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zippyo

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Everything posted by zippyo

  1. zippyo

    Martins Hughes 300C

    WOW love the thread love the crop spraying stuff and the Hughes! Extraction have a look here .... http://ofp.gamezone.cz/index.php?showthis=1785 This is a real polish cropduster built long ago but been updated since those shots a LOT. Stopped work with basic spray when the drop command was implemented so NEEDS a facelift but maybe we can get this old project of mine out of the dust....Don't have OFP installed right now and dunno how to put images up but pm you some if interested in high res render.....also built an ANTONOV AN-2 biplane also used for cropdusting (WAS)........This farmland project rocks! zip PS Martin you kick ass EDIT:here is the M-18 http://img334.imageshack.us/my.php?image=clip28bl.jpg http://img334.imageshack.us/my.php?image=clip46mn.jpg
  2. zippyo

    Rotor and propeller blur

    thankx a bunch guys...the military aspect is just not enought civilian stuff is where it's all at zip
  3. zippyo

    Rotor and propeller blur

    can someone please explain this problem. worked fine in 1.46 in 1.91 it's messed .... ahhhhhrggrg....nuts.....help zippy
  4. zippyo

    Rotor and propeller blur

    thanx Bratty zip
  5. zippyo

    Rotor and propeller blur

    topic resolved thank you guys zip
  6. zippyo

    Rotor and propeller blur

    what else can i say? zip
  7. zippyo

    Rotor and propeller blur

    no i was searching for a solution to a problem I got that other people have had as well. and since it buggered up in 1.91 there is gotta be a change that causes it. I WANT TO KNOW WHAT I DID NOT DO AND I HAVE TO DO IN ORDER TO MAKE IT WORK AGAIN zip
  8. zippyo

    Rotor and propeller blur

    it's 2 planes (Antonov an-2 and PZL m-18) scratch made in o2 and worked since 1.30 and up to 1.46 it still loads in 1.91 but the prop shows both "states" all the time. when the engine is on the static blade is animated too. looked through the forums and it seemed that other people were having the same prob but whan they fixed it nobody actually explained it what changed in "cfgmodels" section of cpp ?? zippy
  9. zippyo

    Rotor and propeller blur

    unofficial addons planes and choppers can someone post what the difference is that made them stop working from 1.46? not muzzleflash......the prop blur is on even when the prop is stopped zippy
  10. zippyo

    Rotor and propeller blur

    it's for both but unofficial addons only i guess the cessna is ok what changed in defining cfgmodels in resistance HELP!!! zippy
  11. zippyo

    Rotor and propeller blur

    i just wanted an answer........ zip
  12. zippyo

    Rotor and propeller blur

    can someone please ellaborate on it........... zippy
  13. zippyo

    Rotor and propeller blur

    the engine and prop work but both textures show all the time the static blades rotate with the blur texture zip
  14. is there any way to define more than one flap axes on one side of a plane? building a bi-plane and ls klapka and ps klapka just not enough zip
  15. zippyo

    Named selections flaps

    flaps mate...., built an antonov an-2 biplane and it's got flaps on all the wings. Ailerons ok only on top. zip
  16. zippyo

    Cfgsurfaces

    little more waitin'......and either BINEDIT or FILEBANK shall solve our problems.......I hope zippy
  17. zippyo

    Cfgsurfaces

    to my understanding from 1.46 => on ....... no modifications to cfgSurfaces section allowed not sure about new classes zippy
  18. zippyo

    What is needed to model roads?

    Here is what I found out just fiddlin' with building a hangar in o2 make the p3d store NAMED PROPERTIES in the GEOMETRY LOD. class = House  ..... in your case road this will read geometry values (length and width) to display a proportioned symbol on da map and in your case since the road doesn't have a GEO LOD you will put it in the resolution LOD usually there is another property called map and the values are a whole bunch building house hide(for lamp posts) cross bush fence fuelstation fountain forest square small tree etc..... but it seems the road doesn't use that one  well lemme know if this helps zippy
  19. Hello there all I finally worked up the nerve to join this board. I have been hangin' out at OFPInternals but now that o2 went public, this is the place for 3D models. Well it's been just a few days but I gotta tell Ya Max4 is great but O2 lets you think simple and keep models on the low poly side. I come from Central Europe and I worked with cropdusters a lot namely the PZL M-18 Dromader and OFP' s engine allows me to have something like this for the first time in a computer game......well here it goes(remember just a few days work)... just can't leave oxy alone anymore.... zip
  20. 970 points 1600 faces so far for the external model landing gear and ramp to go
  21. zippyo

    Requests!

    how 'bout this for civilian? http://www.flashpoint1985.com/cgi-bin....t=19991 zip
  22. zippyo

    Aliens - dropship

    looks like we really got somthin' goin' on here. just by lookin' at the amount of hits in this thread I reckon peepz are just craving this kindda stuff eh? Awesome..... zip
  23. 970 points 1600 faces so far for the external model landing gear and ramp to go
  24. zippyo

    Aliens - dropship

    hey Soul wussup....of course I remember, You are one of the only...and of course Planck ....for a long time we were the only ones on the forum there. how's things?...BTW keep the brainstorm comin'....that's the only way WE can make things like this happen. zip
  25. zippyo

    Aliens - dropship

    hey Soul wussup....of course I remember, You are one of the only...and of course Planck ....for a long time we were the only ones on the forum there. how's things?...BTW keep the brainstorm comin'....that's the only way WE can make things like this happen. zip
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