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(T)r@cer

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Everything posted by (T)r@cer

  1. (T)r@cer

    Tales of war rangers released...

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Skaven @ Jan. 31 2003,10:26)</td></tr><tr><td id="QUOTE">Just think before making this kind of statements please, we didn't desrespected you, so we expect the same from you.<span id='postcolor'> As far as the TOW team sees this, its the other way around. We spent weeks of work on this pack, which doesnt seems to be appreciated by some BAS members. ( especially Evis ) As I also said on the opflash forums.. if you dont like it, then dont download it. But stop with the "Your work sucks, our work is the best". Its obvious that some of you are the ones which dont respect us. Â
  2. (T)r@cer

    Royal netherlands' marine corps

    Great work Matthijs.. cant wait till they are ready.. finally some dutch addons.
  3. (T)r@cer

    Hmmwv pack released

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (R71 @ Jan. 20 2003,20:09)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ExtracTioN @ Jan. 20 2003,16:40)</td></tr><tr><td id="QUOTE">here is BTR-70 link And the USMC (is US Marines Addon by Frandsen v1.75)link<span id='postcolor'> US Marines 1.75 <--- not bad, but they all have the same face   It would be alot better if you can use your own.<span id='postcolor'> Hehe, its true what Andersgrim said.... it are 4 different faces... but because of the camo they look almost the same.
  4. (T)r@cer

    Hmmwv pack released

    Well well, It seems that "GalComT" has stolen everything. - Marfy's textures - M60 from Kabal ( Tales of War ) - Marines from Frandsen ( Tales of War ) He just used the Marine models, look at the p3d.. still the same names. He also used the M136-at4 ( although he gives credit to the M136 from Frandsen, he didnt asked permission or included the original readme. ) One word: Stealing. As Frandsen just told me: "If you cant make your own addons then dont steal ours to make crap. Your giving us a bad name." Â
  5. (T)r@cer

    Lsd is released!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Othin @ Oct. 13 2002,10:51)</td></tr><tr><td id="QUOTE">My only complaint about the mod itself (OFP's engine limitations are a seperate issue which has nothing, of course, to do with your mod) is the size of the well deck. Â The ship itself is something like 600 feet long, and the well deck is 450 feet long. Â That would be my only pet peeve, just lengthen the well deck so that when we get our LCACS someday (hopefully) we'll be able to park all four aboard.<span id='postcolor'> Increasing the size of the deck will only increase the clipping problems. So that is why the deck is a bit shorter then in the real version of the ship.
  6. (T)r@cer

    Lsd is released!

    Hey, not yet.... we are working on it.
  7. (T)r@cer

    Lsd is released!

    Use the setPos command.
  8. (T)r@cer

    Lsd is released!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ZIKAN @ Oct. 12 2002,15:54)</td></tr><tr><td id="QUOTE">Tracer i really like this ship, but some problems i found: You cant kill the AI driver of the ship, I was a east unit, i landed on the back with a Mil-24 then raced up to the bridge and no matter what i did i couldnt kill the guy standing at the control panel by the window, i stood behind him and shot. Also i tried to snipe him from outside,by shooting through the glass. Now maybe the glass is armoured on these ships or maybe its a bug in the model that might of been overlooked. I couldnt get AI to follow me through the ship, which i think is a OFP problem anyway. But in any case its hard to place them in different locations in the ship. But hey, i love it! Â <span id='postcolor'> AI driver... hehe, looks like the same problem as the M113 gunner too... they seem to have armored uniforms. Â AI cant move through the ship, thats right. Its the same as the buildings in Resistance. AI wont walk in it either. We will release a fixed version with the p3d problem first. And maybe a version 2 later. Â
  9. (T)r@cer

    Lsd is released!

    Dont place the ship to close to the shore. But put it more in the sea, otherwise the vehicles cant enter the dock because the ship is then standing on the bottom.
  10. (T)r@cer

    Lsd is released!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Moriv @ Oct. 12 2002,15:27)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sole @ Oct. 12 2002,15:23)</td></tr><tr><td id="QUOTE">then i seriously wonder why the beta version worked like a dream except for the usual beta bugs<span id='postcolor'> Is there any link to the beta now? I'll give that one a run for its money...<span id='postcolor'> Beta wont be released. I got a question for the people that experienced problems with the dock landing ship. The lsd.p3d problem, does this only happen with the moving version of the ship, the static version, or both?
  11. (T)r@cer

    Lsd is released!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Moriv @ Oct. 12 2002,15:10)</td></tr><tr><td id="QUOTE">8--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Tracer18 @ Oct. 12 2002,158)</td></tr><tr><td id="QUOTE">Do you have either a TNT2 or a Voodoo3?<span id='postcolor'> Nope, usin' a GeForce4.<span id='postcolor'> Ok, we are trying to figure out what the problem is. If there are more people with this problem then please post it here.
  12. (T)r@cer

    Lsd is released!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Moriv @ Oct. 12 2002,15:06)</td></tr><tr><td id="QUOTE">I'm getting the error load lsd\lsd.p3d magic too, and there is NOTHING about it in the readme file.<span id='postcolor'> Do you have either a TNT2 or a Voodoo3?
  13. (T)r@cer

    Lsd is released!

    InqWiper and InFuSiOn... as said on the TOW website... please read the readme.txt before playing with the ship.
  14. (T)r@cer

    New ingame ship screenshots

    Ship will be released on Saturday the 12th.
  15. (T)r@cer

    New ingame ship screenshots

    Because Jafergon and Tales of War received a lot of emails from the community, we decided to release a couple more screenshots. http://flashpoint.gamezone.cz/_hosted/awol/images/lsdinside2.jpg http://flashpoint.gamezone.cz/_hosted/awol/images/lsdinside3.jpg Not everyone has Cable, so more pictures on the Tales of War site. Please do not hotlink to images over 100kb-Placebo
  16. (T)r@cer

    New ingame ship screenshots

    This looks amazing, great work!
  17. (T)r@cer

    3ds models

    Is this legal or did you nicked those models from somewhere? Dont tell me you all made them yourself.
  18. (T)r@cer

    Balloon

    Very nice Vosku. I love this addon.
  19. (T)r@cer

    Ofp:r = no muzzle-flash-bug? yeah..

    Yea, would like to know it too.... can you please explain it in a bit more words? Thanks.
  20. (T)r@cer

    Shadow flash bug...

    Hey... thanks
  21. (T)r@cer

    Shadow flash bug...

    Over at TOW we are working on a weapons pack. All the weapons we have so far have a annoying shadow flash bug. On the weapon itself there is no flash bug, but when you look on the ground you can see a flash bug in the shadow. Here is a screenshot of it: So is there anyone who knows where the problems is? Is it a .cpp problem or something from the model? Thanks
  22. (T)r@cer

    Us marines ready

    FlipeR, As I already said, as far as I know Frandsen didnt took parts from your models. But just telling over here that you have a "strange feeling" that he took parts from your model without showing us evidence. Thats sad.... Â I will talk with Frandsen about it and I will post here if I know the answer.
  23. (T)r@cer

    Us marines ready

    FlipeR... as far as I know Frandsen took the original XM and modified it... he didnt tell me anything about your M4's, so I dont think he used parts of your work.
  24. (T)r@cer

    Us marines ready

    Its released now: Click here
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