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zxc

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Everything posted by zxc

  1. zxc

    Gathering weapons

    Hi everyone! I've got some practical questions about resistance, I really love this add-on but the manual is REALLY empty of information. It's all about gathering weapons and making up your own stock throughout the campaign. I expected this topic to have been discussed many times in the past but I haven't found anything useful by searching the forum, or did i use bad keywords? Anyway, here is my big question: when you play the campaign, what are all the possibilities to gather weapons and make sure you keep them for the next missions? For example I see a RPG launcher left by an ennemy on the floor, I pick it up and finish the mission with the launcher in my back then I'm sure I'll get it in my own stock, that's easy. I know also that I can put weapons in any vehicle during the game but how to make sure it will end up into my own stock once the mission is finished? Does it have to be a resistance vehicle or can it be an ennemy or civil vehicle? Do I have to leave one of my guys inside to keep all the equipment it contains for the next missions? Do I have to take the vehicle to the finish point? Or are there missions where you're told to use a truck to gather weapons and all the other missions where you just cannot and need to use your own guys? Another thing, I'd read a long time ago about someone complaining because many missions end up once the last ennemy is dead so no time to gather weapons from dead bodies. I can't remember if there was any answer to it, is there any special trick to avoid it? If you direct me to another thread I've missed or even a website with a BIG manual about ofp resistance that's no problem at all I'd be glad to go. But I really need an answer coz' I've had enough to play with only 2 SVD and 4 RPG launchers after 10 missions! I'm really sure I could have gathered much more stuff from previous missions. Thanks a lot in advance...
  2. zxc

    Gathering weapons

    Thanks a lot for the reply guys! There's 1 thing I never really did is to make sure all my guys are fully loaded with weapons, especially satchel, mines... I always used to put them in a truck and take it back with me. I think in the future I will count what I have b4 the mission and see after the mission if the use of a truck also makes a difference. However I would like one of BIS developpers to just give me the answer, as it is an important feature of the game and nothing is explained in the manual. Sure they must know about that?!?
  3. I've searched the forum for an official "suggestions for ofp2 features" but couldn't find any (or have I missed it?). I can see a thread called "What would you like to see in ofp2" in this place that seems to concentrate everybody's suggestions. I think that so far, BIS team have proved with this very active forum that they really listen to player's feedback to their best. So I think it is in their interest (as well as player's interest) to hear from player's wishes for the next operation flashpoint version. Thus I would really like to see an always-opened, always-on-top-of-the-list official thread dedicated to "Operation Flashpoint 2: suggestions for improvement" or smthg like that. And in that way to make sure that the BIS team can take a look at it at any time and maybe extract some very good ideas from it. In any case, it will always remain a simple thread full of free information that both developpers and players can use the way they want. So my question is: is there such an official thread that I've missed out? If not, should I use this "What would you like to see in ofp2" thread to put my own suggestions for improvement? If that's the case, can we possibly make this thread kinda official then, always visible on top of the list? Well, that's it, thanks!
  4. zxc

    Best place for ofp2 suggestions?

    Hey they've put "What would you like to see in ofp2" thread on sticky, cooooool!!!! And that was quick!! Â Thanks very much to who answered to my request (and if it wasn't to my request, thanks anyway) !! Â Â Â
  5. zxc

    Best place for ofp2 suggestions?

    JRMZ, u're asking why? Well the answer is quite obvious, to make it clear and visible to everybody that if they have any suggestion of improvement, they can put it in there. If it remains a simple thread, it may be submerged by other threads and put down the list, then people may forget about it. Also the same "suggestions for ofp2" thread may multiply in other places which will make the information more difficult to collect (particularly for BIS team). If we make this thread a sticky as Major Fubar is right to say, then it remains at the same place and everybody can see it. And in case u ask why the "suggestions for ofp2" subject should be made a sticky more than another subject, I think that when you love a game and come to its forum, 2 of the important things u want to talk about are: what's wrong with the game just now and what improvement would u like to see in the next patch/version.
  6. zxc

    Best place for ofp2 suggestions?

    Yeah as I said I saw this thread and I was just asking if we could use it as our "official" thread then (although it looks quite official already with 270 replies already! ). I was also asking (to the admins) if we could maybe keep this thread on top of the list then, make it kind of official...
  7. This is a pb I've always had with ofp: when I'm in first person mod and I walk, I get a sort of white noise. It looks very much like the wind blowing in your ears. When I run, it gets worse. When I stop moving, I crawl or when I'm in 3rd person mod: nothing at all. I've always thought that to be normal (due to the wind) although very annoying when playing, but I realised there was smthg wrong when 1 of my friends ran the game on his pc and had no such pb. I've searched the forum and theavonlady FAQ but found nothing. I expected it to have been discussed in this forum b4 and I really hope I haven't missed out any thread while searching it. I often read "crackling noise" pbs instead. But my sound has always worked very well in that game from any point of view... well apart from this "blowing wind" in my ears. I have an Athlon 1GHz, geforce 3 Ti-200, 256 Mb DDR, onboard 128bit SB card with hardware acceleration. I had cold war crisis v1.46 and just installed resistance to v1.85 (and still have the same pb). Anyone has heard of that pb b4? Or is that normal? Thanks in advance of any help!
  8. zxc

    Wind "blowing" in my ears

    IT WOOOOOORKS !!!!!!!!!!!!!!!! Â Â Advocatexxx you're the best man, the BEEEST!!!!! Â Â As u said, I went to res folder (coz I'm playing resistance campaign, for cold war crisis go directly to DTA folder), then went to DTA, depbo sound.pbo, go to object folder, replace noise.wss by a blank noise, repbo the whole thing and no more bloody wind blowing in my ears!!!!!!! Well spotted my friend, u've just solved a pb I've had for a year, since I bought the game! I'm gonna enjoy playing much much more now... Thank u so much, u can be proud of making someone happy in this world! Â And thanks to everyone else who participated to this thread as well !
  9. zxc

    Wind "blowing" in my ears

    Damn, didn't get time to try Advocatexxx's trick with the noise.wss last night. I will definitely try it tonight and tell u if it's working or not b4 this topic gets locked  The more it gets and the more it looks like I'm the only one to have this "blowing wind" pb.... *sick*
  10. zxc

    Wind "blowing" in my ears

    Thanks a lot advocatexxx , I'll tell u if it does change anything tonight...
  11. zxc

    Wind "blowing" in my ears

    To answer to Shadow... I don't remember any difference if I'm on top of a mountain. But this noise is always VERY loud anyway. And I've always experienced it when playing ofp. But something sure is that it seems to appear a bit randomly sometimes: in 1 situation (for ex. when I'm running in the middle of a field) I will hear it very loudly as usual. The day after, in the same situation, I won't hear it at all! Sometimes, it takes also some time in the game (maybe 10 min) b4 appearing but then it never goes away! Also while I'm running, this noise is sometimes discontinued. Sometimes it will stop after a while and start again. Even when I walk. To figure out how the noise is like it's very easy: imagine u r riding fast on your bike and that's exactly the same noise you get in your ears, it looks real!
  12. zxc

    Wind "blowing" in my ears

    I didn't know that....... I'm trying to find your wssCOD on the internet but get no match found, even when trying "wss cod" or "wss-cod". Is that the actual name of the software?? I'm trying to find another wss encoder instead but if I could get a very tiny simple one (knowing what I've got to do with it) I would be glad... Cheers!
  13. zxc

    Wind "blowing" in my ears

    Wahooo that sounds cool!!! I had never heard of that trick b4 and I will try it tonight, will tell u if it works. By the way, u said it was more annoying than useful but... what is this noise.wss file?? What is its purpose? In the mean time, if anyone else has a suggestion, I would like to try it as well (in case the noise.wss trick doesn't work). Thanks very much for your help!!
  14. zxc

    Wind "blowing" in my ears

    U're right Angry Radish, I've tried it some time ago and I don't remember any improvement at all. I promise I will try again tonight anyway... I got also that directx.cpl file from the avon lady FAQ a long time ago, installed it, put directsound debug level to the minnimum but didn't notice any change at all. I'm really desperate to find out what the pb is, I know my drivers are all up-to-date, I don't have any sound pb at all with any other game either, apart from that "blowing wind" in ofp, which made me think it was actually normal. Can't find anyone with the same pb either... Thanks anyway!
  15. zxc

    Wind "blowing" in my ears

    I've never tried or noticed that... Actually I've already used A10 and never had such a problem so far. But my problem is on the ground with no vehicle. I've never had a sound problem of any sort when using any kind of vehicle. By the way, I don't use EAX, turn down music to the min and use hardware acceleration. Oh yes, as I said I've never had any "crackling sound" pb but "blowing wind" pb only Thanks anyway!
  16. zxc

    Wind "blowing" in my ears

    That's not silly, You r right to ask the question just in case! No it's definitely not my character breathing. I can hear that too and it's a distinctive noise. I can easily hear both breathing and "blowing wind" at the same time. Thanks anyway!
  17. Yo! I've got a joystick microsoft sidewinder precision pro and it never EVER worked with Ofp! I tried Windows 98SE, 2000, XP, with and without sidewinder software (3.02), every possible settings ie. game port, USB, any setting inside the game and this during several months, nothing ever changed. I just gave up the idea to pilot planes with a joystick. Being French, I use the French language during the game coz' I'm a lazy bastard but 1 day, I forgot to change it and left it in english. Guess what? THE JOYSTICK BLOODY WORKED!!!!! It worked straight away and under the worst condition: Windows 2000 with no sidewinder v3.02 software (coz' both of them are not compatible, although both r from microsoft, microsoft = c**k suckers). Big bad bug? French people cannot play with a joystick, huh? Oops I almost forgot to answer to the usual questions: I'm playing the original campaign (cold war crisis, isn't it?), Yes I upgraded to 1.46, yes the in-game joystick option was enabled all the time and I have an Athlon 1GHz with 256 DDR and Geforce3 Ti 200 which works very well. Now my problem (nothing to do with above): I'm at the mission (after Killdozer and another one) where as a black op, I have to blow up 3 shilkas. But when I start the game, I'm a black op with a M16 (or XM smthg) instead of a HK and no satchel, no binoculars and the same for the 2 other AI! I played this mission b4 and everything was fine and I used Multi-save utility to save the game several times. Since then I decrypted missions + the whole campaign, put everything in MPmisions folder, tried many things... Then formatted the pc and reinstalled the game, started the game to create a userinfo.cfg file, then upgraded, then copied only my (previously saved) userinfo.cfg and my (previously saved) campaign folder into my user folder, evrything was detected fine. BUT still the same problem! I tried to replay a previous mission of the campaign with black ops, everything was fine. Any idea les amis??? Thanks in advance guys!
  18. zxc

    Ram usage with ofp

    I've got 512Mb DDR and I'm running Win98SE. Under winXP, I had purely & simply removed the swap file and I never had any memory shortage or any pb. But winXP pissed me off coz' it uses too much ressources, it's too big and I went back to win98SE. But win98SE cannot use more than 256Mb (or 128Mb, can't remember), which now forces me to create a swap file of 300Mb to play ofp. Is there any tweak forcing win98SE to use up to 512Mb of RAM (b4 using the swap file) or any software/utility doing it?? Or am I f*cked? Cheers in advance!
  19. zxc

    Ofp and win2k

    There can be many reasons why your game crashes (I don't know all of them myself) but at least I can tell that 126Mb of RAM means that an unsufficient swap file could be the answer to your problem. First I would suggest that u reboot win2k, start playing ofp until it crashes. Then if by chance u go back to the desktop, press crtl-alt-suppr and click on "task manager" then "performance". Now look at your "Peak" Commit charge: this is the maximum amount of memory your system has used during this session. Then look at the "limit" Commit charge: that's the total amount of memory (RAM + swap file) available on the system. If Peak is close or equal to Limit, then u probably run out of memory when u play ofp, and u need to add more RAM (better solution) or allocate more space for the swap file (cheaper solution). Concerning the language, Have u checked in the "preferences" (when u launch the CD) to change it back to your own language?? It does the same for me everytime and I just change it from english to french in preferences menu. I hope it helps.
  20. zxc

    Ofp running slow

    LT_Damage I agree 100%, it's mad to run the game at 16 bits. The game will run better at 32 and if u really need to run the game at 16, well u should consider to upgrade ur pc then (it would be a waste). And to reply to UKPUSHER, nobody runs the game at 16 bits!
  21. zxc

    Commanding a tank

    But why do u all bother commanding ur driver??? I can understand it when u want to go to a particular point and can't be arsed driving, avoiding houses,... so u sit in ur tank as a commander and just tell ur driver where to go either in 3rd person view or directly on the map (using mouse pointer). But when u're in a critical situation (fight for ex.) and u need to move and change direction/dodge bullets, u want to do it quickly and accurately! So try what I said in my previous posting: 1) Stop the tank 2) Take driver seat by switching position with ur driver 3) Put the 3rd person view 4) Turn "free look" on And that's u driving the tank yourself with the arrows and still commanding the gunner with the mouse! As Scipio wishes: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">But I really hope that you can drive more direct with a future patch.<span id='postcolor'> Well, the methods I described above actually allows u to be a commander that can also drive the tank himself! Even though it's a little bit buggy sometimes (as I said on my previous posting). I know many people using this method and I think it's the best way so far to drive tanks!
  22. zxc

    Commanding a tank

    When you're in the tank as a commander, stop the tank and switch position with the driver (so that the driver becomes the commander). Then u can easily drive the tank and still order your gunner to shoot by selecting targets with your mouse, as usual. Strange thing: when u enter the tank directly as a driver, u won't be able to order your gunner to fire. U need to be a commander FIRST and THEN u switch position with your driver. I personnally find it much easier and more fun to drive a tank that way, and by staying on the 3rd person view.
  23. I know that when u die in multiplayer games, You can either: 1) Respawn after a few seconds like in "capture the flag" maps 2) Respawn by taking the place of the next AI in your squad (untill there's nobody left) 3) Remain dead till the end of the game. My question is: Can we choose the type of death when editing?? Is there a command for that?? I also have problems extracting most of the single missions using Depbo: it extracts the mission, I put it in User\missions then launch the editor, find it and load it then... an empty map appears. Why?
  24. Thankx very much, very useful info u provided here Â
  25. It's indeed a very handy feature. So why then can we not do it when we enter the tank straight as a driver as well? That's what makes me think it's been done unintentionally...
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