

)=Obi=(
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Barthelet
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Actually, as this future may offer several theatre of operations, it might have several 'Flashpoints'. So can it be considered as one Operation ? Flashpoints are often the first contacts between two (or more) armies before a full conflict begins, the sparks before the fire .... Why not call it Flashpoint 2 - Sparks of WW III So you've got the '2', the name after OFP and the 'III' to disturb every one ?
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But who is this damn General Theory of relativity ? He must have had aristocrats ancestors to have such name !!? Is he so small we must use a gravity lens to see him ?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PC. @ Jan. 17 2003,12:59)</td></tr><tr><td id="QUOTE">in Czech.. poplach = alarm presunout = move over (teleport?) konec = end<span id='postcolor'> Here's the light ! Thanks PC.
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XP1800+ (a little boosted ...) 512Mb DDR win ME gives me roughly 3900 (can't get the same result twice) with OFP 1.46 autodetect.
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As correctly assign questions?
)=Obi=( replied to Valeriy's topic in OFP : MISSION EDITING & SCRIPTING
wtf ? Are you, in some way, asking what action makes the player stand, sit or lie down ? </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Valeriy @ Jan. 20 2003,23:34)</td></tr><tr><td id="QUOTE">if player sits (cost (stand)s, lies) , occurs an action. <span id='postcolor'> or if these actions can trigger other events ? -
Saw a film with P. Swayze (was very young in it). Wasn't it called "The RED DAWN" ?
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Why not try to set things up in the init.sqs ?
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Where to take all object names?
)=Obi=( replied to Valeriy's topic in OFP : MISSION EDITING & SCRIPTING
maybe a look around there would help. -
.... switch officer off .... Excuses, just joking, couldn't resist.
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a cursed one .
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Uh ? Nobody ? Or is it a so dull question I should be slapped ?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DV Chris Death @ Jan. 14 2003,15:49)</td></tr><tr><td id="QUOTE">Guard: The guard waypoint i'm always using, when i'm sure that it's only the player's group present to be the attacked one. Or if it's the first battle location in my mission, and nothing more did already happen somewhere else. To make sure it's only the one group i want to become attacked, i'm using deleteVehicle for the remaining units, which shouldn't become attacked. Or if you still want to use such current useless units later in your mission -> set them to captive true and let any enemy unit detect them to be in that state. This way no other enemy unit with a guard waypoint would go for the captives anymore. (...) ~S~ CD<span id='postcolor'> Well thanks for the answer . Could you explain that part a little more 'cause i don't get the point, please.
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.... Sitting Ducks .... Try putting wire .... they surely won't go through.
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ok, that's for bein' everyone's ennemy . -10000 . How do you make an oiginally neutral citizen become friendly/ennemy to one side without affecting other citizens ?
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Small town, he ? You could have one come in the church and ring the bell