-=BT=- Matty R
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Everything posted by -=BT=- Matty R
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So it could well be coming out for us coming soon
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Yes it is differnt this is the one martin did just retextured by ww2ec and new scripts added.
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From What i have just heard: www.flashpoint2004.com is coming out for the public because my dad had comfirmed VBS2! he did not say a date for it though. so flashpoint 1.5 could be VBS1 renamed for the public. or i could be totaly wrong. plus VBS1 is already out, tell me if im wrong... so why would they on www.flashpoint2004.com say its coming soon???
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what type of Europe map do u need?
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Infinite ammo, is it possible?
-=BT=- Matty R replied to Dael's topic in OFP : MISSION EDITING & SCRIPTING
WHAT!!! your only using 1.00 is that your version of ofp... if so lol u need to upgrade to res. Where Mgun is the name of the gun, and in the activation field put Code Sample Set the trigger to repeadedly, and your set. that works -
Kolujev lol your right
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hmm i did not get no Demo Mission could someone give me the script plssss
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Updated anim.pbo replacement pack
-=BT=- Matty R replied to Wilco's topic in ADDONS & MODS: COMPLETE
Why Dont the download link work -
Ok Ok i dont no if its been said. The Description File for the mortors was Stated in the WarGames Tech Manual. but its huge and i cant Copy and Paste it. so i was wondering if someone could make it so i could copy and paste it by posting it or something Matt
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Planes taking off nogova airfield.
-=BT=- Matty R replied to orionthedark's topic in OFP : MISSION EDITING & SCRIPTING
lol he says its not a Addon, anyways its very strange, since i got GOTY i could get AI to off from both runways. which i could not so when i had res on its own. hmm... anyways i have no problem with AI talking off. or you could make the AIs first waypoint out at sea so he flys that way first. -
Battle of morton campaign wgl 4.10
-=BT=- Matty R replied to -=BT=- Matty R's topic in USER MISSIONS
yep it will be updated to WGL4.11 but for now that campaign DEMO is 4.10 ill try and get a updated version of it for u though. -
Why the hell u asking that. its good in SP already and anyways its suppost to be for MP.
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you can use it for SP already. im making a campaign. (Battle of Morton) with the WGL 4.11 units. i use them in SP all the time 2. lol Go WGL
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try adding in the next waypoint ... heli1 flyinheight 100 then. that would stop it hitting the ground lol dont no about the men getting out..
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CAN SOMEONE HELP HIM WITH THE CONFIGS. these look great mate. i would help you but i dont no nothing about configs and tht lol
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can ask... when i cam create a WGL_Mk82 why dont it have all the dust effects?
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Give him a break have u seen all the suff he has done for u. he proberly haveing a rest from his PC lol
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Ofp2 supporting directx9, dynamic lighting ect!
-=BT=- Matty R replied to MrZig's topic in ARMA 2 & OA - GENERAL
i will like ofp2 if its like ofp but with beta grafix and all namy (Nam) i hope it has effects like WGL 4.10 and tht lol -
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wow the island and units look good, keep up the good work
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where can i find the Flamethrower Unit or get him ingame.
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lol thats how i like to play as well just nobody does.
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make a screenshot just want to no what it looks like
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HMMMM i thought i seen somewhere there would be a FLAME-THROWER in the pack or did you have problems with it  lol or am i just getting my hopes up.  What did u use to create the video, and compress it to a small file.