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zombie1

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Everything posted by zombie1

  1. zombie1

    Operation Farmland Mod

    Nice. Here. It needs GENB_Vamps.
  2. zombie1

    HALO

    How's that guy coming with selections?
  3. zombie1

    Operation Farmland Mod

    That Everon Curse campaign I've been making is just about done. Everyone's finished there voices. Should be done in a few days... It uses HP1.
  4. zombie1

    Operation Farmland Mod

    Me to, I hate the slows. Must be what mac said. I've used 5 spawners before and it works fine...
  5. zombie1

    HALO

    That's true! So what it's copyright, everyone WOULD know where the models came from. Besides, microsoft only produced halo, they didn't make the models.
  6. zombie1

    Operation Farmland Mod

    Well, We'll add that in to the next update, I hope.
  7. zombie1

    HALO

    Well, I could, for all the alien units?
  8. zombie1

    HALO

    I can. How is Wildo coming with the selections & stuff with the models anyway?
  9. zombie1

    Operation Farmland Mod

    1 was cool. Can't wait!
  10. zombie1

    HALO

    Look what I found. I made this "big hanger" ages ago. I could edit the textures and replace with halo ones.
  11. zombie1

    HALO

    Kk, including the human weapons? EDIT: Also, he's naming selections and animating the alien models I sent him?
  12. zombie1

    Operation Farmland Mod

    You probably shouldn't do that. Not sure if it works properly. Place a logic "Zombie Mod - medium game" without typing anything on it, and then do the thislist trigger, without any attacking player logics. EDIT: Everon Curse campaign is nearly done! Few more days...
  13. zombie1

    HALO

    Black105, can you send me the human models? Also, do you models of the big big buildings & ships? They'd be VERY cool in OFP. BTW, we can't release this pack too soon. Lot's of work left.
  14. zombie1

    HALO

    That video was cool! Nice looking sky.
  15. zombie1

    Operation Farmland Mod

    Oh nowonder you got it wrong, I missed a 't' in the config.
  16. zombie1

    Operation Farmland Mod

    FML_HP3_slow_Prositute
  17. zombie1

    HALO

    It works for the grenade, but I tried with a bullet, didn't work.
  18. zombie1

    HALO

    I've sent him all the alien units.
  19. zombie1

    Operation Farmland Mod

    That's very uncompressed. My 5 minutes video is 18mb. It's just heavy fog.
  20. zombie1

    HALO

    Configed the plasma grenade, can you send me the sound? I'm also seeing if I can make a blue explosion script.
  21. zombie1

    Operation Farmland Mod

    Place a game logic called "Zombies target player" under vehicle class FML HP3.
  22. zombie1

    Operation Farmland Mod

    The reason we removed the 1 shot head kill is it wasn't much of a challenge. However, I think I made them a bit too strong... Of course you can! Those logics are more designed for testing them, you know.
  23. zombie1

    Operation Farmland Mod

    FML_HP3_slow_Zombie3 is the unit. The script I use is: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_location = _this select 0 "FML_HP3_slow_Zombie3" CreateUnit [getpos _location,_location,"",1,"PRIVATE"] _location has to be a unit aswell. If you call him "Spawn1 " his init should be: [spawn1] exec "spawn.sqs"
  24. zombie1

    HALO

    Kk, anyway, do you have msn? Easier to talk then - talking live.
  25. zombie1

    Operation Farmland Mod

    Anims aren't that big, models are compressed easily. Textures, well... 2mb of textures!
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