05hunterd
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Everything posted by 05hunterd
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[SSM/SOM] Replacing the Default Support Vehicles with ACR (DLC) Units
05hunterd posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi folks, Was just wondering if anyone could shed any light on how one can replace the default support vehicles (from SSM and SOM support etc.) with ones from the ACR DLC (or obviously any unit)? :confused: I already know how to replace the transport aircraft (lots of docs and it's a simple 'setVariable'), but having ripped as many *.PBO's apart as I can and trawling the Wiki, I can't seem to find anything on how to replace the others (like having the ACR Alca as the Airstrike aircraft? Or the Czech Mi-8 dropping Czech troops on a re-supply after losing some men in the SOM? Or setting the 'friendly' troops to ACR ones in the 'escort through hostile zone' SecOp etc.). :( If anyone can assist it would be greatly appreciated, and I can add it to the Wiki :) Cheers, -
Helicopter Marshalling Animation
05hunterd posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi folks! Having been searching for over 2 hours now, I cannot find ANYWHERE how to apply the animation which switches the unit to perform the helicopter marshalling actions. :confused: If anyone would care to post the name of the anim, then I'll update the BIKI Moves section so others can find it too :) Cheers, Dave :) ---------- Post added at 08:20 PM ---------- Previous post was at 07:53 PM ---------- Disregard, Found to be NavigationHeli. Feel free to leave this or delete it - might be good for future reference...going on the BIKI too... -
Fixed, cheers Darkhorse 1-6 :-). I join others in thanks to NZX for a great package :-D
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Hi all, NZX I dunno what's going on but I can't use these model files? ArmAII squawks when I put them in the editor about not being able to open the .p3d files? This even happens when I have no other mods installed, just the extra Hummers...so it can't be a conflic issue :-/ Any ideas? :confused: Cheers :-)
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Using SOM and SSM at the same time...
05hunterd replied to 05hunterd's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
:) Cheers mrbinkels! -
Using SOM and SSM at the same time...
05hunterd posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi all! I was wondering if anyone knew how to use the SOM and SSM at the same time? It appears that they conflict - as 2 thru 5[-or-so] are taken up by support functions in the Comms menu...but when I'm asked to do a SecOp, I can't respond yes/no to it because the 'SecOps' part of the Comms menu is taken up by the 'Ammo Drop' SSM part... ...any ideas? :confused: FYI: I know how to use the SOM built-in HQ Support, I used it 24/7 before I got OA, but I prefer the functions available in the SSM... Cheers! :) -
Hi all! I bought A2OA today and might I say - fan-bloody-tastic! :cool: However, having 'done' the intro mission in the campaign, I got up to the first tank mission (escort convoy and track C-130 crash etc.). At this point I had to stop and go out for a while. ...no problem... Except when I got back and fired up again...I load the mission and am faced with a CTD followed by a notice telling me it can't load the mission save file. This was distressing, but I tried again - same happened. I followed this up with trying the same thing for the Single Missions. Same again. Any ideas folks? :confused:
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Just for those who don't know already: I solved this by reading something in passing on armedassault.info. I was trying to use the ACE2 mod and as it requires CBA...it wouldn't work, as CBA is not currently compatible with OA (but a new version is being worked on) :) Ta
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ArmA Edit Error?
05hunterd replied to 05hunterd's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
:D Superb! Cheers Big Dawg! I considered .sqf format and tried it...but didn't make any adjustments regarding the script itself etc. I've replaced the OFP stuff with ArmA 2 so I can keep the ArmA settings too and use it for both... TYVM again :bigsmile: -
Hi all! I'm making a mission atm [obviously] and wanted to use the wizard from ArmAEdit to replace my units' gear. This is what it spat out: ; **************************************************************** ; Custom unit script for Operation Flashpoint ; Created with ArmA Edit - Version 1.3.4000 ; HELP: Run this script from the INITIALIZATION box of the unit. ; CODE: [this] exec "UNIT_142.sqs" ; **************************************************************** ; Get the unit parameter given _unit = _this select 0 ; Strip the units current gear removeAllWeapons _unit ; Add the new gear to the unit _unit addMagazine "30Rnd_556x45_G36SD" _unit addMagazine "30Rnd_556x45_G36SD" _unit addMagazine "30Rnd_556x45_G36SD" _unit addMagazine "30Rnd_556x45_G36SD" _unit addMagazine "30Rnd_556x45_G36SD" _unit addMagazine "30Rnd_556x45_G36SD" _unit addWeapon "G36_C_SD_eotech" _unit selectWeapon "G36_C_SD_eotech" _unit addMagazine "15Rnd_9x19_M9SD" _unit addMagazine "15Rnd_9x19_M9SD" _unit addMagazine "15Rnd_9x19_M9SD" _unit addWeapon "M9SD" _unit addWeapon "Binocular" _unit addWeapon "NVGoggles" _unit addWeapon "ACE_Keycuffs" _unit addWeapon "ACE_M7A3" _unit addWeapon "ACE_M84" _unit addWeapon "ACE_Earplugs" _unit addWeapon "ACE_GlassesGasMask_US" Exit I can't see anything wrong with this myself...but I get '[#] _unit addWeapon "ACE_GlassesGasMask_US"' Error Undefined variable in expression: _unit ...any suggestions..? :confused:
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Arma2 beta builds 1.05.6xxxx
05hunterd replied to maddogx's topic in ARMA 2 & OA - BETA PATCH TESTING
Hi guys! Just an FYI - since this patch was applied I now get the terrain in a regular square around me disappearing - like some strange and mystical cavern :-P In addition, when it does this, the terrain around it goes an odd colour in different 'beams' - like you get through the NVG's when a car is driving along and you can see the lights lighting up the road at night... Cheers! -
Well now I've installed the new ACE2 version - it seems to be only the grenade-throwing change and NVG adjust that works now - cant apply bipods or weapon resting...nor anything else :-( Just another issue - Shotguns. When myself or AI uses any shotguns, the trigger is pressed, the game lags for about literally 10secs, then fires at the same time as the 'getting shot' "SPAT" sort of sound is heard and the user gets (it seems) shot by their own weapon... ...quite annoying really...I like shotguns :-P
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Hi all, I take this opportunity to bow to Solus for an EPIC mod...I love it to bits! I kow others have said before about bugs and stuff but I've just dealt with the minor ones myself...simples. :rolleyes: However, I've found that whenever I use this, I cannot use the custom controls for the ACE mod, such as the command for resting the weapon, or adjusting the NVG brightness etc... :( Thanks in advance! :ok:
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AS the name suggests, I'm trying to port some stuff into ArmA. Before going public, I was going to get all the rights and stuff, but wanted to try and do it personally before hand. Â I've started with the CSJ 737-600, and his other works, and to make it display in the editor, all I have done is changed the requiredVersion from 1.96 to 1.08. Â Now, when placed, I preview it in the editor, with an immediate CTD and this error message: Anyone any ideas?
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AS the name suggests, I'm trying to port some stuff into ArmA. Before going public, I was going to get all the rights and stuff, but wanted to try and do it personally before hand. Â I've started with the CSJ 737-600, and his other works, and to make it display in the editor, all I have done is changed the requiredVersion from 1.96 to 1.08. Â Now, when placed, I preview it in the editor, with an immediate CTD and this error message: Anyone any ideas?
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F**KING YES!!! RESULT! You were right RKSL, it's the model formats. MLOD now works, but a couple of texture issues though...nothing i shouldn't be able to handle now. Cheers, I I get permission, expect to see a beta in couple of weeks
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Converting good OFP stuff to ArmA...
05hunterd replied to 05hunterd's topic in ARMA - ADDONS & MODS: DISCUSSION
F**KING YES!!! RESULT! You were right RKSL, it's the model formats. MLOD now works, but a couple of texture issues though...nothing i shouldn't be able to handle now. Cheers, I I get permission, expect to see a beta in couple of weeks -
I've just used a tool literally now that converts it into MLOD format...I'm about to test now...
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Converting good OFP stuff to ArmA...
05hunterd replied to 05hunterd's topic in ARMA - ADDONS & MODS: DISCUSSION
I've just used a tool literally now that converts it into MLOD format...I'm about to test now... -
Not sure if this has been any trouble to anyone else: Appears whenever I try and place the object in the editor, but I'm not sure why???
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Hey guys, Just wondering how to make a unit hold a microphone like the news lady does in the Campaign cutscenes. I already know all the animations for it, but was just wondering of it was a weapon with a Class name or something. Cheers Dave
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OK, here's the SITREP... I'm playing an ArmA mission when I make a mistake and get shot.  When I am given the option to Load and Load Auto etc., I try to load (can be Load or Load Auto depending on which was most recent), and the Splash screen comes up.  When the progress bar at the bottom reaches 100%, ArmA CTD's, and it isn't until I try and re-start ArmA that an error message comes up saying the it is unable to load the save file (doesn't say why)! It's somewhat distressing, as difficult missions just got a whole lot harder T.I.A. David  Â
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ATTN: CASE CLOSED! FINALLY!!! Narrowed it down to the  CWR Mod Unsure why but it removes everything fairly modern from the game, such as the Cobra and the Harrier. I've just disabled it and everything is now fine. Thanks ever so much to everyone who's helped me out here, I'm really grateful.
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It doesn't matter how I do it though. I recently downloaded the newly-released F-16, but it doesn't show up in the editor because some of the code is aliased to the default AV-8. As for the campaign, that's what I have done. I'm using the default icon with Queen's Gambit only for the campaign, and am using Kegety's ArmA launcher to start my mods. It is the top few lines that are the main problem, but only since I re-installed ArmA. eg. the TDMG UK units are showing in the editor, but the Landies and Harriers (aliased to the defaults) are nowhere to be found. The strangest thing is that they all worked before I re-installed ArmA, leading me over to it being something to do with my Dta\bin.pbo file.
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Failing this I re-installed ArmA, and I have norrowed it down to having all my addons enabled at the same time. Â I counter this by playing the campaign with no addons, but a new problem has arisen... As a keen mission-maker, I rely on a lot of addons for realism, but this has just been restricted. Â Anything that borrows a config doesn't show up AT ALL. Â For example, the TDMG RAF harriers are re-skins of the original BIS AV-8, but neither the Harriers or the AV-8's show up. Â It is the same with the Vilas Cobra re-paints and the default AH-1Z. Â Â Â Â Â Â Â