-7up-
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Everything posted by -7up-
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Ok.. I seriously want some feedback... Should I continue my series and try to make better racing maps or should I just say heck with it.. and no one wants to play it? Please give my map a try out and give me some feedback... http://7up.myftp.org to download the map... I really want to know if i should continue or not. PLEASE PLEASE give me some sort of feedback... thanks -7up-
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Well.. I guess I"m done with OFP.. moving onto Battlefield 1942... cya guyz l8tr.. CHEERS!
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no one else? Comon guyz... this is my last request... 1 says yes...
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Ok.. I seriously want some feedback... Should I continue my series and try to make better racing maps or should I just say heck with it.. and no one wants to play it? Please give my map a try out and give me some feedback... http://7up.myftp.org to download the map... I really want to know if i should continue or not. PLEASE PLEASE give me some sort of feedback... thanks -7up-
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I'm going to have to say its prolly BIS 's problem... I get the same problem.. so does my one friend and another... i must say that it doesn't matter what OS you're running nor system specs... something they coded is really fudged up... I'd like to know how to fix it as well.. cause this is one of the worst things in the game.. otherwise.. its pretty good
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Is there a way to enable the repair truck to repair Sportscars etc..? or is there an alternative way of being able to repair civian vehicles? I'm doing a map based around the movie "CannonBall"... and I placed Repair trucks in the major cities.. just incase someone messed up the problem is .. they won't repair them. So.. now you can see my problem in full detail TIA! for any help
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1.2 until i can find my retail CD... I lost it at the last lan party i went to.. or should I say.. I think someone lost it for me
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Ok.. I've decided to make a map for each Island (except the desert) and I'm going to make a race!!! The only problem is.. I need to know how to make a condition for time ... in other words.. I wanna return the elapsed time from the variable "Time" and after 10 seconds has passed the race begins... how would I put that in a condition statement so that no one could move until the race begins? I'm new to doing these scripts so... I need a lot of help is there a way to post text on the screen in the center.. such as numbers 10, 9 , 8 , 7 etc... to show when the race will begin? Any help will be very appreciated thanks!!! -7up-
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I could really use some feedback please.... I'd like to help the community but without some help.. i cannot.. I already have another map 90% complete.... but these little things need to be clear to me so i can Complete the maps for everyone to play... and have fun
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ok... tell me if you think this would work.. i have no freakn clue.. especially because I can't try it out yet.. I lost my friggen cd and i just formatted last week... so I really can't put it in yet.. I'm writing all the .sqs filez and doing the scripting now though  If you see errors .. PLEASE PLEASE tell me.. I might add another 12 cars for big cross country racing...  Have any of you guyz watched "Cannonball" the race accross the U.S.A?  this is basically what I'm trying to mimic.. except no police cars  although.. I could add a helicopter chasing the cars trying to blow them up... hmmmm  ?_time < 10: canMove car1=false;canMove car2=false;canMove car3=false;canMove car4=false;canMove car5=false;canMove car6=false;canMove car7=false;canMove car8=false;canMove car9=false;canMove car10=false;canMove car11=false;canMove car12=false; ?_time ==0: 0 setRadioMsg "10" ?_time == 1: 0 setRadioMsg "9" ?_time == 2: 0 setRadioMsg "8" ?_time == 3: 0 setRadioMsg "7" ?_time == 4: 0 setRadioMsg "6" ?_time == 5: 0 setRadioMsg "5" ?_time == 6: 0 setRadioMsg "4" ?_time == 7: 0 setRadioMsg "3" ?_time == 8: 0 setRadioMsg "2" ?_time == 9: 0 setRadioMsg "1" ?_time == 10: 0 setRadioMsg "GO GO GO!!!" ?_time > = 10: canMove car1=true;canMove car2=true;canMove car3=true;canMove car4=true;canMove car5=true;canMove car6=true;canMove car7=true;canMove car8=true;canMove car9=true;canMove car10=true;canMove car11=true;canMove car12=true;