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zyerasu

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About zyerasu

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  1. Thanks! "Hit_Metal" seems to work just fine and i don't even know where i actually got that "Impact_Metal" (i had already tried metal and so worth and i think i found this one from some default BIS .cpp file?). And now another question. How can i make my object to have no impact effects at all? Now it just seems to use some default parameters and throw rocks out of the model.
  2. Hello, I am making some traffic signs for this other project but now i came up against a problem that i cant solve. During bullet impact my metal object sends debris and rocks to fly out of the object which ofcourse isn't normal for metal objects. Is there a way to fix it? I have tried to study default config.cpp files found from BIS files along with tutorials and BIS wiki but with no luck. My current config.cpp (don't mind the comments...): .bisurf file:
  3. zyerasu

    RH weapons

    There is a small error with the Rk95 + ACOG targeting reticle in your rh_aks addon. Trijicon ACOG's which are in the use of the FDF have donut shaped reticles and not the arrow shaped ones which your addon pack uses. You can find picture from the correct reticle from Trijicon's offical website. Also the  magzine seems to be little too big. Here is are couple of links for Rk95 with ACOG (notice cheek rest part) and Rk95 with red dot sight and tactical light. Here is another picture from Rk95 with ACOG in "first-person view" to give you some idea how big that rail system for the scope actually is.
  4. zyerasu

    Ingame VOIP not heard

    VOIP worked just fine with OFP when you ran server in directplay mode instead of sockets. Problem was quality, your voice was too robotic. As for ArmA, there seems to be no option to run it in directplay mode? Atleast not for self hosted non-dedicated servers. VOIP worked just fine with v1.03 demo, but not with v1.05 full version. This is just my experience with VOIP.
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