmA2 weapons use CQB sights like in OA? For example M4A1 RCO GL has same cqb sight on top of ACOG as camo one in OA but you cannot use it for A2 one. And is it possible to make OA M4A1 RCO GL and other arma 2 guns (M16A4 etc.) to use lasers and flashlights? Legislator did a great job on FLIR and Flares for A2 vehicles so all I need is this. -
GLT FLC (FLIR & Countermeasures) (requires A2 + AO content)
11aTony replied to [GLT] Legislator's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yes, there is no option to shoot hydras. If you have manual fire you can fire 2000 or 4000 rpm miniguns and with manual fire off you should be able to shoot hydras. Either way its like hyra launcher isnt even there. -
Russian Naval Infantry (Desert)
11aTony replied to Stagler's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Very nice to hear that. -
How will the installed user base change?
11aTony replied to Tankbuster's topic in ARMA 2 & OA - GENERAL
Further more you can now see which mods servers are using in server browsing menu which makes everything a bit easier. :) -
How will the installed user base change?
11aTony replied to Tankbuster's topic in ARMA 2 & OA - GENERAL
Well there is a lot of missions using either A2 or just OA. Not meny require both games for now (atleast most popular ones). So if mission does not need ArmA2 there is no problem. Its kind of the same thing as with mods/addons.