*KEEPER*
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Questions of logic regarding story and equipment
*KEEPER* replied to instagoat's topic in ARMA 3 - GENERAL
PLEASE get rid of those Iranian Flags from the OPFOR uniforms. I puke in my mouth every time I see Iranians armed with Isreali weapons. I beg you to please fix this or replace the Iranian flag with some kind of made up emblem that identifies it as whatever OPFOR alliance they belong too. I would also like it if the soldiers and equipment of NATO were represented without national flags or emblems as well instead of being automatically American. Since it is the ARMAverse, I would assume that any current or future NATO nation could adopt the gear and weapons that will be used in 2025. Basicly just for the sake of the look and feel of the game my request is that you remove Identification of nationality from the physical soldiers and vehicles. If possible from Both sides but mostly from OPFOR. Thank you. -
Great! now it will be another month or more before a release date is announced. Hurray! I love it when they stall for time.
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Russian Translations and "Cranberry Issues"
*KEEPER* replied to Karimatrix's topic in ARMA 2 & OA - SUGGESTIONS
That's right. You guys ripped it off of Ghost Recon 1. -
Lenin - Slaughtered the Russian Royal family - GOOD! Someone should have do the same thing to his cousin Kaiser Wilhelm Stalin - Killed 35 million people - Worked to death when the USSR advanced 100 years in 10. Taking them from the Backwater status of Europe to a full fledged industrialized nation. Their deaths in no small part secured the means for the defeat of Nazi Germany. So thank you to the millions of Soviet Citizens that gave their lives for their country's survival. World War II - Hundreds of German Women and Children raped and executed by Soviet soldiers - So Ukrainian, Belarusian, Russian women and children are not as important as your German ones? Not to mention that the amount of German abuses perpatrated against the soviet people was on a magnitude of at least 5to1. So a couple of Nazi widows and kids got snuffed out in retaliation for 3 years of rape and pillage in Russia, Its not like they killed 27 million Germans. Cold War - happened because the Soviets wanted more land (technically) - No not even close. Might I point out that they just lost 27m people because they didn't keep a close watch on their western boarders in 1941. They just wanted to make sure that if "we" tried this again, It wouldn't be fought on Soviet territory like it was last time. Better to fight it out in Germany and Poland then to fight it out in Ukraine and Russia. Afghanistan - Soviets invaded Afghanistan, thousands of civilians killed - Got me there, cause the west would never invade a country and wage a war were thousands of civilians die in the conflict(before 2001 that is). Unless that country is called Vietnam, then they drop more explosives on that country and others bordering it than all the weapons used (by ALL SIDES) in World War 2. All so we can prop up a Southern Military Dictatorship led by the former puppet leader of Japanise occupided Fench indochina.
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Sorry for reviving an old topic, but I was playing around with this addon and to my surprise once you deactivate HDR with this addon, Nvidia SLI suddenly works perfectly. NO MORE WHITE STROBES
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thanks you very much. Sorry for posting this request again. Should have read the rest of the thread before making the request for the millionth time.
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is this mod still gonna screw up all the weapon loadouts and recoils that will have to make me relearn how to shoot in this game? The changing of weapon values is what made me not want to use this in the earlier version and is also the reason I wont play with ACE. If you do intend to change the weapon loadouts/ recoils then can you do so in a seperate PBO and leave the AI enhancements as a standalone addon? This would be greatly appreciated.
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Did you put in a SLA bomber? If no then could you? Pretty please
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ArmA feedback thread - based on Beta Patch 1.15
*KEEPER* replied to Placebo's topic in ARMA - GENERAL
The new patch make arma run great on my Vista 64 machine now. The only thing I want to mention is in regards to the Warfare 1.2 that came with the patch. As side from the error I get at startup talking about Common_GetTeamStatus.sqf I would like to make a request that I'm sure has been made before. Please, please, pretty-please add a BOMBER Su34 to the opfor Jet Factory so that it isnt just the Americans that can drop laser guided bombs. As it is right now the US get both the AA and GBU Harriers, while the Opfor are limited to only the AA Su34, The AT Su34 isn't even available. PLEASE!!!! By the Hammer of Thor! Put a Su34 that has Laser guided bombs into warfare. I'm begging you. -
Thanks for the comments and mirrors guys. It took me too long to release these as it is but I do hope to make an update in the near future. Things to do: 1.) Retexture Helmet Covers to better match uniform. 2.) Cleanup extra files that were not used 3.) Cleanup config and maybe add different weapons. 4.) Binarize addon If anyone has any further suggestions please let me know.
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OPFOR with These units Installation ============== Place all three .pbo and .bisign files inside your Arma Addons folder or the desired modfolder ( better method ). If you do not know how to set up and use mod folders I suggest you read the forums a little more. Server admins should also copy our public key in the folder, PublicKey, into the "keys" directory of their checked servers. (Please) Contents ============== - KPR_Especa_Commandos.pbo - TU_Weapons.pbo - SLA_Commando_Replacements.pbo (optional - see below) - KPR_Especa_Commandos.pbo.KPR.bisign - TU_Weapons.pbo.TUMOD.bisign - SLA_Commando_Replacements.pbo.KPR.bisign Usage ============== You find our soldiers on the OPFOR Side under SLA - Especa : Light gear/ GI caps SLA - Especa (Mountain) : Heavy gear/ JK96a Helmet You can choose groups under the Opfor/Especa Commando class. Optional *But Recommended* ============== Included is a Replacement pack that will replace SLA units with the following: SLA regular Army - Heavy gear/ JK96a Helmet SLA especa - Light gear/ GI Caps Only the soldier models are replaced. Default weapons loadouts and Face textures are unmodified to ensure fair MP play. DO NOT use other replacement .pbo that affect the Opfor soldiers. Credits =============== Textures: KEEPER, Bohemia Interactive, Murat (Turkish Union Mod) Model: Bohemia Interactive, Murat (Turkish Union Mod), KEEPER Config Coders: Murat, Büyük Kartal, Gökhan (Turkish Union Mod), KEEPER Consulting: Sputnik, Goatus Beta Testers: Goatus, Sputnik Additional Mention: Shadow NX, Skavin, Plasman, Camoran McDonald, and MF all lent a hand even though their input/ material didnt make it into this release. Their help at various times kept me going back when I started on this more then a year ago. Thanks! Editing Tools: Bohemia Interactive, Kegety Templates: Ebud, Wipman Addon Signing: Sputnik LEGAL DISCLAIMER ================ These addons are distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. These addons are not an official Addon or tool. Use of these addons (in whole or in part) is entirely at your own risk. Modifacation & Redistribution ================ This addon is still mostly the property of Turkish Union Mod. They did the dirty work I just made it fit my own needs. If you want to modify the config and/or model in any way then I suggest you seek out their permission first. I give permission for my addon to be distributed in its unaltered form only, and soley for the purpose of usage with ArmA. If you wish to use this addon in a clan or tournement and want to distribute it for the sole purposes of MP Gameplay and Non commercial use then feel free to do so. Download ================= alt='pistols.gif'>   Â
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in many of the latest in-game screen shots it appears that helmets on many of the characters (especially Russians) seem to not render a shadow over the eyes and faces anymore like they were able to do in ArmA 1. Is this a result of Low settings being used when the screens were taken or is it a performance trade-off that we will have to live with from now on?
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in ArmA you sometimes need to use support trucks to rearm/repair/refuel. This usually meant that you would need to position your vehicle in a specific location behind the vehicle that would sometime result in you having to hop in/out of both vehicles over and over again just to get the support function to appear on the action menu. I would like to suggest that the area of effect for support vehicles be expanded a bit. Even maybe a 10-15meter radius around the vehicle. This would help when accessing both empty and AI controlled support vehicles which are almost unuseable in a high stress fast paced environment. This is especially important for AI controlled support vehicles that sometimes cant be entered by players and refuse to position themselves in the correct position.
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A few things that I could suggest that would make a better Warfare mission. Assuming your working off of Matt R's 1.1.3f would be: 1) Increase the View distance! As it is right now on the ground you can only see up to 800m away and 1500 in the Air. He said it was 2000 but that is bogus. when telling you AI to move somewere in 1st person (with crosshair) it gives you the distance to that point from your current position, and if you look as far into the fog as you can the furthest you can see is around 740m. I think this is a result of the Fog Matt implemented to combat the instant Viewdistance that some people have been using, however, It is WAY too much for the mission. 2) A rearm/repair Helipad @ the airports, or someother method of rearming aircraft. Right now it is possible to rearm Choppers quickly by going into auto-hover and be close to a captured supply depot using the "REARM" option in the build menu. We need something that can quickly rearm planes aswell. 3) Order stuff when gone from base. Perhaps you could order an AI that was left at base using the action menu to use the "t" menu and give the commander the build screen as if he was at base himself. Dont know if this is possible. 4) SU-34s configured to carry GBU's, I know you were able to do this in RTS without a addon being required so hopefully you can do this for us. Right now East can buy Laser designators but dose not have a GBU aircraft. they need one! 5) G-36's for Both Sides!! not realistic but would be nice, also giving the javelin to East would be cool.
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Can you please up the view distance more? as it is right now I can sit in a tank and lock onto a vehicle that is 1100 away but I cant see anything beyond 900m except for empty land. I think 2700 - 3200m would be enough, but as it is right now it is almost unplayable. edit- Just got back from ripping the file apart and found the part that I think defines the VD, it was set to 2000 regular and 3000 air, but it made little difference when I increased their value. So, I suspect that is has something to do with the amount of fog which I dont think is set in the editor because it is already turned all the way down. Can you tell me if this is correct and how I can change/remove it?