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-~1ncognito~-

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About -~1ncognito~-

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    Lance Corporal
  1. -~1ncognito~-

    Take-off distance

    You have to adjust the max speed of the plane. The higher it is, the longer it takes to take off. This also affects acceleration.
  2. -~1ncognito~-

    Addon request - very simple

    Mr.B you have mail
  3. -~1ncognito~-

    Addon request - very simple

    I'll make this for you. Is this too big or too small?: I have the weight at 50000, but I can change that easily if it isn't heavy enough to rock the boat. Making it invisible will be easy too.
  4. -~1ncognito~-

    Cannot memory map addon:

    Well, i changed my AGP aperture to 128mb instead of 64mb, and everything works now. It's strange because theavonlady's faq recommends lowering the AGP aperture size. I also realized that I have 527mb of addons, not 750mb, because the other 223mb of files were in folders within the addons folder, so OFP doesn't load them. Its all good now Thanks for the help
  5. -~1ncognito~-

    Cannot memory map addon:

    Well, i changed my AGP aperture to 128mb instead of 64mb, and everything works now. It's strange because theavonlady's faq recommends lowering the AGP aperture size. I also realized that I have 527mb of addons, not 750mb, because the other 223mb of files were in folders within the addons folder, so OFP doesn't load them. Its all good now Thanks for the help
  6. -~1ncognito~-

    Cannot memory map addon:

    No, i have a Nvidia TNT2 card I've never had this problem with another addon. BTW the addon pbo is 40mb (because I included all the TGA files and other reference stuff in the pbo, which i will remove for release) would that effect it? edit: or maybe it would have something to do with my 750mb addons folder oops...
  7. -~1ncognito~-

    Cannot memory map addon:

    No, i have a Nvidia TNT2 card I've never had this problem with another addon. BTW the addon pbo is 40mb (because I included all the TGA files and other reference stuff in the pbo, which i will remove for release) would that effect it? edit: or maybe it would have something to do with my 750mb addons folder oops...
  8. -~1ncognito~-

    Cannot memory map addon:

    Ok, i've been working on this addon for a long time, and suddenly its starts giving me the "cannot memory map addon" message when I try to load it. But here is the REALLY stupid part : it only has the error if you start up OFP and load it in the desert map!!! If you load up malden, everon, nogova or any custom maps, it works fine, and if you load it up in one of these maps and then load it up in the desert map, it loads without any errors!!! So does anyone know WTF is going on? Please help!!!
  9. -~1ncognito~-

    Cannot memory map addon:

    Ok, i've been working on this addon for a long time, and suddenly its starts giving me the "cannot memory map addon" message when I try to load it. But here is the REALLY stupid part : it only has the error if you start up OFP and load it in the desert map!!! If you load up malden, everon, nogova or any custom maps, it works fine, and if you load it up in one of these maps and then load it up in the desert map, it loads without any errors!!! So does anyone know WTF is going on? Please help!!!
  10. init = [_this select 0] exec "\EVI_PLANES\canopy.sqs"; should be : init = "(_this select 0) exec ""\EVI_PLANES\canopy.sqs""; anytime you use an eventhandler in the .cpp, anything in the line with commas around it must have double commas. for example: mission initialization line: (_this select 0) exec "\EVI_PLANES\canopy.sqs"; cpp line: "(_this select 0) exec ""\EVI_PLANES\canopy.sqs""; I hope this helps
  11. BTW, a max speed of 7 would mean that it could only do 7km/h (or mph?) anyways you need at least 100km/h to fly, otherwise you'll never get off the ground Also, there isn't anything in the geometry/memory lods that would prevent a plane from flying - it might make it almost uncontrollable but it could still fly.
  12. -~1ncognito~-

    Multiple animations

    Can there be animations within animations? example, on a V22 Osprey, could the propellers turn as the wings rotated vertically? One thing that I noticed is that tank turrets can use an animation within an animation because you can elevate and lower the barrel while the turret is turning.
  13. Could this be used to teach fighters how to use dumb bombs? because right now the bastard AI drops them about 500m away from their target.
  14. -~1ncognito~-

    Problem with animating landing gear...

    try this, maybe it will work: Select the LRG rotation axis and create a new selection called levy kolo that way when the gear goes up, the rotational axis would move with the gear instead of remaining in the same spot. I haven't tried it though
  15. -~1ncognito~-

    Texture quality

    The pac files look awful because they are converted from 16 million color .tga files into 256 color pac or paa files. If you convert your tga files to 256 colors and then back to 16 million, the pac to tga converter doesn't have change the image at all, because the picture already has 256 colors. They will still be a little pixelated, but the original textures are too.
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