Pvt.Reaper
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Posts posted by Pvt.Reaper
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5 hours ago, pooroldspike said:I only play on the KOTH servers and if I get kicked the message always says why, it's usually because the game is full up with players.
Are you sure your KOTH kick message doesn't say why? What exactly does your kick message say?
It just says "You was kicked from the server", no explanation why.
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I am getting kicked from every server as well.
It also happens with mods enabled, I was trying to join a RHS KOTH server and got kicked after like a minute into joining.
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Do you anything along the lines of political officers/commissars planned?
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Since I can't find them anywhere else; what are the classnames for the bombs?
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I love the new update, so far my only complaints are the lack of a rangefinding capability on the vehicles making it difficult to zero in their guns to engage targets at long distances and the fact that the AA version of the M41 uses optical guidance, which is less than ideal when fighting fast moving aircraft.
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46 minutes ago, Rayko said:T-44 - maybe, but T-54, M46 - it's already a collision of two different eras. I think these species will feel theirselves more comfortable somewhere in Korea or Vietnam. For futuristic ww2 mod there are a lot of unrealised projects to use.
Well it could be said that the appearance of panzers like the E-50, E-75, and E-100 would've likely sped up the development of the T-54 which entered production in 1947 although wouldn't fully replace the T-34 as the main Soviet tank until the introduction of the T-54A. Here is an example of one of a early production T-54, note the lack of the classic upturned bowl turret.
As for the M46, yeah probably a bit too post-war. But I think the early T-54 is well within reason as well as the Centurion Mark I.
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As somebody who has always been fascinated with the realm of alternate history, I'm excited to see somebody doing a mod like this.
But I also think in the case of World War II lasting longer normally post-war tanks like the T-44,T-54, M46, and Centurion would've seen action as well as a lot of them were in development or were just too late to see action. There was also plenty of upgrades to wartime designs that got cancelled because the war ended before they could be put into service like the 90mm-armed M18 Hellcat.
Also for the Japanese, they had the Chi-Ri and Chi-To which were their most "advanced" tank designs during the war although none of them saw combat as they never left the home islands. Also they also had tons of other designs which were never built including the O-I.
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Why does a landlocked nation like the Czech Republic need a aircraft carrier?
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4 hours ago, Pan Samogon said:Nothing wrong with copying what has for the most part been a successful vehicle/weapon design. I mean the Panzershreck was developed from captured bazookas and as well as a majority of the tanks China has used like the Type 59.
Plus it's easier and cheaper to copy(or import) existing designs than to design a whole new vehicle and/or weapon.
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I'm happy to see the SLA in full force again, I still remember some of the stuff you put out for the SLA in the ARMA I days including a few ships and boats, will those be making a come back?
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Awesome! Are you going to improve the jet crash visually too? Eg. break in half, wings fly off etc.
Yeah that would be cool if it was possible, which I know it is since somebody made an Apache that you can shoot the tail off of.
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I believe the Sprut is already in the mod, it's listed under "tanks" in the VDV faction.
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are you guys making a lav-25 and AAV-P7/A1 and osprey
I'm not with the RHS Team, but from what I know there's currently problems with making tracked vehicles fully amphibious. You can get them into the water and drive them around(although they're very very slow), but when you try to driving onto a beach it won't let you. I'm not a coder so I can't explain it very well, but I do know that the AAV in CUP suffers from this.
But in the meantime the LAV in CUP works just fine as a substitute.
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I thought it was an IS-3 turret.
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I can't get any of the scripting commands for the T-80's snorkel to work, keeps giving me "Invalid number in expression" even when copying and pasting the commands from your website into the init line.
Posting here because I don't know if this is a bug or just a error in the way the command is shown on the page.
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I cannot find bipods in virtual arsenal(it shows the bipod attachment tab, but it's empty when I open it) or use weapon resting nor can I use the remote target designator, but I can use all the weapons and the new vests without any problems.
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I've had that happen to me too on a few occasions with some of the vehicles.
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The only problem I've had with any of the tanks is user error, mainly when I don't realize the action menu is up and I unintentionally bail out of the tank in the middle of a battle or while it's moving at full speed.
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So are there any plans for the Russians to receive a strategic/tactical airlifter of their own now that the USAF has the C-130(I.E An-22) and will the Russian marines eventually be receiving the PT-76 because they still use it.
Also will the Russians be getting any desert camo units like the Americans have?
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They already have nuclear artillery shells.They do? Where?
So why did you guys include the USMC vehicles/factions even though the Marines themselves aren't in the mod yet?
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I'm using the mod version and the AI isn't deploying statics, garrisoning buildings and statics, or using artillery nor do vehicles try to go around obstacles and instead try to ram them down.
And I'm having the same luck with the script version.
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I don't know if this is a problem with AiA or the island, but some of the city structures are appearing pitch black for me.
http://cloud-4.steamusercontent.com/ugc/535134014971031238/71118BCCCBF5306ED424C15477BBCF0CCF148470/
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I'm really loving this mod, but I have noticed a few quirks here and there, mainly when playing around with the ACE vehicle ammunition cook off module with the T-55s, T-62s, T-64s, and T-80s because when they pop they send a T-72 turret flying into the air while their turret remains in place.
Also I'm having problems with the Chieftain because it's not appearing physically and it lags the game. Also is the Soviet faction supposed to appear in Russian because it's really making it hard for me to understand what units I'm placing in the editor defiantly when it comes to infantry.
Is there any plans to include other Warsaw Pact and NATO nations like Belgium, France, and Bulgaria?
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It appears that you run some third party addon which conflicting with mod. Check you addons and res\addons folder. Beside that, maybe some archive corruption occurred during downloading? What is file size of your @WW2_MP archive?Yeah I got it fixed, thanks.
Project RACS
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted
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