zombie1
Member-
Content Count
262 -
Joined
-
Last visited
-
Medals
Everything posted by zombie1
-
Nice. Here. It needs GENB_Vamps.
-
How's that guy coming with selections?
-
That Everon Curse campaign I've been making is just about done. Everyone's finished there voices. Should be done in a few days... It uses HP1.
-
Me to, I hate the slows. Must be what mac said. I've used 5 spawners before and it works fine...
-
That's true! So what it's copyright, everyone WOULD know where the models came from. Besides, microsoft only produced halo, they didn't make the models.
-
Well, We'll add that in to the next update, I hope.
-
Well, I could, for all the alien units?
-
I can. How is Wildo coming with the selections & stuff with the models anyway?
-
1 was cool. Can't wait!
-
Look what I found. I made this "big hanger" ages ago. I could edit the textures and replace with halo ones.
-
Kk, including the human weapons? EDIT: Also, he's naming selections and animating the alien models I sent him?
-
You probably shouldn't do that. Not sure if it works properly. Place a logic "Zombie Mod - medium game" without typing anything on it, and then do the thislist trigger, without any attacking player logics. EDIT: Everon Curse campaign is nearly done! Few more days...
-
Black105, can you send me the human models? Also, do you models of the big big buildings & ships? They'd be VERY cool in OFP. BTW, we can't release this pack too soon. Lot's of work left.
-
That video was cool! Nice looking sky.
-
Oh nowonder you got it wrong, I missed a 't' in the config.
-
FML_HP3_slow_Prositute
-
It works for the grenade, but I tried with a bullet, didn't work.
-
I've sent him all the alien units.
-
That's very uncompressed. My 5 minutes video is 18mb. It's just heavy fog.
-
Configed the plasma grenade, can you send me the sound? I'm also seeing if I can make a blue explosion script.
-
Place a game logic called "Zombies target player" under vehicle class FML HP3.
-
The reason we removed the 1 shot head kill is it wasn't much of a challenge. However, I think I made them a bit too strong... Of course you can! Those logics are more designed for testing them, you know.
-
FML_HP3_slow_Zombie3 is the unit. The script I use is: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_location = _this select 0 "FML_HP3_slow_Zombie3" CreateUnit [getpos _location,_location,"",1,"PRIVATE"] _location has to be a unit aswell. If you call him "Spawn1 " his init should be: [spawn1] exec "spawn.sqs"
-
Kk, anyway, do you have msn? Easier to talk then - talking live.
-
Anims aren't that big, models are compressed easily. Textures, well... 2mb of textures!