zootia
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Posts posted by zootia
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Yes. I updated everything like I always do.
I deleted all addons first and then reinstalled.
Never had this problem before
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I got RC9. The Blood is cool, but I get some errors.
When I start up any map, I get an error message.
When I shoot somebody and they bleed for the first time, I get this error
How can I fix this?
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The city culling is not a bug, but an intended feature. When there is no bluefor in the city, all the enemies disappear. When there is bluefor present in the city again, they all respawn.
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I havent tried it on my game, I'm just making an observation from your youtube clip. The top just ends, no smooth dissipation.
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I understand that the MANPADs can fire from several kilometers away in real life. But in real life Attack choppers and fighter jets can engage targets way further away than is portrayed in arma. They scaled down the range of the aircraft based weapons for gameplay. The island was too small to have 1:1 modeling of weapon range. Thus, I was just saying that since they scaled the range for aircraft down, they should scale the range for MANPADs down also.
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Awesome stuff, but the tip could use some work. Theres a huge pillar of thick smoke and it just suddenly ends? Would be nice if you kinda dissipated the end part to make it look more natural.
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Quote[/b] ]With regards to the strela, you can out maneuver it. Mabey you need more practice?If you can out maneuver a strela in this game, you are the man. I have never seen it done before. The sidewinders/stingers/strelas all seem to be the same though.
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Does anyone else think that the strelas/stingers are too powerful in ArmA?
1. They are dead accurate. It's almost impossible to miss once you have a lock. In RL, MANPADs have a pretty low hit rate.
2. No lock tone. You have no idea if somebody is targeting you or not. You're flying one second and PHEW! explosion the next.
3. No countermeasures. Your chopper/plane has no flares or chaffs. There is no way to evade a fired missile.
4. Long range. You get locked from very far away so you can't see the little person holding the MANPAD. You might see a smoke trailer but it's too late by then heh
I think they should at least decrease the accuracy of the MANPADs a little or add a locktone so you can haul ass outta there. At least give pilots a chance!
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but isnt that just for SP?
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Hmm, I tried changing the delay settings in the hpp file, but there is no change in the game. Its set to 0.02 by default and no matter what I change it to(I've tried 0, 0.0001, 2.. pretty much anything), the tracers still ignite at the same place.
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I usually play Evo and other co-op maps. Last weekend, we gave berzerk a shot. It was a server huge server with 50+ people. Major chaos! No teamwork what so ever, just individual people running around like they were playing CS. I think when you go pubbing, Evo is a lot easier to coordinate with other people.
I mean, unless you play PvP on a organized league with clan members, your not going to get much teamwork or coordination
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The tracers appear way to far away now. Like 20 or so meters after they leave the barrel. I think the old one was better. (Tracer starting at the tip of the barrel would be the best though.)
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A suggestion, can you make the tracer thicker for the tank rounds? They seem to be the same thickness as a Mg round
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How do you bring up the console to see the various messages that already faded away? Is there a way to do this even?
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Even with the build in spread, it still should be tight enough to hit 80% at 1400m. If you want 80% in ArmA, you have to be dead close - 400m or so
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Now it works again. Thanks.
One suggestion, in the next release, can you make it so that the tracers start closer to the tip of the gun?
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Quote[/b] ]They are working fine, 100% certain mate.not really, because after installing RC3 I have no tracers - most of the time. Seems buggy now, if I spawn myself in a aircraft like a AH6 or a A10, I get no tracers. If I spawn myself as infantry sometimes I have tracers sometimes I don't. Seems very random.
And yes I have it installed correctly, I have the @SIX_Tracer folder and the @SIX_Misc folder in my arma directory as well has the hpp files in the dta folder.
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Seem like I'm not the only person who doesn't want the MISC addon. I just want the tracers, and now after RC3 the tracers dont even work. Its get more and more complicated after every release. Now I have to install dta files and MISC files and whaa..? I dont need this stuff like configuring custom tracers in SP. I just want the tracers and thats it. I'm going to go back to beta RC6 - it was a MUCH better release. It was simple and it worked.
I can't complain and moan because I ought to be greatful for what your doing for us - for free.
But I just wanted to state my opinion.
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You have 1350 to start with. After you shoot one one second burst, you have 1280.
1350-1280 =70
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rate of fire of the ArmA A10 is accurate.
The real A10 shoots at 4200 RPM. Thats 70 rounds a second.
In arma, you shoot exactly 70 rounds with 1 one second burst
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I have to say I'm pretty happy with the GAU8 on the A10 at the present moment. BIS did a great job simulating the weapon. However, I have one major gripe.
The accuracy is too low!
The bullet spread is equal to that of the M134 miniguns on the AH6s and UH60s, so practically you cannot engage and destroy a T72 with one one second burst from over at least 600-800m.
The GAU8 is a bigger version of the M61 which is a bigger version of the M134. Thus, the accuracy gets higher with the size of the gun.
M134 barrel length - 0.55m
GAU8 barrel length -6.5m
So, shouldn't the GAU8 have a much tighter bullet group than the miniguns that literally "spray" bullets everywhere?
In real life the effective range for the GAU8 is 1400-1700m. We are getting about half of that in the game.
I always try to only use 2 bursts on T72s and one burst for every other vehicle to take out as much armor as possible before returning to base.(It is possible to kill a t72 in one burst but that means getting REALLY close) This means getting dangerously close to the targets before engaging, so I make sure at least half of my 1 second burst hits the target. (1 second burst in 70 rounds, so thats 35 hits per burst)
What do you guys think?
heres an interesting GAU8 mini documentary
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I've seen this before in 1.05 but I didnt know it was a hack. If not in this section, where do you propose I put it? I think its importatn for people to know about it
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I was playing and having fun in Evo 3.0 on the badonline.net server. Then suddenly some a$$hole joins the server and decides to drop a hack bomb.
Infinite numbers of civilians started spawning at the base armed with RPGs and strelas and start blowing everybody up. We had 40 or so people in there having fun, with only 3 more cities to go and this when the hack bomb was dropped. The sheer number of civilians at the base started bogging down the server and everybody got horrible lag. After about 15 minutes of the base raping madness, the screen blacked out for everyone and it said presented to you by TKC Inc. Then Huge explosions started going off in the base blowing everything up.
This is the point where I left, and so did most other people.
We are not sure but we think it was done by a guy called Masheedomarhassan (or something like that).
Why do people do this?? Do they think its funny? It ruined my Evolution session and probably a lot of other peoples' too.
Anybody know about this hack?
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this is a glaring game crippling issue for A LOT of users. Why the hell doesn't BIS acknowledge this issue and fix it?
6thSense.eu Presents: "Pack1"
in ARMA - ADDONS & MODS: COMPLETE
Posted
Wow that was a quick fix!
However, the startup error is still there. (I dont get an error when I shoot somebody now, though)
The message is slightly different this time