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1B1KSniper

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Everything posted by 1B1KSniper

  1. 1B1KSniper

    FOR WH40K fan

    Spad, if you send me the P3d of the falcon (only the main LoD is needed as I don't remember anymore how to work all the other LoDs) I can try to convert it to a Wave Serpent (change turret, add the scythe/energy field projector thingies on the side, extend the rear a bit.) and make three variants, for starcannon, bright lance and scatter laser.
  2. 1B1KSniper

    FOR WH40K fan

    I think he means for the textures, give them a bit of a weathered look so they don't look like they just drove out of the Imperial Motor Pool after a fresh wash and hot wax.
  3. 1B1KSniper

    FOR WH40K fan

    Well, since they have Tau, SM, and Eldar they could do the Dark Crusade, the current campaign going on. Then they could just do some shooty Ork Klan like the Bad Moons or maybe even the Kult of Speed, and have all the sides of the Crusade.
  4. 1B1KSniper

    FOR WH40K fan

    How are you going to implement the Striking Scorpions? Seeing as they're primarily a close combat aspect.
  5. 1B1KSniper

    FOR WH40K fan

    The Pulse Laser on the Falcon needs to be longer. It should be about twice as long as the Scatter Laser.
  6. 1B1KSniper

    Has ofp gotten you into trouble?

    OFP stole every single one of my days off school for the past 2 years, with this evil modding stuff and all.
  7. 1B1KSniper

    Man killed by teen video gamers

    I'm 17, and I played GTA 3 a lot, and also GTA Vice City. I have never shot anyone, and I never intend to. These games are just a way to take your aggression out without real world consequences.Admittedly, I bought GTA 3 without my parents' knowledge, but I was living in China at that time, where there are no such things as parental controls or ratings for video games. Not once has there been a shooting there blamed on video games. If any of the people saying that these games are marketed to children, they are obviously mistaken. GTA 3 is basically a satire of the modern world. Just sit and listen to the radio. Most of what is said would make little sense to a kid, but to an adult it would be quite funny. They made it even more obviously targeted at adults with Vice City, the 80s setting, and all the other nostalgia inducing bits which would be completely over the heads of most teens and children. It is my opinion that these two kids were not raised correctly, and should spend much longer in prison than they are currently sentenced to. It is the misdeeds of the few that ruins the fun of the many.
  8. 1B1KSniper

    Are we all gonna die

    It's not big enough to cause instantaneous death on a global scale, it will merely cause another ice age, lots of muddy rain, and leave a leave a big huge crater at the bottom of th ocean. Â And humans are more clever than dinosaurs so we would be able to get through it. Â Although you would have to be prepared for the ensuing lawlessness, chaos, looting, burning, rioting, etc. afterwards as the governments collapse. Anyways, it will not hit the earth. Â So I wrote that entire little bit for nothing. Â :'(
  9. 1B1KSniper

    Death and destruction

    Maybe they should just have a geomod-like effect just for objects... It's not really necessary for the terrain, but it would be really nice for house, trees, and stuff like that. Because porbably the 3rd or 4th thing I did with the mission editor was make myself a little mission where I had to do some demolition, and it was not till then I saw just how much the building destruction sucked. Those charges should've completely leveled the buildings, but they just deflated... I was severely disappointed. I don't want to be disappointed like that in OFP2.
  10. 1B1KSniper

    Game physics

    That's a very good point. Or, if you shoot a jeep with a tank, it would have an enormous hole in it.
  11. 1B1KSniper

    More goodies!

    Vehicle repair kits... bad idea... Spare tires or something like that for jeeps and cars... good idea... But it should take time to do and you should be able to abort and continue later if you were attacked...
  12. 1B1KSniper

    Expanding beyound a tactical fps

    Also, being able to add custom vehicle animations beyond simple rotations... I mean, it would help a great deal of the modders, especially the scifi ones, but it would also help those trying to make realistic addons too.
  13. 1B1KSniper

    Game physics

    I just want some semi realistic water effects, like having water at multiple altitudes. I mean, who wouldn't have fun blowing a dam and running from the ensuing 100 foot wall of water suddenly rushing downstream... Or just simple things like streams and stuff. IMO, a decent engine like the RF one for terrain damage would also be good, it wouldn't have to be too realistic, just show some minor craters and stuff.
  14. 1B1KSniper

    Animations

    I don't care much about soldier animations, I want the ability to make custom VEHICLE animations. This would be a boon to all the mods which are sure to rise from OFP2, especially the scifi type ones. And it would also allow us to do some other interesting things with it.
  15. 1B1KSniper

    Animals

    Have the fluffy bunnies gang up and kill the Russians... Actually, there's this creepy statue of a rabbit here in tianjin that everyone calls the "evil bunny" because it has red eyes and is standing in a semi upright position and looks like it is reaching out to grab you *shudder* Anyways... I want better water. They've had better water effects in games for years. And as for animals, a few domesticated animals, and flies. That's all i really want.
  16. It's on the AEF Campaign site
  17. 1B1KSniper

    Mech cpp help

    I'm doing it using RTM's. And I am still not quite there with getting them ingame... But I do have a theory which I am working on... The theory is, if I can't make them the default moves of the mech, I'll make a user action which will be something like power on. Because when you define an anim you can define the actions available and define then define those animations and define the actions available for them and so on... So... I am going to test it in a little bit.
  18. 1B1KSniper

    Mech cpp help

    No error messages, just doesn't show up in the editor.  I have determined the animations part not to be the problem so I have removed it as it is still awaiting testing. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">]//Daishi by 1B1KSniper // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 class CfgPatches {  class Daishi  {   units[]={Daishi};   weapons[]={};   worlds[]={};   requiredVersion=1.90;  }; }; class CfgVehicles {  class All{};  class AllVehicles: All{};  class LandVehicle: AllVehicles{};  class Tank: LandVehicle{};  class Daishi:Tank  {  side=TWest;  crew=SoldierW;  vehicleclass=Mechs;  displayname=Daishi;       cost = 1000000000000000000;  armor=100000;  model=\daishi\daishi;       hasDriver = 1;       hasGunner = 0;       driverIsCommander = 1;       canFloat = 0;  }; };<span id='postcolor'> All help is appreciated -Sniper
  19. 1B1KSniper

    New class vehicles

    Iam working on someting very similar to this. First thing: the moves="CfgMovesMech"; doesn't match the class CfgMovesNuVec They gotta match up or it won't work at all. And I think the Class Default after Stand Actions has to gou under the Class States. Other thatyn that I'm not sure. Contact me if you get this to work cause I am animating a mech and trying to do the same thing.
  20. 1B1KSniper

    Beta-Mig released

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (deadsoldier @ Dec. 29 2002,23:49)</td></tr><tr><td id="QUOTE">Lets make a site for this community addon makers, that will put laws on realisim and give some kind of quality control. And everytime an addon is released, a it will be givin a badge that says " Addon Community Certified" This way , we will all know that this addon has past the test and is good enough to use and have a fair multiplayer battle using it againt other units.<span id='postcolor'> There already is one, sort of. OFPEC. Anyways, looks nice, I'm going to d/l it straight away.
  21. 1B1KSniper

    Rah-66 comanche by dkm mod

    I think BAS and BRSSEB have an arrangement already about not having them as the same one. (some kinda difference with the tail I think)
  22. 1B1KSniper

    Mech cpp help

    OK, the scope=2 part worked. Now I just have to work on the anims part.
  23. 1B1KSniper

    Mech cpp help

    I've already tried hascommander=0 I'll try the scope=2 part.
  24. 1B1KSniper

    Animation editor is out!

    A Daishi. After that a Bushwhacker, Vulture and another one I can't remember right now.
  25. 1B1KSniper

    Mech cpp help

    First part, an error while I was putting it on the forums. The second one, because I am using v 1.85+ I can define the class which it goes into in the editor. Which just means its the part of the list it's under, and I copy/pasted from an addon I had made already that works. And I know that's not the prob as I removed that and it still didn't work.
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