Jump to content

.:50Ca_}{_Fe(A)R:.

Member
  • Content Count

    12
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About .:50Ca_}{_Fe(A)R:.

  • Rank
    Private First Class
  1. .:50Ca_}{_Fe(A)R:.

    Weapons

    So, basically you've rejected all my ideas? That's okay. I've decided that ArmA isn't the game for me.
  2. .:50Ca_}{_Fe(A)R:.

    Weapons

    First off, I'de like to be able to xuatomzia them with different attachments : silencers, underbarrel grenade launcher, and different types of optics. Second off, I'de like to be able to melee with our guns. Now, onto the weapons that I'de like to see P90 FN SCAR FN 2000 Sig Sauer 226 HK USP FAMAS Chinese type 95 MP7 MP5K MP9 IMI Tavor STYER TMP STYER AUG Desrt Eagle FN Five Seven HK UMP45 Barrett M82 PSG 1 MAC 10 AKS 74U OICW
  3. .:50Ca_}{_Fe(A)R:.

    Vehicles, what do you want

    How about, Â in next gen game, we introduce a whole new class of vehicles? In General, i'de like to see more vehicles with multiple weapons. Land MRLS (we should have the option of firing all 12 rockets all the time. Â We should also be able to lock onto targets, choosing how many rockets we want to allocate to each target.) Â The rockets should not automatically track targets, we should have to lock on first. Sea!!! First off, here's something to think off. Â The engine can render huge maps. Â Surely, with a little modification, it can also render sizable vehicles. Okay, here are the naval vehicles I would like to see added : Inflatable boat (perhaps with a machine gun attached) Destroyer Missile boat (anti air and anti ground capability Huge trasnport boat More ships Can anyone here begin to imagne how awesome this could be? There would be huge battles on land, frentic dogfights in the air, and how EPIC SEABATTLES. The big levels would be perfectly suited to it.
  4. .:50Ca_}{_Fe(A)R:.

    Interface discussion

    Just make the UI look better. Â Making it animated would be one approach. This includes the menus and the in-game HUD. A diagram that conveys how many seats in the vehicle are vacant and how many are full. Include -A Map rotation -When you move your mouse over an entry in the server browser some basic info should pop up (an icon of the current map and how many players are playing on the map)
  5. .:50Ca_}{_Fe(A)R:.

    Graphics engine improvement

    -Self shadowing -Soft shadowing -High dyanic range lighting -Support for 2048*2048 textures -More sophisticated material system, incorperating more material attributes, including fresnels -Frame buffer effects -Post processing effects, like motion blur -Support for colored light sources -More fluid animations -Virtual displacement mapping -Frame buffer effects -Radiance trasnfer -Subsurface scattering -Light attentuation -Light refraction -Volumetric flames -***Better explosions*** beat that
  6. .:50Ca_}{_Fe(A)R:.

    Armed Assault is missing quite a few basics

    Well, it's nice to know how you match up against all other players. Stats provide a meaningful measurment of your skills and accomplishments. Sheeyit, maybe this thread should be called "why did they leave out so many basics in the demo?"" The demo does't even let you sort. What is this, 1992?
  7. .:50Ca_}{_Fe(A)R:.

    My suggestions

    Instead of creating a new thread with all my ideas, I'll just combine them into one thread. Gameplay -Customizable weaponry with attachments (scopes, underbarrel grenade lanchers, and various kinds of optics.) -Boats, some of which are large and can arry many people, in addition to being armed with multiple weapons. -Various rocket tracking schemes -More diverse weaponry Graphics -Self shadowing -Soft shadowing -High dyanic range lighting -Support for 2048*2048 textures -More sophisticated material system, incorperating more material attributes -Frame buffer effects -Post processing effects, like motion blur -Support for colored light sources -More fluid animations -Virtual displacement mapping Other -A good looking interface
  8. .:50Ca_}{_Fe(A)R:.

    Poseidon II , the ultimate engine?

    A lot of that has been done several years ago. That feature list doesn't say much about the lighting or rendering capabilities of the engine. It's a bit vague.
  9. .:50Ca_}{_Fe(A)R:.

    PCFormat feature full shots

    To be honest, it doesn't look much better, or for that matter, different from Armed Assault. Crysis looks better and that's comming out much earlier. How has the feature set of the engine changed?
  10. .:50Ca_}{_Fe(A)R:.

    Armed Assault is missing quite a few basics

    Thanks for the reponces guys.  That is, those that didn't take my first post so personally. I fully understand that ArmA is not CSS or BF2.  That's why it it is realistic (unlike BF2 or CSS) and  has good sized maps (unlike CSS tiny maps.) I also realize that the demo isn't entirely an accurate representation of the full game, as it lacks some other things. However, these are basics, and they belong in any game.  They will not contaminate or negatively impact Armed Assault. They are nesseary in order to for players to not beocome confused, among other things. A note about the radio commands.  The comnander can't possibly issue such specific orders without a minimap.  Thus, the radio commands become useful. As far as I can tell, these are the kinds of things that soldiers say to each other in real life.  They really lend themselves to a tactical style of gameplay, which, as far as what I know, is what Armed Assault is aiming for. Just becasue you have a commander, who creates the strategy in a general sense, does not mean that soldiers will not need to communicate.  The commander can't possibly now exactly what is going on with every sinle person : what they see, their priorities, their decisons, etc.  These are the sort of things that only team mates working with them can be aware off and take it into consideration. Oh yeah, Armed Assault is an FPS game, make no mistake (even if it is a very good one ).  It pocesses no aspects of an RPG game (see any inventory management element?)  You shoot enemies from a first person perspective. As for stats, I didn't mean you're own characteristics (as in an RPG_ but rather your accomplishements relative to everone elses.  How many total kills have you made?  How many vehicular frags have you made? Oh, and I did play the orifinal Flash Point, but never got into it very muc because of how ambiguous the singleplayer objectives were and how far it had fallen behind the technology curve. See you all online. Edit : Anyway to sort servers?
  11. .:50Ca_}{_Fe(A)R:.

    Armed Assault is missing quite a few basics

    Wow, a warm welcome. Why does everyone have to start getting defensive? What, by adding in the basics of an FPS game I'm going to turnit into CSS? Talk about getting a clue. These things are in every FPS game. Just so you know, not everyone is a vetran. Does Armed Assault aim to increase it's fan base? If so, it should be user friendly. But it hasn't been implemented yet, hence this thread. I think you need to play more games than just OFP. Anyone who brings any aspect of ArmA into question qualitatively is a troll? Right... Yes, I played the demo for a full 40 minutes. No offense.. but have you played any other game? How could your standards be that low? That's like saying "ah well, the car doesn't have a speedometer. This is a BASIC neccesity. If expanded your scope a bit more, you'de know that that combat simulator is a sub-genre (in this case) of FPS, a niche catagory. ..And block half your screen in the process? My god.. this is so obvious. Don't you see how my suggestions would make players life's easier. How can you coordinate you're efforts as a team if you don't even know where they are? Wow, why do I feel like I'm in the stone age here? Ok...Um.. You know how in a lot of games you can like.. set a password for the server, set the max # of players, and other properties? Again low standards. Please, go and play something else. There's a whole world of other games out there. Sorry, I must have missed this. You can't blame me. I'm a n00b. Yup, according to the demo. No server filters. You can't even sort[/i[ them. BAHAHAHAHA? Do you realize how abusrd that souds? That's just like saying "I don't have a real car so I built one myself." It just doesn't work nearly as good. Enter the vehicle. It might have not been included in the demo. Like "Cover me!" "Need a ride!" "Medic!" This is crucial to coordinating your efforts effectively.
  12. .:50Ca_}{_Fe(A)R:.

    Armed Assault is missing quite a few basics

    Don't get me wrong. Â The actual game is fantastic. Â Just a few quibles with the UI. Soo.. In general, I found the interface to be very confusing and aesthetically deficient. I couldn't help but notice that the scores that Armed Assault recieved are less than steller. These suggestions could help fix that. It's missing quite a few basics, as the topic indicates. Â Here are some suggestions : <ul> [*]Notifications for when people join thegame. [*]Notifications for when player A kills player B, which specify what the weapon used was. [*]Armed Assault has a lot of keys for you to remember. Â That said, one thing that I think that would be enormously helpful is the ability to easily pop up a chart (in-game) which reminds you of the current keymapping. [*]The ability to pop up a map, which shows the location of team mates (on foot and in vehicles) which, somehow, indicates the location of current conflicts, so you don't have to wander around forever looking for battles to particpate in. [*]**********Server options!!!!!!!******** [*]A comprehensive scoreboard. Â Should include kills, ping, etc. [*]Uhm, I might have missed soemthing, but is there any way to communicate with your team mates (so that you can coordinate your efforts in order to encourag team work)? [*]Server filter! [*]The ability to create a list of server favorites. [*]When you get close enought o e a vehicle to enter it, a little ntoification should pop up which tells you what currently mapped key to use it is. [*]Voting options. [*]Radio messages. Now for some other stuff that, while it isn't absoluetley essential, would be nice to see in a post-release patch : -Map editor -Mod support BTW, I like how us Americans get the improved version.
×